Commit graph

56390 commits

Author SHA1 Message Date
Chia-I Wu
355f3f7ab5 ilo: fix indentation of ilo_gpe_gen*.h 2013-05-01 11:20:32 +08:00
Kenneth Graunke
6c5cf8baa1 glsl: Ignore redundant prototypes after a function's been defined.
Consider the following shader:

    vec4 f(vec4 v) { return v; }
    vec4 f(vec4 v);

The prototype exactly matches the signature of the earlier definition,
so there's absolutely no point in it.  However, it doesn't appear to
be illegal.  The GLSL 4.30 specification offers two relevant quotes:

"If a function name is declared twice with the same parameter types,
 then the return types and all qualifiers must also match, and it is the
 same function being declared."

"User-defined functions can have multiple declarations, but only one
 definition."

In this case the same function was declared twice, and there's only one
definition, which fits both pieces of text.  There doesn't appear to be
any text saying late prototypes are illegal, so presumably it's valid.

Unfortunately, it currently triggers an assertion failure:
ir_dereference_variable @ <p1> specifies undeclared variable `v' @ <p2>

When we process the second line, we look for an existing exact match so
we can enforce the one-definition rule.  We then leave sig set to that
existing function, and hit sig->replace_parameters(&hir_parameters),
unfortunately nuking our existing definition's parameters (which have
actual dereferences) with the prototype's bogus unused parameters.

Simply bailing out and ignoring such late prototypes is the safest
thing to do.

Fixes Piglit's late-proto.vert as well as 3DMark/Ice Storm for Android.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
2013-04-30 16:43:42 -07:00
Ian Romanick
abfe486b9e docs: Import 9.1.2 release notes, add news item.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:33:29 -07:00
Matt Turner
1b6281443d build: Remove libws_xlib.la from GALLIUM_PIPE_LOADER_LIBS.
The three users of GALLIUM_PIPE_LOADER_LIBS (OpenCL, gallium-gbm,
gallium tests) don't appear to need libws_xlib.la.

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:32 -07:00
Matt Turner
460996b937 build: Remove libpipe_loader.la from GALLIUM_PIPE_LOADER_LIBS.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:32 -07:00
Matt Turner
538e10f3ea build: Remove HAVE_PIPE_LOADER_SW.
It guarded the function prototype of pipe_loader_sw_probe, whose use (in
pipe_loader.c) and definition (in pipe_loader_sw.c) were not guarded.
Both are built into libpipe_loader.la if HAVE_LOADER_GALLIUM, which is
enable_gallium_loader in configure.ac.

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:32 -07:00
Matt Turner
ea6caf4cdf build: Remove libws_null.la from GALLIUM_PIPE_LOADER_LIBS.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:32 -07:00
Matt Turner
242809942f build: Rename PIPE_LOADER_HAVE_XCB to HAVE_PIPE_LOADER_XCB.
For consistency, since we already have HAVE_PIPE_LOADER_{SW,DRM}.

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:32 -07:00
Matt Turner
657cfe6252 configure.ac: Remove unused HAVE_PIPE_LOADER_XLIB macro.
Added in e1364530 but never used.

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 14:03:31 -07:00
Paul Berry
bdf13dc832 i965: Stop passing num_samples to intel_miptree_alloc_hiz().
The number of samples is already available in the miptree data
structure, so there's no need to pass it in.

I suspect this may fix a subtle bug because in one case
(intel_renderbuffer_update_wrapper) we were always passing zero for
num_samples, even though the buffer in question was not guaranteed to
be single-sampled.  But I wasn't able to find a failing test case.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-30 13:46:57 -07:00
Zack Rusin
d48054ff22 draw: don't crash if GS doesn't emit anything
Technically it's legal for geometry shader to not emit any
vertices. It's silly, but perfectly legal, so lets make draw
stop crashing if it happens.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-27 17:28:04 -04:00
Eric Anholt
e56095dc2e i965: Implement color clears using a simple shader in blorp.
The upside is less CPU overhead in fiddling with GL error handling, the
ability to use the constant color write message in most cases, and no GLSL
clear shaders appearing in MESA_GLSL=dump output.  The downside is more
batch flushing and a total recompute of GL state at the end of blorp.
However, if we're ever going to use the fast color clear feature of CMS
surfaces, we'll need this anyway since it requires very special state
setup.

This increases the fail rate of some the GLES3conform ARB_sync tests,
because of the initial flush at the start of blorp.  The tests already
intermittently failed (because it's just a bad testing procedure), and we
can return it to its previous fail rate by fixing the initial flush.

Improves GLB2.7 performance 0.37% +/- 0.11% (n=71/70, outlier removed).

v2: Rename the key member, use the core helper for sRGB, and use
    BRW_MASK_* enums, fix comment and indentation (review by Paul).
v3: Rewrite a comment, drop a silly temporary variable (review by Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-30 11:59:23 -07:00
Eric Anholt
e34c857639 mesa: Make a Mesa core function for sRGB render encoding handling.
v2: const-qualify ctx, and add a comment about the function (recommended
    by Brian and Kenneth).

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2013-04-30 11:59:23 -07:00
Eric Anholt
db31bc5cfb i965: Don't flush the batch at the end of blorp.
Improves GLB2.7 performance 0.13% +/- 0.09% (n=104/105, outliers removed).
More importantly, once color glClear()s are done through blorp in the next
commit, this reduces regression in GLES3 conformance tests that rely on
queueing up many glClear()s and having the GPU report being still busy in
an ARB_sync query after that.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-30 11:59:23 -07:00
Vadim Girlin
fb1eed9ec5 r600g/sb: remove unused code
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-30 21:50:48 +04:00
Vadim Girlin
3f18dd818f r600g/sb: collect shader statistics
Collects various statistical information for each shader
and total stats for contexts.

Printed with R600_DEBUG=sb,sbstat

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-30 21:50:48 +04:00
Vadim Girlin
6ba7a162b6 r600g/sb: don't propagate dead values in GVN pass
In some cases we use value::gvn_source field to link values that
are known to be equal before gvn pass (e.g. results of DOT4 in different
slots of the same alu group), but then source value may become dead later
and this confuses further passes.

This patch resets value::gvn_source to NULL in the dce_cleanup pass
if it points to dead value.

Fixes segfault during shader optimization with ETQW.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-30 21:50:48 +04:00
Vadim Girlin
3e476c311f r600g/sb: use simple heuristic to limit register pressure
It's not a complete register pressure tracking, yet it helps to prevent
register allocation problems in some cases where they were observed.

The problems are uncovered by false dependencies between fetch instructions
introduced by some recent changes in TGSI and/or default backend.
Sometimes we have code like this:

...
SAMPLE R5.xyzw, R5.xyzw
... store R5.xyzw somewhere
MOV R5.x, <next x coord>
MOV R5.y, <next y coord>
SAMPLE R5.xyzw, R5.xyzw
... <may be repeated a lot of times>

With 2D resources, z and w in SAMPLE src reg aren't used and can be simply
masked, but shader backend doesn't have this information, so it's
considered as data dependency by optimization algorithms.
2013-04-30 21:50:48 +04:00
Vadim Girlin
6d6c8c88a3 r600g/sb: improve error checking in ra_coalesce pass 2013-04-30 21:50:47 +04:00
Vadim Girlin
188c893e65 r600g/sb: use source bytecode in case of optimization errors 2013-04-30 21:50:47 +04:00
Vadim Girlin
ad1df471d0 r600g: plug in optimizing backend
Optimization is enabled with "R600_DEBUG=sb".

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-30 21:50:47 +04:00
Vadim Girlin
2cd7691793 r600g/sb: initial commit of the optimizing shader backend 2013-04-30 21:50:47 +04:00
Vadim Girlin
fbb065d629 r600g: use enum type for domains field in struct r600_resource
This prevents the problems when the header is included in C++ code.
2013-04-30 21:50:47 +04:00
Vadim Girlin
d5b30fd036 r600g: add new flags to isa instruction tables 2013-04-30 21:50:47 +04:00
Vadim Girlin
a919424215 r600g: always create reverse lookup isa tables 2013-04-30 21:50:47 +04:00
Vadim Girlin
7d555f2f4c r600g: mask unused source components for SAMPLE
This results in more clean shader code and may improve the quality of
optimized code produced by r600-sb due to eliminated false dependencies
in some cases.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-30 21:50:47 +04:00
Eric Anholt
df410863d7 intel: Remove the last spans code!
The remaining bits happen to do nothing that
_swrast_span_render_start()/finish() don't do.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:45 -07:00
Eric Anholt
526cf46666 intel: Move the S8 offset calc function near its remaining usage.
It's not really span code ever since we stopped using spans for S8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:45 -07:00
Eric Anholt
e7c5e9949b intel: Ensure renderbuffers are current when mapping them.
In the case of renering to windows in X, we would render to stale buffers
(or not render at all!) if you hit a MapRenderbuffer as the first thing
done to your window after new buffers are ready to be collected in DRI2.

