libEGL was incorrectly exporting *all* symbols, public and private.
This patch adds -fvisibility=hidden to libEGL's linker flags to ensure
that only symbols annotated with __attribute__((visibility("default")))
get exported.
Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver
by running Piglit on X/EGL and by running weston-gears on Weston as an
X client.
Sanity-checked with libEGL's Gallium driver (which is not built-in) and
the swrast Gallium driver by running es2gears_x11.
Kristian reviewed the symbol diff in `nm libEGL.so`.
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: Ian Romanick <idr@freedesktop.org>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Otherwise, blits to the window system buffer may cause crashes,
since dst_irb->mt may be NULL.
This code is lifted straight out of brw_blorp_framebuffer()'s
try_blorp_blit() helper.
Fixes crashes in Piglit's fbo-sys-blit on systems without BLORP.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65919
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
This is wrong both for OpenGL and d3d. (In fact clamping is a side effect
of converting to depth format, so this should really do quantization too
at least in d3d10 for the comparisons to be truly correct.)
Reviewed-by: Zack Rusin <zackr@vmware.com>
Clearly the returned values need to be per-element if the lod is per element.
Does not actually change behavior yet.
Reviewed-by: Zack Rusin <zackr@vmware.com>
This opcode is quite problematic in tgsi, while it tries to mirror
d3d10 resinfo it can't really do what's stated there due to missing
the crazy return type modifiers. Hence specify this is ignored along
with the swizzle.
(Other options would be to have multiple opcodes or specify the ret
type modifier maybe in dst_reg as there's padding bits left there but
it is the only instruction allowing this.)
Reviewed-by: Zack Rusin <zackr@vmware.com>
For d3d10 and ARB_robust_buffer_access_behavior, we are required to return
0 for out-of-bounds coordinates (for which we can just enable the code already
there was just disabled). Additionally, also need to return 0 for
out-of-bounds mip level and out-of-bounds layer. This changes the logic
so instead of clamping the level/layer, an out-of-bound mask is computed
instead in this case (actual clamping then can be omitted just like with
coordinates, since we set the fetch offset to zero if that happens anyway).
Reviewed-by: Zack Rusin <zackr@vmware.com>
While so far this only causes some harmless test failures, there's lots more
cpus with DAZ. All 64bit capable ones can do it (particularly relevant for
AMD cpus as they supported sse3 very very late) but if really necessary we
can check support for that for real with some more magic.
(In fact just about ANY cpu with sse2 can support DAZ, I believe the only
exception are first gen P4 (Willamette) and from those only early steppings
which can't do it it's almost like intel forgot to add it... - a real pity
though docs say you can't just try to set it as they will throw a GPF.)
While this was meant to address https://bugs.freedesktop.org/show_bug.cgi?id=67672
it does not fix it. Most likely the tests need fixing as I don't think
there's any guarantee about denorm handling in the reference math library
functions if the flags aren't set to standard values. Nevertheless enabling
DAZ on all cpus which can do it should be the right thing to do.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Should be much faster, seems to work in softpipe.
While here (also it's now disabled) fix up the pow factor - the former value
is what is in GL core it is however not actually accurate to fp32 standard
(as it is 1.0/2.4), and if someone would do all the accurate math there's no
reason to waste 8 mantissa bits or so...
v2: use real table generating function instead of just printing the values
(might take a bit longer as it does calculations on some 3+ million floats
but much more descriptive obviously).
Also fix up another inaccurate pow factor (this time in the python code) -
wondering where the couple one bit errors came from :-(.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Since Wayland 1.2, struct wl_buffer and a few functions are deprecated.
References to wl_buffer are replaced with wl_resource and some getter
functions and calls to deprecated functions are replaced with the proper
new API. The latter changes are related to resource versioning.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
A listener is added just after the interface is bound, in
registry_handle_global().
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
The helper provides a series of functions to easy the implementation
of the WL_bind_wayland_display extension on different platforms. But
even with the helpers there was still a bit of duplicated code between
platforms, with the drm authentication being the only part that
differs.
This patch changes the bufmgr interface to provide a self contained
object with a create function that takes a drm authentication callback
as an argument. That way all the helper functions are made static and
the "_helper" suffix was removed from the sources file name.
This change also removes the mix of Wayland client and server code in
the wayland drm platform source file. All the uses of libwayland-server
are now contained in native_wayland_drm_bufmgr.c.
Changes to the drm platform are only compile tested.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Nowadays -1 for slots means that the semantic is not present, so
we need to store it in a signed variables, otherwise <0 comparisons
are pointless. Fixes
http://bugzilla.eng.vmware.com/show_bug.cgi?id=67811 (at least
with softpipe, edgeflags don't work wit llvmpipe)
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Since llvm -3.4svn r187618, TargetOptions doesn't provide
RealignStack, so only enable it with llvm<3.4
This option must now be specified using function attributes, see LLVM
commit r187618
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This command reads a value from memory and writes it to a register (the
opposite of MI_STORE_REGISTER_MEM). It's only available on Gen7+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This prevents a crash in a future patch.
_mesa_initialize_context() creates a default transform feedback object
by calling the NewTransformFeedbackObject() driver hook. Eventually,
we'll want to subclass that and allocate a buffer object. This means
passing brw->bufmgr to drm_intel_alloc_bo(), and crashing if it isn't
initialized yet.
The buffer manager is actually already initialized; we just hadn't
copied the pointer from intel_screen to intel_context quite early
enough.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Gen7+ supports four transform feedback streams. Using a function-like
macro makes it easy to access them by stream number or loop over them.
"GEN7_" prefixes are more common than "_IVB" suffixes, so use that.
Gen6 only supports a single stream, so the single #define should be
fine. However, SO_NUM_PRIM_STORAGE_NEEDED was a poor name. For one,
the word "NUM" doesn't appear in the actual name of the register.
It's also confusingly generic, as it doesn't exist on Gen7+. Add a
"GEN6_" prefix for clarity.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Gen7+ supports four transform feedback streams. Using a function-like
macro makes it easy to access them by stream number or loop over them.
"GEN7_" prefixes are more common than "_IVB" suffixes, so we use that.
Gen6 only supports a single stream, so the single #define should be
fine. However, SO_NUM_PRIMS_WRITTEN was confusingly generic, as it
doesn't exist on Gen7+. Add a "GEN6_" prefix for clarity.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
And as a side effect fix a crash in the following piglit test:
general/attribs GL3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2 and 9.1" mesa-stable@lists.freedesktop.org
This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state. This fixes the piglit test
fbo-incomplete-invalid-texture.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
v2: Fix off-by-one comparison error noticed by Chris Forbes. Also,
1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
This fixes the segfault in the '0x0 texture' subtest of piglit's
fbo-incomplete test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.
Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context. This gets us a bit closer to being strictly conformant.
v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.
v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
Fixes spurious 'Assertion `num_sgprs <= 104' failed.' with shaders using
all 104 SGPRs.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
These are only used on Gen4-5. Why waste the 8kB of space?
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
If gs is null, then freeing state->shader.tokens would result in a null
dereference.
Fixes "Dereference after null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>