ilo: clean up GPE header inclusions

This reduces the number of source files need to be recompiled when GPE
functions are changed other than regular clean ups.
This commit is contained in:
Chia-I Wu 2013-08-08 13:30:54 +08:00
parent e292b9362a
commit 19204081ce
6 changed files with 8 additions and 14 deletions

View file

@ -29,9 +29,7 @@
#define ILO_3D_PIPELINE_H
#include "ilo_common.h"
#include "ilo_context.h"
#include "ilo_gpe_gen6.h"
#include "ilo_gpe_gen7.h"
#include "ilo_gpe.h"
struct intel_bo;
struct ilo_cp;

View file

@ -33,6 +33,7 @@
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_gpe_gen6.h"
#include "ilo_gpe_gen7.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d_pipeline.h"

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@ -31,7 +31,6 @@
#include "intel_reg.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"

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@ -28,10 +28,9 @@
#ifndef ILO_GPE_GEN6_H
#define ILO_GPE_GEN6_H
#include "util/u_dual_blend.h"
#include "util/u_half.h"
#include "brw_defines.h"
#include "intel_reg.h"
#include "intel_winsys.h"
#include "ilo_common.h"
#include "ilo_cp.h"
@ -116,13 +115,6 @@ enum ilo_gpe_gen6_state {
ILO_GPE_GEN6_STATE_COUNT,
};
enum intel_tiling_mode;
struct intel_bo;
struct ilo_cp;
struct ilo_texture;
struct ilo_shader;
/**
* GEN6 graphics processing engine
*

View file

@ -29,7 +29,6 @@
#include "brw_defines.h"
#include "intel_reg.h"
#include "ilo_cp.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"

View file

@ -28,7 +28,12 @@
#ifndef ILO_GPE_GEN7_H
#define ILO_GPE_GEN7_H
#include "intel_winsys.h"
#include "ilo_common.h"
#include "ilo_cp.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_gpe_gen6.h"
/**