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glsl: Fix constant-folding for reciprocal expressions
Do not constant-fold a reciprocal if any component of the reciprocated expression is 0. For example, do not constant-fold `1 / vec4(0, 1, 2, 3)`. Incorrect, previous behavior ---------------------------- Reciprocals were constant-folded even when some component of the reciprocated expression was 0. The incorrectly applied arithmetic was: 1 / 0 := 0 For example, 1 / vec4(0, 1, 2, 3) = vec4(0, 1, 1/2, 1/3) NOTE: This is a candidate for the 7.9 and 7.10 branches.
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1 changed files with 10 additions and 6 deletions
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@ -288,20 +288,24 @@ ir_expression::constant_expression_value()
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break;
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case ir_unop_rcp:
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/* FINISHME: Emit warning when division-by-zero is detected. */
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT:
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if (op[0]->value.u[c] != 0.0)
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data.u[c] = 1 / op[0]->value.u[c];
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if (op[0]->value.u[c] == 0.0)
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return NULL;
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data.u[c] = 1 / op[0]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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if (op[0]->value.i[c] != 0.0)
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data.i[c] = 1 / op[0]->value.i[c];
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if (op[0]->value.i[c] == 0.0)
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return NULL;
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data.i[c] = 1 / op[0]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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if (op[0]->value.f[c] != 0.0)
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data.f[c] = 1.0F / op[0]->value.f[c];
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if (op[0]->value.f[c] == 0.0)
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return NULL;
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data.f[c] = 1.0F / op[0]->value.f[c];
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break;
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default:
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assert(0);
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