Commit graph

56157 commits

Author SHA1 Message Date
Matt Turner
34efd9295e configure.ac: Remove gallium-g3dvl flag.
It's next to useless, since it just allows you to turn off VDPAU and
XvMC with a single switch. Just check whether Gallium drivers are
enabled instead.

Reviewed-by: Christian König <christian.koenig@amd.com>
2013-04-18 21:52:26 -07:00
Jerome Glisse
d0e9aaa31c radeonsi: add support for compressed texture v2
Most test pass, issue are with border color and swizzle.

Based on ircnick<maelcum> patch.

v2: Restaged commit hunk

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-04-18 17:25:38 -04:00
Jerome Glisse
dc21e30a62 radeonsi: add 2d tiling support for texture v3
v2: Remove left over code
v3: Restage properly the commit so hunk of first one are not in
    second one.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-04-18 17:25:38 -04:00
Vadim Girlin
f732036f12 gallium: handle drirc disable_glsl_line_continuations option
NOTE: This is a candidate for the 9.1 branch

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-04-19 01:05:03 +04:00
José Fonseca
b72ff373fb llvmpipe: Take in consideration all current constant buffers when mapping.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-04-18 20:48:12 +01:00
Christoph Bumiller
78eaaff696 nv50: add remaining RGBX formats
Not all are supported as render targets.

The state tracker fallback of using RGBA instead of RGBX currently
fails for blending, we could work around this by clearing their alpha
to 1 and modifying the color mask to disable writing alpha.
2013-04-18 21:04:22 +02:00
Christoph Bumiller
729abfd0f5 st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.

The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.

v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
2013-04-18 20:35:40 +02:00
Christoph Bumiller
246ff8f887 nv50: set BORDER_COLOR_SRGB in sampler objects 2013-04-18 20:35:40 +02:00
Christoph Bumiller
2d5d054752 nv50: fix 4th component of Lx_SINT/UINT formats 2013-04-18 20:35:40 +02:00
Tom Stellard
3b20170b2f r600g: Fix build with --enable-opencl 2013-04-18 11:24:48 -07:00
Brian Paul
877e3c1d42 mesa: enable GL_ARB_texture_float if TEXTURE_FLOAT_ENABLED is defined
Per message on mesa-users list, this wasn't working before.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-18 10:41:08 -06:00
Roland Scheidegger
50cbcf0c46 gallivm: change cubemaps / derivatives handling, take 55
Turns out the previous "fix" for handling per-pixel face selection and
derivatives didn't work out that well - the derivatives were wrong by
quite a bit, in theory transformation of the derivatives into cube space
should work, but would be _a lot_ more work than the "simplified" transform
used.
So, for explicit derivatives, I'm just giving up and go back to not honoring
them.
For implicit derivatives (and the fake explicit ones) however we try
something a little different, we just calculate rho as we would for a 3d
texture, that is after scaling the coords by the inverse major axis.
This gives the same results as calculating the derivs after projection of
the coords to the same face as long as all pixels hit the same face (and
only without rho_no_opt, otherwise it should be a bit worse). And when
not all pixels are hitting the same face, the results aren't so hot but
not catastrophically bad (I believe not off by more than a factor of 2 without
no_rho_approx and not more than sqrt(2) with no_rho_approx). I think this is
better than just picking the wrong face but who knows...

