Commit graph

1155 commits

Author SHA1 Message Date
Kenneth Graunke
2e756f3d6f glsl: Remove unused glcpp/Makefile.am.
This is a remnant of when glsl2 lived in its own repository.
2011-03-02 15:25:49 -08:00
Kenneth Graunke
8be828c3b3 glsl: Remove 'tests' subfolder.
These have long since moved to piglit and aren't useful to have here.
2011-03-02 15:25:49 -08:00
Kenneth Graunke
8be58df67a scons: Use Flex and Bison to generate lexer/parser files.
This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
2011-03-01 15:49:29 -08:00
Kenneth Graunke
80ec97af79 glsl: Rename .lpp to .ll and .ypp to .yy.
SCons has built-in support for .ll and .yy, but not .lpp and .ypp. Since
there's no real benefit to using the old names, change them.
2011-03-01 15:49:29 -08:00
Ian Romanick
6dd0a2ed40 Add generated parser / lexer files to gitignore lists 2011-03-01 13:43:12 -08:00
Ian Romanick
cb48207e4b glcpp: Remove files generated by flex and bison from GIT 2011-03-01 13:43:12 -08:00
Ian Romanick
8864b38783 glsl: Remove files generated by flex and bison from GIT 2011-03-01 13:43:12 -08:00
Kenneth Graunke
0a163cf56d glsl: Enable GL_OES_texture_3D extension for ES2. 2011-02-28 10:35:57 -08:00
Kenneth Graunke
eb639349e2 glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-28 10:35:40 -08:00
Kenneth Graunke
a385ac6207 glsl/builtins: Fix return type for textureSize sampler2DArray variants.
A copy and paste error.
2011-02-27 00:44:47 -08:00
Arkadiusz Miskiewicz
99b9019716 glsl/Makefile: Remove builtin_function.cpp if generation fails.
Fixes bug #34346.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-02-26 10:28:00 -08:00
Ian Romanick
497baf4e4a Use C-style system headers in C++ code to avoid issues with std:: namespace 2011-02-21 13:07:29 -08:00
Kenneth Graunke
b1002e4aa5 glsl: Remove $(PWD) from Makefile in favor of .
Hopefully should fix bug #34468.
2011-02-19 00:06:00 -08:00
Ian Romanick
25b36e8ff8 linker: Fix off-by-one error implicit array sizing
Arrays are zero based.  If the highest element accessed is 6, the
array needs to have 7 elements.

Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-15 18:22:33 -08:00
Chad Versace
62c8c77333 glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160

Commit e7c1f058d1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)

For floating-point division, the original pre-e7c1f05 behavior is
reinstated.

For integer division, constant-fold 1/0 to 0.
2011-02-15 15:46:12 -08:00
Chad Versace
f2e9981e43 Revert "glsl: Fix constant-folding for reciprocal expressions"
This reverts commit b3cf92aa91.

The reverted commit prevented constant-folding of reciprocal expressions
when the reciprocated expression was 0. However, since the spec allows
division by zero, constant-folding *is* permissible in this case.

From Section 5.9 of the GLSL 1.20 spec:
    Dividing by zero does not cause an exception but does result in an
    unspecified value.
2011-02-15 15:46:12 -08:00
Christopher James Halse Rogers
d1e28b2267 mesa: Optionally build a dricore support library (v3)
This an adds --enable-shared-dricore option to configure.  When enabled,
DRI modules will link against a shared copy of the common mesa routines
rather than statically linking these.

This saves about 30MB on disc with a full complement of classic DRI
drivers.

v2: Only enable with a gcc-compatible compiler that handles rpath
    Handle DRI_CFLAGS without filter-out magic
    Build shared libraries with the full mklib voodoo
    Fix typos
v3: Resolve conflicts with talloc removal patches

Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
2011-02-11 18:31:05 -08:00
Ian Romanick
a0120e6e0f glcpp: regerated files
These should have been committed right after fd1252ab, but they were
missed.  Soon, we'll never have to do this again...
2011-02-11 15:44:19 -08:00
Ian Romanick
afdceede55 glsl: Regenerate files modified by previous commits 2011-02-11 14:12:44 -08:00
Ian Romanick
8842158944 glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-11 14:12:43 -08:00
Keith Packard
f4b812e1a6 glsl: Eliminate reduce/reduce conflicts in glsl grammar
This requires lexical disambiguation between variable and type
identifiers (as most C compilers do).

Signed-off-by: Keith Packard <keithp@keithp.com>

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-11 14:12:43 -08:00
José Fonseca
982609f4cf scons: builtin_glsl_function on windows needs bundled getopt. 2011-02-11 20:09:26 +00:00
José Fonseca
ae760279f1 scons: Try to support building 64bit binaries on 32bit windows. 2011-02-11 20:09:26 +00:00
Tobias Jakobi
11f35aa418 glsl: Fix parallel build.
Broken since e0c1fc3283.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-02-11 10:36:14 -08:00
Kenneth Graunke
e0c1fc3283 glsl/Makefile: glcpp doesn't need libglsl.a.
Also, add a 'glcpp' target so you can type 'make glcpp' instead of
'make glcpp/glcpp'.
2011-02-10 17:37:01 -08:00
Eric Anholt
60aab5f335 glsl: Disable the new copy propagation pass until it gets fixed.
It apparently regressed a bunch of ES2 cases.
2011-02-08 11:41:05 -08:00
Chad Versace
82f994f386 glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
2011-02-08 09:37:03 -08:00
Ian Romanick
ce9171f9d8 linker: Generate link errors when ES shaders are missing stages
ES requires that a vertex shader and a fragment shader be present.

