The depth extent field is used to limit the allowed slice range that
can be rendered to.
With the previous setting, only slice 0 could be rendered.
This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit c51c192891)
Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit e47d08adef)
If blorp is disabled for color clears, then piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'
will fail.
Currently, gen8 fails similarly on this test because gen8
does not use blorp.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit b875f39e29)
Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
of views with MinLayer.
- Render target array extent not set correctly for arrays.
I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 23e9f06569)
Again, a few problems:
- Layered attachments did not honor MinLayer.
- Non-layered MSAA attachments rendered to the wrong layer due to
dividing by the layer count. All depth buffers use the IMS layout, so
the physical layer count == logical layer count.
- Layered attachments were not limited to irb->layer_count, so we could
render off the end of the texture.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 77d55ef481)
Fixing the same issues the previous commit does for Gen7.
Note that I can't test this one, since I don't have a Broadwell.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9269ea599c)
There were a few problems here, which mostly just broke layered
rendering into a view:
- Render target view extent was always set to be == depth. This is
benign for non-layered-rendering, but allows writes off the end of the
render target for layered rendering, which ends badly.
- Layered rendering did not honor the mt_layer setting, so would not
properly handle MinLayer being set on a view.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dd43900b7b)
Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8baed87212)
Fixes the new logic of the conditional rendering piglit test.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4467c0c9fb)
Also make sure that pipe_blit_info gets zero'd out so that query isn't
accidentally left enabled.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 64a7ddf40d)
Previously the implication was that queries should be disabled during
blits. However glBlitFramebuffer() is supposed to obey the current
query, and this new bit will indicate that to the driver.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 752ce0affb)
Different textures may be bound to each slot for each stage. So we need
to be able to upload ms parameters for each one without stages
overwriting each other.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 863573b9cb)
C++ does not support designated initializers, thus compilation
is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to
build the code, while version 4.9.0 compiles it without a hitch.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit 326b8e253e)
Both backends require --enable-dri, and building an empty libgbm
makes little to no sense. Error out at configure to prevent the
user from shooting themselves in the foot.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78225
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e477d12c33)
According to the documentation, we need to set the source 0 register
type to IMM for flow control instructions that have both JIP and UIP.
Fixes GPU hangs in approximately 10 Piglit tests, 5 es3conform tests,
Unigine Crypt, a WebGL raytracer demo, and several Steam titles.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75478
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75878
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76939
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9584959123)
The mentioned commit has the nasty side-effect of turning off accelerated
copies.
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 9306b7c171)
v2:
- Make sure screen was successfully created before destroying it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit c5f0c98c49)
The screen takes ownership of the winsys, and is responsible for
destroying it. Users of pipe-loader should make sure they destory
and screens they've created to avoid memory leaks.
This fixes a crash in clover introduced by
ce6c17c083 where the pipe-loader was
destroying the winsys while a screen was still using it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c650033b86)
1c73e919a4 made it possible to not allocate
the tgsi machine if llvm was used. However, draw_get_option_use_llvm() is
not reliable after draw context creation, since drivers can explicitly
request a non-llvm draw context even if draw_get_option_use_llvm() would
return true (and softpipe does just that) which leads to crashes.
Thus use draw->llvm to determine if we're using llvm or not instead (and
make draw->llvm available even if HAVE_LLVM is false so we don't have to put
even more ifdefs).
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9af68e9b1d)
1D array targets store the number of slices in the Height field.
Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 5c399ca8e4)
This is a port of commit c9c08867ed.
A tiny bit of extra work was necessary to not break stencil texturing.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit ecfc418b68)
Should fix comparison opcodes like SGE/SLT/etc which expected a float to
be returned. These were previously getting integer 0/-1 values.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: 10.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e7047f2917)
In an earlier incarnation of populate_consumer_input_sets and
get_matching_input, the consumer_inputs_with_locations array was indexed
using the user-specified location. In that version, only user-defined
varyings were included in the array.
In the current incarnation, the Mesa location is used to index the
array, and built-in varyings are included.
This change fixes the unit test to exepect gl_ClipDistance in the array,
and it resizes the arrays to actually be big enough. It's just dumb
luck that the existing piglit tests use small enough locations to not
stomp the stack. :(
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78258
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Cc: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit f7bf37cb13)
This path is used to implement both glClear and glClearBuffer; the
latter is only supposed to clear particular buffers. Core Mesa provides
us that information in the buffers bitmask; we must only clear buffers
mentioned there.
To accomplish this, we save/restore the color draw buffers state, and
use glDrawBuffers to restrict drawing to the relevant buffers.
Fixes Piglit's spec/!OpenGL 3.0/clearbuffer-mixed-formats and
spec/ARB_framebuffer_object/fbo-drawbuffers-none glClearBuffer tests
for drivers using meta clears (such as Broadwell).
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77856
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 9701c6984d)
Sometimes we need to configure what draw buffers we render to, without
creating a new FBO. This path will make that possible.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c1c1cf5f92)
This will be used for saving/restoring the glDrawBuffers state.
For now, make sure that existing users of MESA_META_ALL don't get
the new bit, since they probably won't want it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e526ebf35c)
The majority of _mesa_meta_Clear and _mesa_meta_glsl_Clear was the same;
adding a boolean for whether to use GLSL allows us to share most of it
without polluting either path too much.
Tested for regressions by hacking i965 to always use the non-GLSL path.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7c8df60f31)
Fixes glean/texture_srgb, which hit recursive-flush prevention
assertions in vbo_exec_FlushVertices.
This probably hurts the performance of front buffer rendering, but
very few people in their right mind do front buffer rendering.
Fixes Glean's texture_srgb test.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit cde8bad1c9)
Prior to commit 8435b60a35, the region
equivalent of this function called intel_miptree_create_layout, which
set mt->target to target. With that commit, it no longer copied target.
Piglit's ext_image_dma_buf_import-sample_[xa]rgb8888 tests would then
hit an assertion failure, where image->TexObject->Target was
GL_TEXTURE_EXTERNAL_OES, and mt->target was GL_TEXTURE_2D.
Copying the target fixes this assertion failure.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 829cb0423d)
The two paths are really similar, and the extra conditionals will be
dwarfed by the cost of the actual upload.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Commit 30259856a8 moved the state packets to
table generation time, but forgot to make this change. Apparently the
performance win there was about not reemitting the table pointers on
unrelated state changes.
No performance difference on cairo on glamor (n=118).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we have the stage state coming into our setup of sampler states,
it's easy to drop an identifier into it of which stage the stage_state is,
and then look up which packet to emit in a little table.
No performance difference on cairo on glamor (n=492).
v2: Don't forget to do the workaround flush on IVB.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>