This functionality is useful with the software fp64
implementation. It allows running the remaining
tests.
Note: the same tests do not generate this indirect
access on cayman which has the hardware fp64
implementation enabled.
This change was tested on cypress, palm and barts.
Here are the tests fixed:
spec/arb_gpu_shader_fp64/execution/gs-isnan-dvec: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-array-copy: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-dmat4: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-dmat4-row-major: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-double-array-const-index: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-double-array-variable-index: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-double-bool-double: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-double-uniform-array-direct-indirect: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-doubles-float-mixed: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-dvec4-uniform-array-direct-indirect: fail pass
spec/arb_gpu_shader_fp64/uniform_buffers/gs-nested-struct: fail pass
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34926>
These were initially observed in Hogwarts Legacy while working on
something else entirely. Two compute shaders in that app are helped
for spills and fills. On Skylake, one of the shaders benefits from
this change, and the other is hurt pretty significantly.
About 40 vertex shaders in Shadow of the Tomb Raider were helped for
instructions.
v2: Use ~0xff instead of 0xffffff00 to ensure the patterns will work
properly with all bit sizes. Noticed by Georg.
v3: No, really, fix the various errors to ensure the patterns will work
properly with all bit sizes. Noticed by Georg.
No shader-db changes on any Intel platform.
fossil-db:
Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake)
Totals:
Instrs: 210566294 -> 210561118 (-0.00%)
Cycle count: 31582309052 -> 31576352808 (-0.02%); split: -0.02%, +0.00%
Spill count: 519300 -> 519280 (-0.00%)
Fill count: 625181 -> 625161 (-0.00%)
Scratch Memory Size: 36289536 -> 36281344 (-0.02%)
Max live registers: 66068413 -> 66068161 (-0.00%)
Non SSA regs after NIR: 60230773 -> 60230775 (+0.00%)
Totals from 1662 (0.24% of 707082) affected shaders:
Instrs: 635064 -> 629888 (-0.82%)
Cycle count: 36549632 -> 30593388 (-16.30%); split: -16.43%, +0.14%
Spill count: 246 -> 226 (-8.13%)
Fill count: 280 -> 260 (-7.14%)
Scratch Memory Size: 16384 -> 8192 (-50.00%)
Max live registers: 178491 -> 178239 (-0.14%)
Non SSA regs after NIR: 169552 -> 169554 (+0.00%)
Tiger Lake
Totals:
Instrs: 238544730 -> 238539407 (-0.00%)
Cycle count: 23679446097 -> 23673238578 (-0.03%); split: -0.03%, +0.00%
Max live registers: 42494925 -> 42494799 (-0.00%)
Non SSA regs after NIR: 63639071 -> 63639074 (+0.00%)
Totals from 1662 (0.21% of 802704) affected shaders:
Instrs: 626604 -> 621281 (-0.85%)
Cycle count: 26444363 -> 20236844 (-23.47%); split: -23.50%, +0.02%
Max live registers: 95405 -> 95279 (-0.13%)
Non SSA regs after NIR: 181150 -> 181153 (+0.00%)
Ice Lake
Totals:
Instrs: 238855310 -> 238826534 (-0.01%)
Cycle count: 24952257277 -> 24944589398 (-0.03%); split: -0.03%, +0.00%
Spill count: 575510 -> 575117 (-0.07%)
Fill count: 713007 -> 708632 (-0.61%)
Max live registers: 42499556 -> 42499432 (-0.00%)
Non SSA regs after NIR: 64388747 -> 64388750 (+0.00%)
Totals from 1662 (0.21% of 805149) affected shaders:
Instrs: 926887 -> 898111 (-3.10%)
Cycle count: 67025583 -> 59357704 (-11.44%); split: -11.45%, +0.01%
Spill count: 5168 -> 4775 (-7.60%)
Fill count: 32883 -> 28508 (-13.30%)
Max live registers: 95614 -> 95490 (-0.13%)
Non SSA regs after NIR: 181150 -> 181153 (+0.00%)
Skylake
Totals:
Instrs: 161904416 -> 161895239 (-0.01%); split: -0.01%, +0.00%
Cycle count: 20098067714 -> 20090767583 (-0.04%); split: -0.04%, +0.00%
Spill count: 525546 -> 525789 (+0.05%); split: -0.04%, +0.09%
Fill count: 603369 -> 602276 (-0.18%); split: -0.28%, +0.10%
Max live registers: 33895714 -> 33895590 (-0.00%)
Non SSA regs after NIR: 57348729 -> 57348730 (+0.00%)
Totals from 1655 (0.25% of 653734) affected shaders:
Instrs: 769979 -> 760802 (-1.19%); split: -1.83%, +0.64%
Cycle count: 51365416 -> 44065285 (-14.21%); split: -14.22%, +0.01%
Spill count: 4186 -> 4429 (+5.81%); split: -4.90%, +10.70%
Fill count: 16356 -> 15263 (-6.68%); split: -10.50%, +3.82%
Max live registers: 95115 -> 94991 (-0.13%)
Non SSA regs after NIR: 180797 -> 180798 (+0.00%)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34905>
Some shaders contain back-to-back atomic accesses in SPIR-V with
AcquireRelease semantics. In NIR, we translate these to a release
memory barrier, the atomic, then an acquire memory barrier.
