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gallium: create one vertex buffer and re-use
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parent
18be9a588a
commit
b028d32af4
1 changed files with 75 additions and 5 deletions
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@ -61,6 +61,9 @@ struct blit_state
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/*struct pipe_viewport_state viewport;*/
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struct pipe_sampler_state *vs;
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struct pipe_sampler_state *fs;
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struct pipe_buffer *vbuf; /**< quad vertices */
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float vertices[4][2][4]; /**< vertex/texcoords for quad */
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};
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@ -72,6 +75,7 @@ struct blit_state *
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util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
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{
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struct blit_state *ctx;
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uint i;
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ctx = CALLOC_STRUCT(blit_state);
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if (!ctx)
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@ -132,6 +136,24 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
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/* fragment shader */
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ctx->fs = util_make_fragment_tex_shader(pipe);
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ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys,
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32,
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PIPE_BUFFER_USAGE_VERTEX,
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sizeof(ctx->vertices));
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if (!ctx->vbuf) {
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FREE(ctx);
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ctx->pipe->delete_fs_state(ctx->pipe, ctx->fs);
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ctx->pipe->delete_vs_state(ctx->pipe, ctx->vs);
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return NULL;
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}
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/* init vertex data that doesn't change */
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][0][3] = 1.0f; /* w */
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ctx->vertices[i][1][2] = 0.0f; /* r */
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ctx->vertices[i][1][3] = 1.0f; /* q */
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}
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return ctx;
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}
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@ -147,10 +169,55 @@ util_destroy_blit(struct blit_state *ctx)
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pipe->delete_vs_state(pipe, ctx->vs);
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pipe->delete_fs_state(pipe, ctx->fs);
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pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf);
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FREE(ctx);
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}
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/**
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* Setup vertex data for the textured quad we'll draw.
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* Note: y=0=top
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*/
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static void
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setup_vertex_data(struct blit_state *ctx,
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float x0, float y0, float x1, float y1, float z)
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{
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void *buf;
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ctx->vertices[0][0][0] = x0;
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ctx->vertices[0][0][1] = y0;
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ctx->vertices[0][0][2] = z;
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ctx->vertices[0][1][0] = 0.0f; /*s*/
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ctx->vertices[0][1][1] = 0.0f; /*t*/
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ctx->vertices[1][0][0] = x1;
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ctx->vertices[1][0][1] = y0;
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ctx->vertices[1][0][2] = z;
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ctx->vertices[1][1][0] = 1.0f; /*s*/
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ctx->vertices[1][1][1] = 0.0f; /*t*/
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ctx->vertices[2][0][0] = x1;
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ctx->vertices[2][0][1] = y1;
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ctx->vertices[2][0][2] = z;
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ctx->vertices[2][1][0] = 1.0f;
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ctx->vertices[2][1][1] = 1.0f;
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ctx->vertices[3][0][0] = x0;
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ctx->vertices[3][0][1] = y1;
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ctx->vertices[3][0][2] = z;
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ctx->vertices[3][1][0] = 0.0f;
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ctx->vertices[3][1][1] = 1.0f;
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buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf,
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PIPE_BUFFER_USAGE_CPU_WRITE);
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memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
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ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf);
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}
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/**
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* Copy pixel block from src surface to dst surface.
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* Overlapping regions are acceptable.
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@ -254,11 +321,14 @@ util_blit_pixels(struct blit_state *ctx,
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cso_set_framebuffer(ctx->cso, &fb);
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/* draw quad */
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util_draw_texquad(pipe,
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(float)dstX0,
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(float)dstY0,
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(float)dstX1,
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(float)dstY1, z);
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setup_vertex_data(ctx,
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(float) dstX0, (float) dstY0,
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(float) dstX1, (float) dstY1, z);
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util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
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PIPE_PRIM_TRIANGLE_FAN,
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4, /* verts */
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2); /* attribs/vert */
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/* restore state we changed */
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cso_restore_blend(ctx->cso);
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