Commit graph

3067 commits

Author SHA1 Message Date
Job Noorman
d56d35aa76 nir/opt_varyings_bulk: add data parameter to optimize callback
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40651>
2026-04-03 08:18:08 +02:00
Samuel Pitoiset
c4e3380187 nir,treewide: add nir_image_intrinsic_type
We have 4 image intrinsic variants now. This enum is useful for
nir_rewrite_image_intrinsic() and it will be used by other NIR passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40709>
2026-03-31 09:10:27 +00:00
Icenowy Zheng
daeb00df14 glsl: initialize PSIZ variable to NULL when adding pointsize
The gl_nir_add_point_size() function now handles either shaders with
io_lowered set (no output variable will be created and store_output
intrinsic will be used) or with io_lowered cleared (an output variable
will be created for PSIZ).

However the nir_variable pointer for PSIZ variable is currently not
initialized at all, and a -Wmaybe-uninitialized warning may appear
complaining this.

As it shouldn't be used when it's allocated within the io_lowered
cleared situation, initialize it to NULL to satisfy the compiler.

Acked-by: Simon Perretta <simon.perretta@imgtec.com>
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40560>
2026-03-25 19:51:16 +08:00
Marek Olšák
89a97d4ce1 Change remaining SHA-1 occurences to BLAKE3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
fa5175023b Final rename of sha1 names to blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
ae9ea27e0d Rename *_sha1 names to *_blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
102d41799b Rename more sha and sha1 names to blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
282bd2e6db Rename sha words to blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
d4831aaf5f Rename sha1_* and sha_* names to blake3_*
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
c0ac992a2a Remove mesa-sha1.h
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:27 +00:00
Marek Olšák
53c64973e8 Inline _mesa_sha1_compute/format, remove the other unused ones
_mesa_sha1_format has a few remaining uses, so it's moved to build_id.c,
which is its last user.

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:27 +00:00
Marek Olšák
0da88d237a Inline SHA1_DIGEST_STRING_LENGTH
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:27 +00:00
Daniel Schürmann
94f959972d nir: ensure that loop continue statements always link to continue constructs
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39942>
2026-03-21 07:42:55 +00:00
Timothy Arceri
87ae5cab94 mesa: add force_explicit_uniform_loc_zero workaround
Allows a uniform name to be passed to force_explicit_uniform_loc_zero
allowing us to set that uniform to an explicit location of zero.

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40448>
2026-03-18 07:28:07 +00:00
Icenowy Zheng
514e0d7de7 glsl: support adding point size to io_lowered shaders
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Currently the fixed function vertex shader is built as io_lowered
shaders; however the gl_nir_add_point_size() function currently expects
the original shader to be not io_lowered, and this function is called to
lower the fixed function vertex shader.

Add support for adding point size store_output intrinsics for io_lowered
shaders.

This fixes fixed function rendering on Zink with a Vulkan driver w/o
VK_KHR_maintence5.

Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40373>
2026-03-13 11:44:31 +00:00
Georg Lehmann
45345de2bb glsl: make flt/fge/fabs/fneg inf preserving
More bandaid for infinity tests.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40291>
2026-03-13 07:13:10 +00:00
Georg Lehmann
0b51ed736d glsl: reset fp_math_ctrl when changing it per alu
I missed that the fp_math_ctrl is otherwise only reset at the next assignment.
What a strange IR.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40291>
2026-03-13 07:13:09 +00:00
Timothy Arceri
f109bfc3f1 glsl: add workaround for MDK2 HD
Allows a shader to compile that uses an embedded struct declaration
which are not allowed in glsl 1.20+

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14986
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40218>
2026-03-05 13:09:29 +00:00
Timothy Arceri
73bc604128 glsl: relax precision matching on unused uniforms ES
Some checks are pending
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macOS-CI / macOS-CI (xlib) (push) Waiting to run
0886be09 ("glsl: Allow precision mismatch on dead data with GLSL ES 1.00")
allowed precision mismatches on uniforms, however if you lower precision on
16-bit consts, then this error triggers instead.

So here we relax the type matching and just make sure we match int vs
float.

