Like how they have to be register allocated differently, branch
definitions at merge block predecessors need to be validated differently.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13432>
NIR-to-TGSI produces partial output writes contrary to the old paths
that always wrote the full outputs. Therefore if there is now a partial
output write ready to be scheduled and nothing else besides a tex
is ready, we would schedule the output write first. This was not a
problem before as usually at last some component of the full output write
depended on the tex result.
This is not optimal from the performance point of view and resulted in
~20% slowdown in the Unigine demos. The docs say:
The first OUTPUT instruction will reserve space in the output register
fifo. This space is limited, therefore issuing an OUTPUT earlier than
necessary may cause threads to stall earlier than necessary. You
should not set an ALU instruction as type OUTPUT unless it is actually
writing to an output register, or it is the last instruction of
the program.
Fix it by explicitly prefering a TEX before OUT and restore the
performance: 9.66 -> 12.12 fps (as compared to 11.83 with the old
glsl-to-TGSI path) in Unigine Sanctuary. No change in Lightsmark or
GLmark.
This is also a win from the intructions point of view as we are usually
able to schedule the partial output writes in a single pair at the end.
total instructions in shared programs: 106009 -> 105891 (-0.11%)
instructions in affected programs: 10153 -> 10035 (-1.16%)
helped: 118
HURT: 0
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5840
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15165>
The max_score == -1 condition is already before so this
will never trigger. Its unclear what was the intention anyway. Now we
emit either:
- if we have accumulated enough tex intructions for a full block
- if we have nothing else to emit
- or if we can emit all remaining tex instructions already.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15165>
New extensions properties/feature are being put in the `vn_physical_device`
which is not ideal from an organization point of view.
Here the `vn_physical_device_{features,properties}` are two new struct to
help the `vn_physical_device` organzation.
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15170>
Something is slightly off in the integer values returned. It passes many
tests without the fixup, but the dEQP-GLES31 tests complain. The blob
ends up doing 3x gathers, and selects between them based on getinfo
results. Since we already have a per-sampler key with some spare bits,
just stick the bit-size info in there. And we can derive signedness from
the associated type info.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14670>
It can't be done. This just provides bad results. The blob had a
comparable approach where they fixed up coordinates, but that also can't
work with a separate texture definition with nearest filtering. By then,
might as well provide a unswizzled variant instead, and using native
functionality.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14670>
v_cvt_pknorm_{u16,i16}_f32 can be emitted instead, it's supported on
all generations.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15215>
From Section 4.4.1 (Input Layout Qualifiers) of the GLSL 4.50 spec:
"For some blocks declared as arrays, the location can only be applied
at the block level: When a block is declared as an array where
additional locations are needed for each member for each block array
element, it is a compile-time error to specify locations on the block
members. That is, when locations would be under specified by applying
them on block members, they are not allowed on block members. For
arrayed interfaces (those generally having an extra level of
arrayness due to interface expansion), the outer array is stripped
before applying this rule"
From Section 1.2.1 (Changes from Revision 6 of GLSL Version) of the GLSL 4.50 spec:
"Private Bug 15678: Don’t allow location = on block members where
the block needs an array of locations"
From Section 4.4.1 (Input Layout Qualifiers) of the GLSL ES 3.20 spec
"If an input is declared as an array of blocks, excluding per-vertex-arrays
as required for tessellation, it is an error to declare a member of
the block with a location qualifier"
From Section 1.1.3 (Changes from GLSL ES 3.2 revision 3) of the GLSL ES 3.20 spec:
"Arrayed blocks cannot have layout location qualifiers on members"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11522>
if one of these states change then it affects which result needs to be
used for that query, so split it up over multiple query ids to make sure
the correct result is obtained
fixes (lavapipe):
GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume
GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15227>
Looks like an extension number was assigned in late 2020. This makes it
possible to hook up this format to teximage-colors without teaching it
about ES.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15211>
When the AOS/linear code was added it only worked with TGSI which
meant nothing in mesa upstream was really using it.
This adds support to analyse NIR shaders, and adds aos support
to the backend.
AOS support is limited to mov,vec,fmul,tex sampling in order to
accelerate mostly compositing operations. I've tested weston uses
the fast path. gnome-shell can't use it yet as we can't optimise
the depth test paths.
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15140>
This fixes a regressions with overlap in llvmpipe, this is pessimistic
we should write code to make it work properly.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15219>
Technically this is just JUMP on Valhall, but the semantic is an indirect branch
based on comparing with zero. It can also be used as a conservative branch (like
BRANCHC), but this isn't modeled.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15216>
For Bifrost, we model load/store segments, for example for thread local storage.
We need something similar on Valhall -- access modifiers. There are four access
modifiers on Valhall, controlling memory subsystem optimizations for the access:
none: Nothing may be assumed. Corresponds to "global".
istream: Internally streaming within the GPU. Corresponds to "pos", as it's
used for position stores.
estream: Externally streaming outside the GPU. Corresponds to "vary", as it's
used for varying stores.
force: Force access in discarded threads. Corresponds to "tl", as it's required
for correct behaviour of helper invocations that use the stack.
If these access modifiers end up being useful outside these fixed purposes, we
may need to rework this part of the IR. For now, this should suffice.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15216>
For now, the difference does not matter. However it's better to model the actual
hardware behaviour, rather than isomorphic driver behaviour, when we can do so.
So fix the names.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15216>
Technically the table is folded, too; the 0xD refers to table 61. But this
instruction is more general than previously thought.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15216>
So close! However, LD_VAR_IMM is something else -- Bifrost-style varying
interpolation, without a hardware buffer. For ES3, we'll need to support both.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15216>