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intel: Ensure renderbuffers are current when mapping them.
In the case of renering to windows in X, we would render to stale buffers (or not render at all!) if you hit a MapRenderbuffer as the first thing done to your window after new buffers are ready to be collected in DRI2. I think this also covers the weird comment about irb->mt being missing sometimes. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 1 additions and 6 deletions
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@ -123,12 +123,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
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return;
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}
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/* We sometimes get called with this by our intel_span.c usage. */
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if (!irb->mt) {
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*out_map = NULL;
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*out_stride = 0;
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return;
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}
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intel_prepare_render(intel);
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/* For a window-system renderbuffer, we need to flip the mapping we receive
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* upside-down. So we need to ask for a rectangle on flipped vertically, and
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