Fixes: 0886be09 ("glsl: Allow precision mismatch on dead data with GLSL ES 1.00")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5337
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40107>
2026-03-03 22:03:18 +00:00
Daniel Schürmann
d66de1bb49 glsl_to_nir: emit loop continue construct
Some checks are pending
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39777>
2026-02-17 13:15:36 +00:00
Georg Lehmann
7e22c43f65 glsl: make fmin/fmax/fsat nan/inf preserving
Probably not needed, but it makes piglit happy, so whatever.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
2026-02-10 18:42:02 +00:00
Georg Lehmann
ef5e58e513 glsl: make fp (not) equal always nan/inf preserving
Outside of isnan/isinf this shouldn't be needed, but at this point
they were already lowered.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
2026-02-10 18:42:02 +00:00
Georg Lehmann
c5bf979d71 glsl: preserve inf/nan for precise/invariant
Not sure if this is actually required, but it matches previous behavior in NIR,
and some piglit tests expect this.
Notably GL-CTS does not need this, so maybe piglit is just broken.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39641>
2026-02-10 18:42:02 +00:00
Christian Gmeiner
9c7088f41c nir: Extract blend equation helpers to shared header
Move the blend equation helper functions (blend_multiply, blend_screen,
blend_overlay, etc.) from gl_nir_lower_blend_equation_advanced.c to a
new shared header file nir_blend_equation_advanced_helper.h.

These helpers implement the mathematical blend operations defined by
KHR_blend_equation_advanced and will be reused by the new NIR lowering
pass for VK_EXT_blend_operation_advanced.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
2026-01-24 21:44:01 +00:00
Christian Gmeiner
4294e0bbd4 util/blend: Add advanced blend modes
VK_EXT_blend_operation_advanced and GL_NV_blend_equation_advanced
defines additional blend operations beyond what OpenGL KHR_blend_equation_advanced
provides. Add these modes to pipe_advanced_blend_mode.

Also add a default case to gl_nir_lower_blend_equation_advanced.c
to handle unsupported modes gracefully.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
2026-01-24 21:44:00 +00:00
Christian Gmeiner
1eed6960c5 compiler/mesa/st: Move gl_advanced_blend_mode to util/blend.h
Rename gl_advanced_blend_mode to pipe_advanced_blend_mode and move it
to src/util/blend.h so it can be shared between OpenGL and Vulkan
drivers.

This prepares for implementing VK_EXT_blend_operation_advanced by
providing a common enum for advanced blend modes across APIs.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38929>
2026-01-24 21:44:00 +00:00
Michal Vanis
75d95cb355 glsl: replace gl ctx direct access
Replaces GL API context access with an abstraction as
to allow for https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21343

Signed-off-by: Michal Vanis <mik@vanis.sh>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38981>
2026-01-15 22:21:05 +00:00
Lars-Ivar Hesselberg Simonsen
46b44cf941 glsl/nir: Add texture_buffers to shader info
While analyzing glsl shaders, keep a bitmask of texture buffers. This
information is needed by panfrost.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Georg Lehmann
a706769a0b nir: move exact bit to nir_fp_math_control
Unifies nir per instruction float control.

In the future this can be split into contract/reassoc/transform
like SPIR-V.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
2026-01-07 09:40:57 +00:00
Marek Olšák
1912a00a91 ALL: use SHA1_DIGEST_LENGTH etc. instead of hardcoding the numbers
only build_id is switched to use literal 20 instead of SHA1_DIGEST_LENGTH
because we will increase SHA1_DIGEST_LENGTH to BLAKE3_KEY_LEN

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39110>
2026-01-07 08:32:33 +00:00
Alyssa Rosenzweig
079e9ae606 treewide: use BITSET_*_COUNT
Mix of Coccinelle patch, manual fix ups, sed, etc. Probably best to review the diff
as-if hand written:

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38955>
2025-12-16 17:42:10 +00:00
Marek Olšák
0c400fbed9 nir: give nir_lower_clip_cull_distance_array_vars a better name
also rename the file

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
2025-12-10 05:16:34 +00:00
Marek Olšák
74995eb64d nir: split gathering array sizes from nir_lower_clip_cull_distance_array_vars
nir_lower_clip_cull_distance_array_vars was sneakily updating
shader_info::clip/cull_distance_array_size.