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-18 17:06:43 +02:00
Roland Scheidegger
0d07f05ee8 gallivm: Add no_rho_approx debug option
This will calculate rho correctly as
sqrt(max((ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2), (ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2))
instead of max(|ds/dx|,|dt/dx|,|dr/dx|,|ds/dy|,|dt/dy,|dr/dy|)
(for 3 coords - 2 coords work analogous, for 1 coord there's no point doing
the exact version), for both implicit and explicit derivatives.
While such approximation seems to be allowed in OpenGL some APIs may be less
forgiving, and the error can be quite large (sqrt(2) for 2 coords, sqrt(3) for
3 coords so wrong by nearly one mip level in the latter case).
This also helps to single out "real" bugs from "expected" ones, so it is debug
only (though at least combined with no_brilinear I didn't really see much of a
performance difference but only tested with a debug build - at least with
implicit mipmaps the instruction count is almost exactly the same though the
instructions are more complex (1 sqrt and mul/adds instead of and/max mostly).
The code when the option isn't set stays exactly the same.

v2: rename no_rho_opt to no_rho_approx.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-18 17:04:01 +02:00
José Fonseca
a930136977 llvmpipe: Support half integer pixel center fs coord.
Tested with graw/fs-fragcoord 2/3, and piglit
glsl-arb-fragment-coord-conventions.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-18 14:18:25 +01:00
José Fonseca
b191be52f2 llvmpipe: Remove the static interpolation.
No longer used.

If we ever want the old behavior we can run a loop unroller pass.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-18 14:18:22 +01:00
José Fonseca
6e833d4d09 gallivm: Drop pos arg from lp_build_tgsi_soa.
Never used.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-18 14:18:13 +01:00
Andreas Boll
34bec4a251 docs: update release notes for 9.2
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-04-18 09:36:57 +02:00
José Fonseca
392f6cfced ralloc: Move declarations before statements.
Trivial.  Should fix MSVC build.
2013-04-18 06:21:04 +01:00
Emil Velikov
c7b88ed16e configure: enable vdpau and xvmc detection, with gallium
Currently the vdpau and xvmc detection code, is enabled for all builds. The
state trackers exist only within gallium. Enable whenever at least one gallium
driver is selected

v2: removed stray '-a'
[mattst88 v3]: Removed stray $.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63645
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-04-17 18:19:34 -07:00
Matt Turner
ecdda414d3 i965: Check reg.nr for BRW_ARF_NULL instead of reg.file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 18:19:34 -07:00
Matt Turner
60e4c99488 i965: Implement work-around for CMP with null dest on Haswell.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 18:19:34 -07:00
Stuart Abercrombie
1a59cc777f i915g: Release old fragment shader sampler views with current pipe
We were trying to use a destroy method from a deleted context.
This fix is based on what's in the svga driver.

Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
2013-04-17 18:15:12 -07:00
Paul Berry
417d8917d4 i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis:

    'attribute_map' array elements might be used uninitialized in this
    function (vec4_visitor::lower_attributes_to_hw_regs).

The attribute_map array contains the mapping from shader input
attributes to the hardware registers they are stored in.
vec4_vs_visitor::setup_attributes() only populates elements of this
array which, according to core Mesa, are actually used by the shader.
Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses
the array to lower a register access in the shader, it should in
principle only access elements of attribute_map that contain valid
data.  However, if a bug ever caused the driver back-end to access an
input that was not flagged as used by core Mesa, then
lower_attributes_to_hw_regs() would access uninitialized memory, which
could cause illegal instructions to get generated, resulting in a
possible GPU hang.

This patch makes the situation more robust by using memset() to
pre-initialize the attribute_map array to zero, so that if such a bug
ever occurred, lower_attributes_to_hw_regs() would generate a (mostly)
harmless access to r0.  In addition, it adds assertions to
lower_attributes_to_hw_regs() so that if we do have such a bug, we're
likely to discover it quickly.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:41:55 -07:00
Dave Airlie
47bd6e46fe ralloc: don't write to memory in case of alloc fail.
For some reason I made this happen under indirect rendering,
I think we might have a leak, valgrind gave out, so I said I'd
fix the basic problem.

NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-04-18 09:50:42 +10:00
Brian Paul
815ca0bf38 mesa: generate glGetInteger/Boolean/Float/Doublev() code for all APIs
No longer pass -a flag to the get_hash_generate.py script to specify
OpenGL, ES1, ES2, etc.  This updates the autoconf, scons and android
build files too (so we can bisect).

