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nir: split gathering array sizes from nir_lower_clip_cull_distance_array_vars
nir_lower_clip_cull_distance_array_vars was sneakily updating
shader_info::clip/cull_distance_array_size.
This moves the gathering into a new function
nir_gather_clip_cull_distance_sizes_from_vars.
v2: remove assertions that prevented nir_lower_clip_cull_distance_array_vars
from being used with non-compact arrays
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
This commit is contained in:
parent
bdcb7bc674
commit
74995eb64d
6 changed files with 59 additions and 46 deletions
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@ -603,6 +603,7 @@ radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_st
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NIR_PASS(_, nir, nir_propagate_invariant, pdev->cache_key.invariant_geom);
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nir_gather_clip_cull_distance_sizes_from_vars(nir);
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NIR_PASS(_, nir, nir_lower_clip_cull_distance_array_vars);
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if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
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@ -1428,15 +1428,15 @@ prelink_lowering(const struct pipe_screen *screen,
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opt_access_options.is_vulkan = false;
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NIR_PASS(_, nir, nir_opt_access, &opt_access_options);
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/* This must be done before calling nir_lower_clip_cull_distance_to_vec4s. */
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nir_gather_clip_cull_distance_sizes_from_vars(nir);
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if (!nir->options->compact_arrays) {
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NIR_PASS(_, nir, nir_lower_clip_cull_distance_to_vec4s);
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NIR_PASS(_, nir, nir_lower_tess_level_array_vars_to_vec);
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}
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/* Combine clip and cull outputs into one array and set:
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* - shader_info::clip_distance_array_size
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* - shader_info::cull_distance_array_size
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*/
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/* Combine clip and cull outputs into one array. */
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NIR_PASS(_, nir, nir_lower_clip_cull_distance_array_vars);
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}
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@ -5192,6 +5192,7 @@ bool nir_lower_scratch_to_var(nir_shader *nir);
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bool nir_lower_clip_halfz(nir_shader *shader);
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void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
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void nir_gather_clip_cull_distance_sizes_from_vars(nir_shader *nir);
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void nir_gather_types(nir_function_impl *impl,
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BITSET_WORD *float_types,
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@ -26,7 +26,7 @@
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#include "nir_deref.h"
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/**
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* This file contains two different lowering passes.
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* This file contains multiple functions.
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*
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* 1. nir_lower_clip_cull_distance_array_vars()
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*
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@ -52,6 +52,10 @@
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* is translated into:
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*
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* gl_ClipDistanceMESA[i>>2][i&3]
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*
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* 3. nir_gather_clip_cull_distance_sizes_from_vars
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*
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* It does what it says.
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*/
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#define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
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@ -432,9 +436,7 @@ nir_lower_clip_cull_distance_to_vec4s(nir_shader *shader)
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}
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static bool
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combine_clip_cull(nir_shader *nir,
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nir_variable_mode mode,
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bool store_info)
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combine_clip_cull(nir_shader *nir, nir_variable_mode mode)
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{
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nir_variable *cull = NULL;
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nir_variable *clip = NULL;
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@ -447,45 +449,18 @@ combine_clip_cull(nir_shader *nir,
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cull = var;
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}
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if (!cull && !clip) {
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/* If this is run after optimizations and the variables have been
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* eliminated, we should update the shader info, because no other
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* place does that.
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*/
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if (store_info) {
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nir->info.clip_distance_array_size = 0;
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nir->info.cull_distance_array_size = 0;
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}
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if (!cull && !clip)
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return false;
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}
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if (!cull && clip) {
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/* The GLSL IR lowering pass must have converted these to vectors */
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if (!clip->data.compact)
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return false;
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/* This can't be invoked more than once. */
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assert(!clip || clip->data.how_declared != nir_var_hidden);
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/* If this pass has already run, don't repeat. We would think that
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* the combined clip/cull distance array was clip-only and mess up.