I think this also covers the weird comment about irb->mt being missing
sometimes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:45 -07:00
Eric Anholt
0e8ef74c5f mesa: Add a clarifying comment about rowStride of compressed textures.
I always forget how we do this for compressed textures.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:45 -07:00
Eric Anholt
3750ff9e5f mesa: Remove the Map field from texture images.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
adf958d9c2 swrast: Always use MapTextureImage for mapping textures for swrast.
Now that everything goes through ImageSlices[], we can rely on the
driver's existing texture mapping function.

A big block of code goes away on Radeon that looks like it was to deal with
the validate that happened at SpanRenderStart, which no longer occurs since we
don't need validation for the MapTextureImage hook.

v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up
    unmap loop.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
ea05e259c9 nouveau: Replace swrast_texture_image->Map usage with ->Buffer.
This code is trying to deal with providing a map in the case that
AllocTexImageBuffer was called, which is hooked up to the swrast variant.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
b78e48289f nouveau: Just use MapTextureImage instead of duplicating the logic.
MapTextureImage has the exact same logic, except it can also handle
swrast-allocated buffers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
f91823f026 swrast: Make a teximage's stored RowStride be in terms of bytes per row.
For hardware drivers with pitch alignment requirements, a
non-power-of-two-sized texture format won't end up being an integer number
of pixels per row.  Also, avoids having to change our units between
MapTextureImage's rowStride and swrast's RowStride.

This doesn't fully convert the compressed texel fetch path, but does make
sure we don't drop any bits (not that we'd expect to).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
35e179b18c swrast: Replace use of teximage Map in 1D/2D paths with ImageSlices[0].
This gets us ready for the Map field to die.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:44 -07:00
Eric Anholt
0c883e46d8 swrast: Replace ImageOffsets with an ImageSlices pointer.
This is a step toward allowing drivers to use their normal mapping paths,
instead of requiring that all slice mappings come from an aligned offset
from the first slice's map.

This incidentally fixes missing slice handling in FXT1 swrast.

v2: Use slice height helper function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:43 -07:00
Eric Anholt
e7ecc11311 swrast: Reuse _swrast_free_texture_image_buffer from drivers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:43 -07:00
Eric Anholt
0a484f1006 swrast: Move ImageOffsets allocation to shared code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:43 -07:00
Eric Anholt
f709c31c67 swrast: Clean up and explain the mapping process.
v2: Move slice height calculation to a helper function (recommeded by Brian).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:43 -07:00
Eric Anholt
741e540055 swrast: Factor out texture slice counting.
This function going to get used a lot more in upcoming patches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:42 -07:00
Eric Anholt
dca4178130 radeon: Remove some dead teximage mapping code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:42 -07:00
Eric Anholt
0de08fb594 radeon: Add missing swrast field initialization.
This is the equivalent of intel's
80513ec8b4.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-30 10:40:42 -07:00
Vincent Lejeune
a6a4b70e2d r600g/llvm: Fix opencl build 2013-04-30 16:38:47 +02:00
Alexander von Gluck IV
f1361ed084 Gallium: Use mmap on Haiku for executable memory vs malloc
* Haiku now has DEP enabled by default.
2013-04-29 23:22:35 -05:00
Alexander von Gluck IV
60cc73c333 Mapi: Use mmap on Haiku for executable memory vs malloc
* Haiku now has DEP enabled by default.
2013-04-29 23:22:35 -05:00
Alexander von Gluck IV
39bdf08628 Mesa: Use mmap on Haiku for executable memory vs malloc
* Haiku now has DEP enabled by default.
2013-04-29 23:22:35 -05:00
Vincent Lejeune
51e9bfdc48 r600g/llvm: get use_kill from compiler shader 2013-04-30 02:17:18 +02:00
Eric Anholt
a79786af64 i965/fs: Print out the estimated cycle count in INTEL_DEBUG=wm
This could be used by shader-db for hopefully more accurate regression
testing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-29 11:44:35 -07:00
Eric Anholt
61ca2c4f73 i965/fs: Allow LRPs with uniform registers.
Improves GLB2.7 performance on my HSW by 0.671455% +/- 0.225037% (n=62).

v2: Make is_valid_3src() a method of the fs_reg. (recommended by Ken)

Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2013-04-29 11:41:35 -07:00