This moves the gathering into a new function
nir_gather_clip_cull_distance_sizes_from_vars.

v2: remove assertions that prevented nir_lower_clip_cull_distance_array_vars
    from being used with non-compact arrays

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
2025-12-10 05:16:34 +00:00
Ian Romanick
92e609f4fe glsl: Move flrp lowering out of the loop
Other lower_flrp Intel platforms had similar shader-db changes.

Lunar Lake
total instructions in shared programs: 17131619 -> 17131182 (<.01%)
instructions in affected programs: 59924 -> 59487 (-0.73%)
helped: 255 / HURT: 9

total loops in shared programs: 5336 -> 5334 (-0.04%)
loops in affected programs: 4 -> 2 (-50.00%)
helped: 2 / HURT: 0

total cycles in shared programs: 888274988 -> 888269628 (<.01%)
cycles in affected programs: 1753370 -> 1748010 (-0.31%)
helped: 182 / HURT: 94

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12526>
2025-12-02 21:28:05 +00:00
Qiang Yu
2f6a034528 glsl: support barrier() for task and mesh shader
Some checks are pending
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macOS-CI / macOS-CI (xlib) (push) Waiting to run
It was ignored when translating glsl to nir.

Fixes: d52452a486 ("glsl: allow barrier builtin functions for mesh shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38692>
2025-12-01 02:33:00 +00:00
Marek Olšák
fa0bea5ff8 nir: remove nir_io_add_const_offset_to_base
Some checks are pending
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nir_opt_constant_folding does it now.

Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38277>
2025-11-29 00:16:38 +00:00
Tapani Pälli
95938823f4 compiler/glsl: validate input blocks with opaque/booleans
Some checks are pending
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Commit adds a check for booleans/opaque types inside interfaces,
there is existing check for "regular varyings".

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14338
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38613>
2025-11-27 17:40:15 +00:00
Ryan Mckeever
7f7c4ebbba glsl, mesa: add EXT_shader_pixel_local_storage extension
This commit also checks for and issues errors for the following:

INVALID_OPERATION is generated if the application attempts enable pixel
local storage while the value of SAMPLE_BUFFERS is one.

INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer object and has an image attached to any color attachment other than
color attachment zero.

INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer and the draw buffer for any color output other than color
output zero is not NONE.

INVALID_FRAMEBUFFER_OPERATION is generated if the application attempts to
enable pixel local storage while the current draw framebuffer is
incomplete.

INVALID_OPERATION is generated if pixel local storage is disabled and the
application attempts to issue a rendering command while a program object
that accesses pixel local storage is bound.

INVALID_OPERATION is generated if pixel local storage is enabled and the
application attempts to bind a new draw framebuffer, delete the currently
bound draw framebuffer, change color buffer selection via DrawBuffers, or
modify any attachment of the currently bound draw framebuffer including
their underlying storage.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
2025-11-18 20:25:43 +00:00
Ryan Mckeever
05795a1bd2 compiler/glsl: replace tabs with spaces
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
2025-11-18 20:25:43 +00:00
Marek Olšák
f9341082a2 nir,glsl,zink: remove the option nir_io_separate_clip_cull_distance_arrays
Some checks are pending
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This calls nir_separate_merged_clip_cull_io in zink, which is better
than having to handle separate clip & cull arrays in all passes.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38452>
2025-11-15 03:30:10 +00:00
Marek Olšák
e372365cf4 nir: rename nir_copy_prop -> nir_opt_copy_prop
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38411>
2025-11-15 02:16:38 +00:00
Connor Abbott
d30ff374a1 nir, glsl: Add support for softfloat32
Based on existing softfloat64 support and Berkeley SoftFloat. This is
targeted at drivers that can't preserve denorms, so operations where
denorm support is irrelevant like conversions to/from integers aren't
handled.

