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glsl/builtins: Fix return type for textureSize sampler2DArray variants.
A copy and paste error.
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2 changed files with 4 additions and 4 deletions
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@ -491,8 +491,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
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ivec2 textureSize(isampler1DArray sampler, int lod);
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ivec2 textureSize(usampler1DArray sampler, int lod);
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ivec3 textureSize( sampler2DArray sampler, int lod);
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ivec2 textureSize(isampler2DArray sampler, int lod);
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ivec2 textureSize(usampler2DArray sampler, int lod);
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ivec3 textureSize(isampler2DArray sampler, int lod);
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ivec3 textureSize(usampler2DArray sampler, int lod);
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ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
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ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
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@ -493,8 +493,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
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ivec2 textureSize(isampler1DArray sampler, int lod);
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ivec2 textureSize(usampler1DArray sampler, int lod);
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ivec3 textureSize( sampler2DArray sampler, int lod);
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ivec2 textureSize(isampler2DArray sampler, int lod);
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ivec2 textureSize(usampler2DArray sampler, int lod);
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ivec3 textureSize(isampler2DArray sampler, int lod);
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ivec3 textureSize(usampler2DArray sampler, int lod);
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ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
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ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
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