Ian Romanick
2902c164a2
cell: Remove unnecessary default_blend work-around
...
I suspect that there was some other bug in the blend code-gen that
made this work-around necessary.
2008-03-21 15:57:01 -07:00
Brian
b70a6babfb
i915: added to-do note about setting the max_lod register to get proper min/mag filter selection
2008-03-21 11:10:42 -06:00
Brian Paul
4394736252
gallium: added DXT formats (preliminary, will probably change)
2008-03-21 11:06:52 -06:00
Brian Paul
419248b528
gallium: document is_format_supported()'s type param
2008-03-21 11:06:52 -06:00
Brian Paul
a472e3558e
gallium: PIPE_FORMAT_TYPE_ comments
2008-03-21 11:06:52 -06:00
Brian Paul
ad62644290
gallium: added sRGB formats
2008-03-21 11:06:51 -06:00
Brian Paul
403c7ba91a
gallium: additional comments, fix typos, etc
2008-03-21 11:06:51 -06:00
Ian Romanick
cab68957c7
cell: Fix several bugs in blend code-gen
...
- Alpha factor set to a _COLOR mode was mishandled
- Cases when either dst factor or src factor was ZERO were mishandled
- MIN and MAX cases were backwards
- Case when blend was disabled was mishandled
- Incorrect comments about number of instructions generated
The tests blendminmax and blendsquare run correctly.
2008-03-20 18:17:48 -07:00
Ian Romanick
4b9520fc05
cell: Call the correct function to generate blending code
...
Cut-and-paste for the lose. :(
2008-03-20 17:37:26 -07:00
Ian Romanick
df1d6e2410
cell: Fix bus error when there is no depth buffer
2008-03-20 17:37:26 -07:00
Ian Romanick
2b21bde3b1
cell: Use code-gen for alpha blend
...
So far this is only tested when GL_BLEND is disabled.
2008-03-20 17:37:26 -07:00
Brian
0565e6888a
gallium: set fb.width/height
2008-03-20 15:22:20 -06:00
Brian
00cf178d93
gallium: enable vp input semantic info
2008-03-20 15:21:55 -06:00
Brian
09f67990ab
gallium: use new framebuffer width, height fields
2008-03-20 15:04:08 -06:00
Brian
2fb30b77ad
cell: use pipe_framebuffer_state.width, height
2008-03-20 15:04:08 -06:00
Brian
80567f9c9f
gallium: added width, height to pipe_framebuffer_state
2008-03-20 15:04:08 -06:00
Brian
b028d32af4
gallium: create one vertex buffer and re-use
2008-03-20 15:04:08 -06:00
Brian
18be9a588a
gallium: use sizeof(vertex buffer)
2008-03-20 15:04:08 -06:00
José Fonseca
9fa88fb3c5
gallium: Give some chance for the table to actually grow.
2008-03-20 20:40:50 +00:00
Michal Krol
400b12b4ce
gallium: Fix build on Windows.
2008-03-20 20:34:03 +01:00
Michal Krol
482f499525
gallium: Fix build on Windows.
2008-03-20 20:28:06 +01:00
Keith Whitwell
f259ea0347
gallium: remove unused local var
2008-03-20 19:25:44 +00:00
Brian
309d6e52c5
gallium: create vertex buffer once and re-use.
2008-03-20 10:44:51 -06:00
Brian
8c71406c74
gallium: added util_draw_vertex_buffer()
2008-03-20 10:44:27 -06:00
Brian
8dd90ee19d
gallium: temporarily disable the memcmp() in cso_set_framebuffer()
...
The memcmp() fails to detect buffer size changes...
2008-03-20 09:15:24 -06:00
Brian
6a9a3afcf9
gallium: added util_make_fragment_passthrough_shader()
2008-03-20 09:11:27 -06:00
Keith Whitwell
a88202d3b0
gallium: add debug facility to dump random blobs as hex
2008-03-20 13:10:32 +00:00
Brian Paul
122ed506f4
gallium: added fb_width/height fields to softpipe context
...
These are convenience fields. Otherwise, we have to check cbuf[0] or zsbuf
in various places.
2008-03-19 18:10:09 -06:00
Brian Paul
4984487bc3
gallium: add face, dirtyLevels params to pipe->texture_update()
...
This provides better information about which images in texture object have changed.
Also, call texture_update() from more places previously missed.
2008-03-19 17:15:14 -06:00
Brian Paul
b45669283f
gallium: fix bug in cso_single_sampler_done() in computation of nr_samplers
...
Need to find highest used sampler so search from end toward beginning.
2008-03-19 17:15:14 -06:00
José Fonseca
df5ba799fa
gallium: Fix broken logic.
2008-03-19 20:46:08 +00:00
Keith Whitwell
b4f03d0c98
gallium: explict float casts
2008-03-19 17:35:42 +00:00
Brian
7d95efde0a
gallium: implement CSO save/restore functions for use by meta operations (blit, gen-mipmaps, quad-clear, etc)
...
Also, additional cso_set_*() functions for viewport, framebuffer, blend color,
etc. state.
2008-03-19 11:14:18 -06:00
Brian
4b39ba7216
gallium: set tc->surface_map = NULL after unmapping
2008-03-19 11:14:18 -06:00
José Fonseca
e08501b457
gallium: Add generic enum and flags dumping utility functions.
2008-03-19 16:42:19 +00:00
Brian
9f50a6a24c
gallium: added braces to silence warning
2008-03-18 17:19:57 -06:00
Brian
d946b55543
gallium: s/copy_pixels_state/blit_state
2008-03-18 17:18:11 -06:00
Brian
e5b19a0f83
gallium: added cso_unset_*() functions
...
If we go behind the CSO context's back and set pipe state directly we
need to invalidate the CSO's 'current' pointers.
This will be revisited...
2008-03-18 17:18:11 -06:00
Brian
0abe462128
gallium: new pixel blit code
...
Copy rectangular region from one surface to another w/ scaling.
Disables most fragment operations.
2008-03-18 17:18:11 -06:00
Brian
18f9fa9e71
gallium: protect against multi-#include
2008-03-18 17:18:10 -06:00
Brian
8de9503d5d
added u_simple_shaders.c
2008-03-18 17:18:10 -06:00
Brian
e5a20499d8
gallium: make the gen_mipmap_state struct private
2008-03-18 17:18:10 -06:00
Brian
4bd2b74441
gallium: use new simple shader utility routines
2008-03-18 17:18:10 -06:00
Brian
31970c4633
gallium: utilities for creating simple vertex/fragment shaders
2008-03-18 17:18:10 -06:00
Ian Romanick
fe40dae02d
cell: Fix various stencil test code-gen bugs
2008-03-18 16:00:49 -07:00
Ian Romanick
fa69a6e1bb
cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORM
2008-03-18 16:00:49 -07:00
Keith Whitwell
35a1ec53a7
gallium: make REALLOC a bit more like realloc
2008-03-18 19:17:26 +00:00
Ian Romanick
17b234ae33
cell: Fix depth read / write for s8z24.
...
Stencil is still broken.
2008-03-18 11:47:37 -07:00
Ian Romanick
f3e686d24a
cell: Fix added whitespace errors.
2008-03-18 10:29:14 -07:00
Ian Romanick
5fdaebc51c
cell: Minor changes to make stencil not crash
...
I'm not sure these are quite correct. The reflect demo doesn't assert
anymore, but it doesn't produce correct results either. SPE-based
vertex shader code needs to be disabled for relfect to run.
2008-03-18 10:28:39 -07:00