mesa: remove DD_TRI_OFFSET flag

Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2013-04-16 19:06:22 -06:00
parent c6a81448f8
commit dfb1474aac
4 changed files with 5 additions and 26 deletions

View file

@ -944,6 +944,7 @@ intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint
#define DD_TRI_OFFSET (1 << 5)
#define DD_LINE_STIPPLE (1 << 7)
#define DD_POINT_ATTEN (1 << 9)
@ -956,6 +957,9 @@ intelChooseRenderState(struct gl_context * ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps |
((ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |
(ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0) |
(ctx->Point._Attenuated ? DD_POINT_ATTEN : 0);
const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;

View file

@ -100,13 +100,12 @@ void
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
"%s: (0x%x) %s%s%s%s%s\n",
"%s: (0x%x) %s%s%s%s\n",
name,
flags,
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : ""
);
}

View file

@ -3171,7 +3171,6 @@ struct gl_matrix_stack
#define DD_TRI_UNFILLED (1 << 2)
#define DD_TRI_SMOOTH (1 << 3)
#define DD_TRI_STIPPLE (1 << 4)
#define DD_TRI_OFFSET (1 << 5)
/*@}*/

View file

@ -314,22 +314,6 @@ update_twoside(struct gl_context *ctx)
}
/*
* Check polygon state and set DD_TRI_OFFSET
* in ctx->_TriangleCaps if needed.
*/
static void
update_polygon(struct gl_context *ctx)
{
ctx->_TriangleCaps &= ~DD_TRI_OFFSET;
if ( ctx->Polygon.OffsetPoint
|| ctx->Polygon.OffsetLine
|| ctx->Polygon.OffsetFill)
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
/**
* Update the ctx->_TriangleCaps bitfield.
* XXX that bitfield should really go away someday!
@ -353,10 +337,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
if (ctx->Polygon.FrontMode != GL_FILL
|| ctx->Polygon.BackMode != GL_FILL)
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill)
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
/*
@ -426,9 +406,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );
if (new_state & _NEW_POLYGON)
update_polygon( ctx );
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );