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mesa: remove DD_LINE_STIPPLE flag
For the i915 driver, make it a local macro. v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <eric@anholt.net>
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parent
55b2033f0a
commit
8ac8ae8360
5 changed files with 4 additions and 13 deletions
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@ -944,6 +944,7 @@ intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint
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#define DD_LINE_STIPPLE (1 << 7)
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#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN)
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#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
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@ -953,7 +954,8 @@ intelChooseRenderState(struct gl_context * ctx)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct intel_context *intel = intel_context(ctx);
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GLuint flags = ctx->_TriangleCaps;
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GLuint flags = ctx->_TriangleCaps |
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(ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0);
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const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
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bool have_wpos = (fprog && (fprog->Base.InputsRead & VARYING_BIT_POS));
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GLuint index = 0;
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@ -100,7 +100,7 @@ void
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_mesa_print_tri_caps( const char *name, GLuint flags )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s\n",
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name,
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flags,
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(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
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@ -108,7 +108,6 @@ _mesa_print_tri_caps( const char *name, GLuint flags )
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(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
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(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
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(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
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(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
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(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
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(flags & DD_POINT_ATTEN) ? "point-atten, " : ""
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);
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@ -439,7 +439,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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return;
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FLUSH_VERTICES(ctx, _NEW_LINE);
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ctx->Line.StippleFlag = state;
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ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
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break;
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case GL_INDEX_LOGIC_OP:
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if (ctx->API != API_OPENGL_COMPAT)
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@ -3172,7 +3172,6 @@ struct gl_matrix_stack
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#define DD_TRI_SMOOTH (1 << 3)
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#define DD_TRI_STIPPLE (1 << 4)
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#define DD_TRI_OFFSET (1 << 5)
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#define DD_LINE_STIPPLE (1 << 7)
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#define DD_POINT_SMOOTH (1 << 8)
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#define DD_POINT_ATTEN (1 << 9)
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/*@}*/
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@ -352,14 +352,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
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ctx->_TriangleCaps |= DD_POINT_ATTEN;
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}
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/*
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* Lines
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*/
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if (1/*new_state & _NEW_LINE*/) {
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if (ctx->Line.StippleFlag)
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ctx->_TriangleCaps |= DD_LINE_STIPPLE;
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}
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/*
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* Polygons
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*/
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