glsl/builtins: Fix return type for textureSize sampler2DArray variants.

A copy and paste error.
This commit is contained in:
Kenneth Graunke 2011-02-25 16:33:40 -08:00
parent 5f889c5bf5
commit a385ac6207
2 changed files with 4 additions and 4 deletions

View file

@ -491,8 +491,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
ivec2 textureSize(isampler1DArray sampler, int lod);
ivec2 textureSize(usampler1DArray sampler, int lod);
ivec3 textureSize( sampler2DArray sampler, int lod);
ivec2 textureSize(isampler2DArray sampler, int lod);
ivec2 textureSize(usampler2DArray sampler, int lod);
ivec3 textureSize(isampler2DArray sampler, int lod);
ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);

View file

@ -493,8 +493,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
ivec2 textureSize(isampler1DArray sampler, int lod);
ivec2 textureSize(usampler1DArray sampler, int lod);
ivec3 textureSize( sampler2DArray sampler, int lod);
ivec2 textureSize(isampler2DArray sampler, int lod);
ivec2 textureSize(usampler2DArray sampler, int lod);
ivec3 textureSize(isampler2DArray sampler, int lod);
ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);