This is the last of the API-dependent conditional compilation in
core Mesa.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
9835d90596 mesa: remove mfeatures.h
No longer needed.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
b76f6d9557 mesa: remove #include "mfeatures.h" from numerous source files
None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
c6e00b6f6c glapi: no longer emit #include "mfeatures.h" in generated files
None of the symbols in mfeatures.h are used anymore.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
7fd12a8ae1 mesa: remove FEATURE_remap_table from remap.[ch]
It was always defined.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:39 -06:00
Brian Paul
0bcced7716 glapi: remove FEATURE_remap_table test (it's always defined)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:39 -06:00
Zack Rusin
8e7f7e9693 draw/so: respect leading/provoking vertex info
we were ignoring leading/provoking vertex settings which was
breaking decomposition of some strips.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 15:43:50 -07:00
Zack Rusin
6bb217a489 softpipe/so: use the correct variable for reporting stream out
we were using the wrong vars, reporting incorrect stream output
statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 15:28:54 -07:00
Zack Rusin
cb58c79efb gallivm/gs: fix indirect addressing in geometry shaders
We were always treating the vertex index as a scalar but when the
shader is using indirect addressing it will be a vector of indices
for each channel. This was causing some nasty crashes insides
LLVM.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-17 15:28:54 -07:00
Brian Paul
02039066a8 st/wgl: fix issue with SwapBuffers of minimized windows
If a window's minimized we get a zero-size window.  Skip the SwapBuffers
in that case to avoid some warning messages with the VMware svga driver.
Internal bug #996695

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 16:23:19 -06:00
Ian Romanick
505ac6ddc6 intel: Don't dereference a NULL pointer of calloc fails
The caller of NewTextureObject does the right thing if NULL is returned,
so this function should do the right thing too.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 14:12:46 -07:00
Eric Anholt
50064164a4 i965: Trim trailing whitespace in brw_defines.h.
It was all over the formats section I wanted to edit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 14:12:01 -07:00
Laurent Carlier
867f71db6b r200: fix build failure introduced with cbbcb0247e
Signed-off-by: Brian Paul <brianp@vmware.com>
2013-04-17 13:48:40 -06:00
Brian Paul
1079475481 st/mesa: clean up formatting in st_cb_msaa.c
Insert blank lines, wrap lines, remove trailing whitespace, etc.
2013-04-17 12:28:13 -06:00
Brian Paul
3350ca223e mesa: remove gl_context::_TriangleCaps
No longer used anywhere.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:42 -06:00
Brian Paul
cbbcb0247e mesa: remove DD_TRI_LIGHT_TWOSIDE flag
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:42 -06:00
Brian Paul
c9bb052e31 mesa: remove DD_TRI_UNFILLED flag
Use alternate code in intel, r200, radeon drivers.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
56dc53ed5b mesa: remove DD_TRI_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
b32fb8ac9e mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
dfb1474aac mesa: remove DD_TRI_OFFSET flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
c6a81448f8 mesa: remove DD_POINT_ATTEN flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
4f57fbb507 mesa: remove DD_POINT_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
8ac8ae8360 mesa: remove DD_LINE_STIPPLE flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
55b2033f0a mesa: remove DD_SEPARATE_SPECULAR flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:39 -06:00
Brian Paul
c1c5d689c5 mesa: remove unused DD_LINE_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:39 -06:00
Zack Rusin
f01f754ca1 draw/gs: make sure geometry shaders don't overflow
The specification says that the geometry shader should exit if the
number of emitted vertices is bigger or equal to max_output_vertices and
we can't do that because we're running in the SoA mode, which means that
our storing routines will keep getting called on channels that have
overflown (even though they will be masked out, but we just can't skip
them).
So we need some scratch area where we can keep writing the overflown
vertices without overwriting anything important or crashing.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:47 -07:00