We have 4 image intrinsic variants now. This enum is useful for
nir_rewrite_image_intrinsic() and it will be used by other NIR passes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40709>
The gl_nir_add_point_size() function now handles either shaders with
io_lowered set (no output variable will be created and store_output
intrinsic will be used) or with io_lowered cleared (an output variable
will be created for PSIZ).
However the nir_variable pointer for PSIZ variable is currently not
initialized at all, and a -Wmaybe-uninitialized warning may appear
complaining this.
As it shouldn't be used when it's allocated within the io_lowered
cleared situation, initialize it to NULL to satisfy the compiler.
Acked-by: Simon Perretta <simon.perretta@imgtec.com>
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40560>
_mesa_sha1_format has a few remaining uses, so it's moved to build_id.c,
which is its last user.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
Allows a uniform name to be passed to force_explicit_uniform_loc_zero
allowing us to set that uniform to an explicit location of zero.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40448>
Currently the fixed function vertex shader is built as io_lowered
shaders; however the gl_nir_add_point_size() function currently expects
the original shader to be not io_lowered, and this function is called to
lower the fixed function vertex shader.
Add support for adding point size store_output intrinsics for io_lowered
shaders.
This fixes fixed function rendering on Zink with a Vulkan driver w/o
VK_KHR_maintence5.
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40373>
0886be09 ("glsl: Allow precision mismatch on dead data with GLSL ES 1.00")
allowed precision mismatches on uniforms, however if you lower precision on
16-bit consts, then this error triggers instead.
So here we relax the type matching and just make sure we match int vs
float.
Fixes: 0886be09 ("glsl: Allow precision mismatch on dead data with GLSL ES 1.00")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5337
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40107>
Outside of isnan/isinf this shouldn't be needed, but at this point
they were already lowered.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
Not sure if this is actually required, but it matches previous behavior in NIR,
and some piglit tests expect this.
Notably GL-CTS does not need this, so maybe piglit is just broken.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
Move the blend equation helper functions (blend_multiply, blend_screen,
blend_overlay, etc.) from gl_nir_lower_blend_equation_advanced.c to a
new shared header file nir_blend_equation_advanced_helper.h.
These helpers implement the mathematical blend operations defined by
KHR_blend_equation_advanced and will be reused by the new NIR lowering
pass for VK_EXT_blend_operation_advanced.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
VK_EXT_blend_operation_advanced and GL_NV_blend_equation_advanced
defines additional blend operations beyond what OpenGL KHR_blend_equation_advanced
provides. Add these modes to pipe_advanced_blend_mode.
Also add a default case to gl_nir_lower_blend_equation_advanced.c
to handle unsupported modes gracefully.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
Rename gl_advanced_blend_mode to pipe_advanced_blend_mode and move it
to src/util/blend.h so it can be shared between OpenGL and Vulkan
drivers.
This prepares for implementing VK_EXT_blend_operation_advanced by
providing a common enum for advanced blend modes across APIs.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
Mix of Coccinelle patch, manual fix ups, sed, etc. Probably best to review the diff
as-if hand written:
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38955>
nir_lower_clip_cull_distance_array_vars was sneakily updating
shader_info::clip/cull_distance_array_size.
This moves the gathering into a new function
nir_gather_clip_cull_distance_sizes_from_vars.
v2: remove assertions that prevented nir_lower_clip_cull_distance_array_vars
from being used with non-compact arrays
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
This commit also checks for and issues errors for the following:
INVALID_OPERATION is generated if the application attempts enable pixel
local storage while the value of SAMPLE_BUFFERS is one.
INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer object and has an image attached to any color attachment other than
color attachment zero.
INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer and the draw buffer for any color output other than color
output zero is not NONE.
INVALID_FRAMEBUFFER_OPERATION is generated if the application attempts to
enable pixel local storage while the current draw framebuffer is
incomplete.
INVALID_OPERATION is generated if pixel local storage is disabled and the
application attempts to issue a rendering command while a program object
that accesses pixel local storage is bound.
INVALID_OPERATION is generated if pixel local storage is enabled and the
application attempts to bind a new draw framebuffer, delete the currently
bound draw framebuffer, change color buffer selection via DrawBuffers, or
modify any attachment of the currently bound draw framebuffer including
their underlying storage.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
This calls nir_separate_merged_clip_cull_io in zink, which is better
than having to handle separate clip & cull arrays in all passes.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38452>
Based on existing softfloat64 support and Berkeley SoftFloat. This is
targeted at drivers that can't preserve denorms, so operations where
denorm support is irrelevant like conversions to/from integers aren't
handled.
Because the existing mechanism used by Gallium for softfloat64 doesn't
support includes, we unfortunately can't extract common code into a
header. This can be done later if we switch Gallium to using glslang and
spirv-to-nir.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37608>
We have to invert the condition to select the non-NaN source, instead of
just swapping a and b. The equivalent float32 function was failing
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.denorm_nmax_nan_preserve_frag
without this fix.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37608>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
Most of the time, we can infer the type to append in
util_dynarray_append using __typeof__, which is standardized in C23 and
support in Jesse's MSMSVCV. This patch drops the type argument most of
the time, making util_dynarray a little more ergonomic to use.
This is done in four steps.
First, rename util_dynarray_append -> util_dynarray_append_typed
bash -c "find . -type f -exec sed -i -e 's/util_dynarray_append(/util_dynarray_append_typed(/g' \{} \;"
Then, add a new append that infers the type. This is much more ergonomic
for what you want most of the time.
Next, use type-inferred append as much as possible, via Coccinelle
patch (plus manual fixup):
@@
expression dynarray, element;
type type;
@@
-util_dynarray_append_typed(dynarray, type, element);
+util_dynarray_append(dynarray, element);
Finally, hand fixup cases that Coccinelle missed or incorrectly
translated, of which there were several because we can't used the
untyped append with a literal (since the sizeof won't do what you want).
All four steps are squashed to produce a single patch changing every
util_dynarray_append call site in tree to either drop a type parameter
(if possible) or insert a _typed suffix (if we can't infer). As such,
the final patch is best reviewed by hand even though it was
tool-assisted.
No Long Linguine Meals were involved in the making of this patch.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
Here we switch to using a sorted arrays for the binary search which
significantly speeds up the lookups. For a shader with ~8000
uniforms its up to 10x faster and the godot-tps-gles3-high.trace
in issue #13894 returns to its original runtime length before we
switched to using range remap in e052254066
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37754>