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*/
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if (clip->data.how_declared == nir_var_hidden)
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return false;
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}
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const unsigned clip_array_size = get_unwrapped_array_length(nir, clip);
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const unsigned cull_array_size = get_unwrapped_array_length(nir, cull);
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if (store_info) {
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nir->info.clip_distance_array_size = clip_array_size;
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nir->info.cull_distance_array_size = cull_array_size;
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}
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if (clip) {
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assert(clip->data.compact);
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if (clip)
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clip->data.how_declared = nir_var_hidden;
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}
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if (cull) {
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assert(cull->data.compact);
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const unsigned clip_array_size = get_unwrapped_array_length(nir, clip);
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cull->data.how_declared = nir_var_hidden;
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cull->data.location = VARYING_SLOT_CLIP_DIST0 + clip_array_size / 4;
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cull->data.location_frac = clip_array_size % 4;
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@ -501,13 +476,11 @@ nir_lower_clip_cull_distance_array_vars(nir_shader *nir)
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if (nir->info.stage <= MESA_SHADER_GEOMETRY ||
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nir->info.stage == MESA_SHADER_MESH)
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progress |= combine_clip_cull(nir, nir_var_shader_out, true);
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progress |= combine_clip_cull(nir, nir_var_shader_out);
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if (nir->info.stage > MESA_SHADER_VERTEX &&
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nir->info.stage <= MESA_SHADER_FRAGMENT) {
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progress |= combine_clip_cull(nir, nir_var_shader_in,
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nir->info.stage == MESA_SHADER_FRAGMENT);
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}
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nir->info.stage <= MESA_SHADER_FRAGMENT)
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progress |= combine_clip_cull(nir, nir_var_shader_in);
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nir_foreach_function_impl(impl, nir) {
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nir_progress(progress, impl,
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@ -516,3 +489,39 @@ nir_lower_clip_cull_distance_array_vars(nir_shader *nir)
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return progress;
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}
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/* This initializes shader_info::clip/cull_distance_array_size for the first
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* time. This should be called before any lowering.
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*/
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void
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nir_gather_clip_cull_distance_sizes_from_vars(nir_shader *nir)
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{
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nir_variable_mode mode = 0;
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if (nir->info.stage <= MESA_SHADER_GEOMETRY ||
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nir->info.stage == MESA_SHADER_MESH)
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mode = nir_var_shader_out;
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else if (nir->info.stage == MESA_SHADER_FRAGMENT)
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mode = nir_var_shader_in;
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if (mode) {
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nir_variable *cull = NULL, *clip = NULL;
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nir_foreach_variable_with_modes(var, nir, mode) {
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if (var->data.location == VARYING_SLOT_CLIP_DIST0)
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clip = var;
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else if (var->data.location == VARYING_SLOT_CULL_DIST0)
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cull = var;
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}
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/* The arrays must be "compact". */
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assert(!clip || clip->data.compact);
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assert(!cull || cull->data.compact);
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/* nir_lower_clip_cull_distance_array_vars must not have been called. */
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assert(!clip || clip->data.how_declared != nir_var_hidden);
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nir->info.clip_distance_array_size = get_unwrapped_array_length(nir, clip);
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nir->info.cull_distance_array_size = get_unwrapped_array_length(nir, cull);
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}
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}
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@ -1028,6 +1028,7 @@ dxil_spirv_nir_passes(nir_shader *nir,
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NIR_PASS(_, nir, dxil_nir_lower_int_cubemaps, false);
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nir_gather_clip_cull_distance_sizes_from_vars(nir);
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NIR_PASS(_, nir, nir_lower_clip_cull_distance_array_vars);
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NIR_PASS(_, nir, nir_lower_io_vars_to_temporaries, nir_shader_get_entrypoint(nir),
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nir_var_shader_out | nir_var_shader_in);
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@ -195,6 +195,7 @@ vk_spirv_to_nir(struct vk_device *device,
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* insert dead clip/cull vars and we don't want to clip/cull based on
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* uninitialized garbage.
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*/
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nir_gather_clip_cull_distance_sizes_from_vars(nir);
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NIR_PASS(_, nir, nir_lower_clip_cull_distance_array_vars);
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if (nir->info.stage == MESA_SHADER_VERTEX ||
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