Fixes bugzilla #32214.
2011-02-04 12:10:04 -08:00
Vinson Lee
425ba19832 glsl: Add opt_copy_propagation_elements.cpp to SConscript.
Fixes SCons build.
2011-02-04 11:47:01 -08:00
Eric Anholt
29a2e9133e glsl: Remove extra checks for constant true assignment conditions.
These are already stripped by opt_constant_folding.cpp.
2011-02-04 12:18:38 -06:00
Eric Anholt
b6d49ab843 glsl: Fix a comment typo in copy propagation. 2011-02-04 12:18:38 -06:00
Eric Anholt
e31266ed3e glsl: Add a new opt_copy_propagation variant that does it channel-wise.
This patch cleans up many of the extra copies in GLSL IR introduced by
i965's scalarizing passes.  It doesn't result in a statistically
significant performance difference on nexuiz high settings (n=3) or my
demo (n=10), due to brw_fs.cpp's register coalescing covering most of
those extra moves anyway.  However, it does make the debug of wine's
GLSL shaders much more tractable, and reduces instruction count of
glsl-fs-convolution-2 from 376 to 288.
2011-02-04 12:18:38 -06:00
Vinson Lee
cde443e0b9 ralloc: Add missing va_end following va_copy. 2011-02-03 22:10:16 -08:00
Vinson Lee
61c59234f9 glsl: Add using statements for standard library functions.
Standard library functions in C++ are in the std namespace. When using
C++-style header files for the standard library, some compilers, such as
Sun Studio, provide symbols only for the std namespace and not for the
global namespace.

This patch adds using statements for standard library functions. Another
option could have been to prepend standard library function calls with
'std::'.

This patch fixes several compilation errors with Sun Studio.
2011-02-03 19:19:12 -08:00
Chad Versace
fd1252ab67 glcpp: Raise error when modulus is zero
For example, this now raises an error:
   #define XXX 1 / 0

Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507
Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-02 10:19:51 -08:00
Chad Versace
e7c1f058d1 glsl: Avoid division-by-zero during constant-folding
Avoid division-by-zero when constant-folding the following expression
types:
    ir_unop_rsq
    ir_binop_div
    ir_binop_mod

Fixes bugs:
https://bugs.freedesktop.org//show_bug.cgi?id=33306
https://bugs.freedesktop.org//show_bug.cgi?id=33508

Fixes Piglit tests:
glslparsertest/glsl2/div-by-zero-01.frag
glslparsertest/glsl2/div-by-zero-02.frag
glslparsertest/glsl2/div-by-zero-03.frag
glslparsertest/glsl2/modulus-zero-01.frag
glslparsertest/glsl2/modulus-zero-02.frag

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-02 09:55:35 -08:00
Chad Versace
b3cf92aa91 glsl: Fix constant-folding for reciprocal expressions
Do not constant-fold a reciprocal if any component of the reciprocated
expression is 0. For example, do not constant-fold `1 / vec4(0, 1, 2, 3)`.

Incorrect, previous behavior
----------------------------
Reciprocals were constant-folded even when some component of the
reciprocated expression was 0. The incorrectly applied arithmetic was:
   1 / 0 := 0
For example,
   1 / vec4(0, 1, 2, 3) = vec4(0, 1, 1/2, 1/3)

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-02 09:54:52 -08:00
Kenneth Graunke
dfdb9fda82 glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
This has probably existed since e5e34ab18e or so.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-01 23:53:39 -08:00
Kenneth Graunke
cfd8d45ccd glsl: Fix invalid use of ralloc_asprintf in prototype_string.
This was my mistake when converting from talloc to ralloc.  I was
confused because the other calls in the function are to asprintf_append
and the original code used str as the context rather than NULL.

Fixes bug #33823.
2011-02-01 23:31:35 -08:00
José Fonseca
3c701f1d61 glsl: Fix printf_length() on MSVC. 2011-02-01 10:41:46 +00:00
Kenneth Graunke
a7d350790b glsl: Fix memory error when creating the supported version string.
Passing ralloc_vasprintf_append a 0-byte allocation doesn't work.  If
passed a non-NULL argument, ralloc calls strlen to find the end of the
string.  Since there's no terminating '\0', it runs off the end.

Fixes a crash introduced in 14880a510a.
2011-02-01 00:20:01 -08:00
Kenneth Graunke
3ef397dafc texture_builtins.py: Fix a warning about mixed tabs/spaces. 2011-01-31 16:41:34 -08:00
Ian Romanick
5e19b5ad16 glsl: Refresh autogenerated lexer and parser files.
For the previous commit.
2011-01-31 15:32:56 -08:00
Ian Romanick
14880a510a glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver.  We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.

NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31 15:32:56 -08:00
Ian Romanick
e5e34ab18e glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31 15:32:56 -08:00
Ian Romanick
bf9850db22 glsl: Fix dependencies / linkage for glsl_compiler 2011-01-31 15:32:55 -08:00
Brian Paul
a1f5c46d24 glsl: regerated files 2011-01-31 14:09:24 -07:00
Brian Paul
aacd07d623 glsl: make _token_list_is_empty_ignoring_space() static
To silence warning about missing prototype.
2011-01-31 14:09:24 -07:00
Brian Paul
3b8c7d70b3 scons/glsl: add top-level 'include' dir to CPPPATH
To avoid using the /usr/include/GL/gl.h file which may be lacking
some special #defines.
2011-01-31 14:09:24 -07:00
Brian Paul
59c957b688 glsl: add cast to silence signed/unsigned comparison warning 2011-01-31 14:09:24 -07:00