Because the existing mechanism used by Gallium for softfloat64 doesn't
support includes, we unfortunately can't extract common code into a
header. This can be done later if we switch Gallium to using glslang and
spirv-to-nir.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37608>
2025-11-14 19:31:17 +00:00
Connor Abbott
9e477555c5 glsl/float64: Fix fmax with NaNs
We have to invert the condition to select the non-NaN source, instead of
just swapping a and b. The equivalent float32 function was failing
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.denorm_nmax_nan_preserve_frag
without this fix.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37608>
2025-11-14 19:31:17 +00:00
Yonggang Luo
ecb0ccf603 treewide: Replace calling to function ALIGN with align
This is done by grep ALIGN( to align(

docs,*.xml,blake3 is excluded

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
2025-11-12 21:58:40 +00:00
Timothy Arceri
595a2fdbd2 glsl: assign block indices in the order they appear
The hash lookup should be negligible. This makes things
predictable rather than having hash table modifications causing
the order to change, and fixes things for some seemingly buggy games.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13802
Fixes: be5a15f11d ("util/hash_table: start with 16 entries to reduce reallocations")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38300>
2025-11-10 21:52:25 +00:00
Alyssa Rosenzweig
9c2a2deee6 treewide: use BITSET_BYTES, BITSET_RZALLOC
Via Coccinelle patches:

    @@
    expression bits;
    typedef BITSET_WORD;
    @@

    -BITSET_WORDS(bits) * sizeof(BITSET_WORD)
    +BITSET_BYTES(bits)

    @@
    expression memctx, bits;
    typedef BITSET_WORD;
    @@

    -rzalloc_array(memctx, BITSET_WORD, BITSET_WORDS(bits))
    +BITSET_RZALLOC(memctx, bits)

     @@
     expression memctx, bits;
     @@

     -rzalloc_size(memctx, BITSET_BYTES(bits))
     +BITSET_RZALLOC(memctx, bits)

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38245>
2025-11-05 18:44:23 +00:00
Yiwei Zhang
53482178ef glcpp/meson: fix libglcpp generated header dependency
Explicitly declare glcpp-parse.h as a file dependency to ensure
glcpp_parse custom target completes before compiling glcpp-lex.c.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38254>
2025-11-05 18:13:47 +00:00
Daniel Schürmann
10be538851 tree-wide: don't call nir_opt_constant_folding after nir_lower_flrp
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37195>
2025-10-30 19:28:07 +00:00
Alyssa Rosenzweig
b824ef83ab util/dynarray: infer type in append
Most of the time, we can infer the type to append in
util_dynarray_append using __typeof__, which is standardized in C23 and
support in Jesse's MSMSVCV. This patch drops the type argument most of
the time, making util_dynarray a little more ergonomic to use.

This is done in four steps.

First, rename util_dynarray_append -> util_dynarray_append_typed

    bash -c "find . -type f -exec sed -i -e 's/util_dynarray_append(/util_dynarray_append_typed(/g' \{} \;"

Then, add a new append that infers the type. This is much more ergonomic
for what you want most of the time.

Next, use type-inferred append as much as possible, via Coccinelle
patch (plus manual fixup):

    @@
    expression dynarray, element;
    type type;
    @@

    -util_dynarray_append_typed(dynarray, type, element);
    +util_dynarray_append(dynarray, element);

Finally, hand fixup cases that Coccinelle missed or incorrectly
translated, of which there were several because we can't used the
untyped append with a literal (since the sizeof won't do what you want).

All four steps are squashed to produce a single patch changing every
util_dynarray_append call site in tree to either drop a type parameter
(if possible) or insert a _typed suffix (if we can't infer). As such,
the final patch is best reviewed by hand even though it was
tool-assisted.

No Long Linguine Meals were involved in the making of this patch.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
2025-10-24 18:32:07 +00:00
Timothy Arceri
45a8cce5d6 util/range_remap: switch to using sorted array
Here we switch to using a sorted arrays for the binary search which
significantly speeds up the lookups. For a shader with ~8000
uniforms its up to 10x faster and the godot-tps-gles3-high.trace
in issue #13894 returns to its original runtime length before we
switched to using range remap in e052254066

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37754>
2025-10-15 02:16:36 +00:00