This results in a lot of unnecessary memory barriers in the middle
of the sequence of atomics:
0. Release barrier
1. Atomic
2. Acquire barrier
3. Release barrier
4. Atomic
5. Acquire barrier
6. Release barrier
7. Atomic
8. Acquire barrier
In the absence of loads/stores, and when the atomic destinations are
unused, these barriers in-between atomics shouldn't be required.
This optimization pass would drop them (lines 2-3 and 5-6 above) while
leaving the first and last barriers (0 and 8), so the sequence remains
synchronized against other access elsewhere in the program.
One common example where this occurs is a sequence of min and max
atomics to clamp a certain memory location's value within a range.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33504>
This is just a hint as far as I can tell. We're allowed to ignore it (as we do),
we just shouldn't be warning about it.
This quiets piles of annoying SPIR-V warnings when running CTS.
SPIR-V WARNING:
In file ../src/compiler/spirv/vtn_cfg.c:144
Function parameter Decoration not handled: SpvDecorationFPFastMathMode
1340 bytes into the SPIR-V binary
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34909>
for specifiers like %v4f, we need to store the whole vector. u_printf can
already handle this from OpenCL, we just need to match that here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34909>
Kepler and earlier GPUs do not support the ISBERD instruction but have a
different VILD (Vertex Indirect Load) instruction that provides less
functionality. This commit adds support for the op in nak and nir,
needed for the upcoming encoder commit.
Signed-off-by: Lorenzo Rossi <snowycoder@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34329>
This handles basic operations where clang promotes integers to 32 bits
according to the C99 spec in OpenCL C source code.
This is its own opt_algerbraic pass, because we don't wanna fight with
nir_lower_bit_size.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34641>
Since we're not creating new output reads, just vectorizing existing
ones, this isn't the place to assert whether we can actually read
outputs.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Emma Anholt <anholt@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34784>
The spec text here is:
Image Type must be an OpTypeImage. It is the type of the image in the
combined sampler and image type. It must not have a Dim of SubpassData.
Additionally, starting with version 1.6, it must not have a Dim of Buffer.
For older SPIR-V versions, there is no analogous requirement. It is implicitly
valid to use a Dim of Buffer (even though it doesn't make much sense). Should
apps do it anyway? Probably not, but it doesn't matter and they do.
glslang considers this requirement relevant only for 1.6+:
if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6 &&
texType.getSampler().isBuffer()) {
// SamplerBuffer is not supported in spirv1.6 so
// `samplerBuffer(textureBuffer, sampler)` is a no-op
// and textureBuffer is the result going forward
constructed = arguments[0];
} else
constructed = builder.createOp(spv::OpSampledImage, resultType(), arguments);
That means SPIR-V with an older declared version will warn even with a glslang
new enough to know about the 1.6 requirement. That includes a *lot* of SPIR-V's
built with the CTS.
I see no compelling reason to keep the warning for older than 1.6. Removing the
spurious warning silences a *huge* amount of noise from dEQP-VK (plus a bit from
KHR-GL46). In exchange I see very little tradeoff, it's not really our job to
lint for best practices not in the spec.
I see two viable options:
1. Try to convince the whole ecosystem outside of Mesa to pivot to our pedantic
reading of the spec and get them to update all the old SPIR-V binaries in the
wild, in the case of CTS being changed at the glslang level and then
trickling down into CTS.
2. Merge this patch, simplifying Mesa and immediately forget about this forever.
I'm spending all my FOSS political capital on kernel upstreaming so I have a
strong preference for #2, aka hitting Marge on this MR and then moving on with
all of our lives.
("Ignore the problem and make deqp-runner annoying to use" is the secret 3rd
option I'd rather not do.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34847>
this is useful across drivers for maint5 semantics on mobile hw.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34762>
../../../../../../../mesa/src/compiler/nir/nir_lower_gs_intrinsics.c: In function ‘nir_lower_gs_intrinsics’:
../../../../../../../mesa/src/compiler/nir/nir_lower_gs_intrinsics.c:523:93: warning: ‘state’ may be used uninitialized [-Wmaybe-uninitialized]
523 | state.decomposed_primitive_count_vars[i] = state.decomposed_primitive_count_vars[0];
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~
../../../../../../../mesa/src/compiler/nir/nir_lower_gs_intrinsics.c:464:17: note: ‘state’ declared here
464 | struct state state;
| ^~~~~
It's always initialized by the first iteration of the loop, but GCC
doesn't seem to know that.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34785>