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nir: split *_accessed_indirectly* bitmasks into *_read/written_indirectly*
for AMD Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34863>
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afd8fefb79
commit
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8 changed files with 54 additions and 36 deletions
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@ -1365,7 +1365,8 @@ ac_nir_lower_ngg_mesh(nir_shader *shader,
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bool uses_cull = shader->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
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/* Can't handle indirect register addressing, pretend as if they were cross-invocation. */
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uint64_t cross_invocation_access = shader->info.mesh.ms_cross_invocation_output_access |
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shader->info.outputs_accessed_indirectly;
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(shader->info.outputs_read_indirectly |
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shader->info.outputs_written_indirectly);
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unsigned max_vertices = shader->info.mesh.max_vertices_out;
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unsigned max_primitives = shader->info.mesh.max_primitives_out;
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@ -1800,14 +1800,16 @@ radv_link_shaders_info(struct radv_device *device, struct radv_shader_stage *pro
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vs_stage->nir->info.float_controls_execution_mode == tcs_stage->nir->info.float_controls_execution_mode;
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if (vs_stage->info.vs.tcs_in_out_eq) {
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vs_stage->info.vs.tcs_inputs_via_temp = vs_stage->nir->info.outputs_written &
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~vs_stage->nir->info.outputs_accessed_indirectly &
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tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read;
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vs_stage->info.vs.tcs_inputs_via_lds = tcs_stage->nir->info.tess.tcs_cross_invocation_inputs_read |
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(tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read &
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tcs_stage->nir->info.inputs_read_indirectly) |
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(tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read &
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vs_stage->nir->info.outputs_accessed_indirectly);
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vs_stage->info.vs.tcs_inputs_via_temp =
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vs_stage->nir->info.outputs_written &
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~(vs_stage->nir->info.outputs_read_indirectly | vs_stage->nir->info.outputs_written_indirectly) &
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tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read;
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vs_stage->info.vs.tcs_inputs_via_lds =
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tcs_stage->nir->info.tess.tcs_cross_invocation_inputs_read |
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(tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read &
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tcs_stage->nir->info.inputs_read_indirectly) |
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(tcs_stage->nir->info.tess.tcs_same_invocation_inputs_read &
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(vs_stage->nir->info.outputs_read_indirectly | vs_stage->nir->info.outputs_written_indirectly));
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}
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}
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}
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@ -163,11 +163,11 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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if (is_patch_generic) {
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shader->info.patch_outputs_read |= bitfield;
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if (indirect)
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shader->info.patch_outputs_accessed_indirectly |= bitfield;
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shader->info.patch_outputs_read_indirectly |= bitfield;
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} else {
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shader->info.outputs_read |= bitfield;
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if (indirect)
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shader->info.outputs_accessed_indirectly |= bitfield;
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shader->info.outputs_written_indirectly |= bitfield;
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}
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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@ -176,11 +176,11 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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if (is_patch_generic) {
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shader->info.patch_outputs_written |= bitfield;
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if (indirect)
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shader->info.patch_outputs_accessed_indirectly |= bitfield;
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shader->info.patch_outputs_written_indirectly |= bitfield;
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} else if (!var->data.read_only) {
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shader->info.outputs_written |= bitfield;
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if (indirect)
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shader->info.outputs_accessed_indirectly |= bitfield;
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shader->info.outputs_written_indirectly |= bitfield;
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.tess.tcs_cross_invocation_outputs_written |= bitfield;
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@ -585,13 +585,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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!is_patch_special) {
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shader->info.patch_outputs_read |= slot_mask;
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if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
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shader->info.patch_outputs_accessed_indirectly |= slot_mask;
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shader->info.patch_outputs_read_indirectly |= slot_mask;
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} else {
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shader->info.outputs_read |= slot_mask;
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shader->info.outputs_read_16bit |= slot_mask_16bit;
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if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
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shader->info.outputs_accessed_indirectly |= slot_mask;
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shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
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shader->info.outputs_read_indirectly |= slot_mask;
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shader->info.outputs_read_indirectly_16bit |= slot_mask_16bit;
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}
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}
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@ -621,15 +621,15 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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!is_patch_special) {
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shader->info.patch_outputs_written |= slot_mask;
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if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
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shader->info.patch_outputs_accessed_indirectly |= slot_mask;
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shader->info.patch_outputs_written_indirectly |= slot_mask;
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} else {
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shader->info.outputs_written |= slot_mask;
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shader->info.outputs_written_16bit |= slot_mask_16bit;
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if (instr->intrinsic == nir_intrinsic_store_per_primitive_output)
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shader->info.per_primitive_outputs |= slot_mask;
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if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
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shader->info.outputs_accessed_indirectly |= slot_mask;
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shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
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shader->info.outputs_written_indirectly |= slot_mask;
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shader->info.outputs_written_indirectly_16bit |= slot_mask_16bit;
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}
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}
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@ -999,15 +999,18 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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shader->info.outputs_written_16bit = 0;
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shader->info.outputs_read_16bit = 0;
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shader->info.inputs_read_indirectly_16bit = 0;
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shader->info.outputs_accessed_indirectly_16bit = 0;
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shader->info.outputs_read_indirectly_16bit = 0;
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shader->info.outputs_written_indirectly_16bit = 0;
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shader->info.patch_outputs_read = 0;
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shader->info.patch_inputs_read = 0;
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shader->info.patch_outputs_written = 0;
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BITSET_ZERO(shader->info.system_values_read);
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shader->info.inputs_read_indirectly = 0;
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shader->info.outputs_accessed_indirectly = 0;
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shader->info.outputs_read_indirectly = 0;
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shader->info.outputs_written_indirectly = 0;
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shader->info.patch_inputs_read_indirectly = 0;
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shader->info.patch_outputs_accessed_indirectly = 0;
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shader->info.patch_outputs_read_indirectly = 0;
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shader->info.patch_outputs_written_indirectly = 0;
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shader->info.per_primitive_inputs = 0;
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shader->info.per_primitive_outputs = 0;
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@ -2600,16 +2600,19 @@ print_shader_info(const struct shader_info *info, FILE *fp)
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print_nz_x16(fp, "outputs_written_16bit", info->outputs_written_16bit);
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print_nz_x16(fp, "outputs_read_16bit", info->outputs_read_16bit);
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print_nz_x16(fp, "inputs_read_indirectly_16bit", info->inputs_read_indirectly_16bit);
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print_nz_x16(fp, "outputs_accessed_indirectly_16bit", info->outputs_accessed_indirectly_16bit);
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print_nz_x16(fp, "outputs_read_indirectly_16bit", info->outputs_read_indirectly_16bit);
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print_nz_x16(fp, "outputs_written_indirectly_16bit", info->outputs_written_indirectly_16bit);
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print_nz_x32(fp, "patch_inputs_read", info->patch_inputs_read);
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print_nz_x32(fp, "patch_outputs_written", info->patch_outputs_written);
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print_nz_x32(fp, "patch_outputs_read", info->patch_outputs_read);
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print_nz_x64(fp, "inputs_read_indirectly", info->inputs_read_indirectly);
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print_nz_x64(fp, "outputs_accessed_indirectly", info->outputs_accessed_indirectly);
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print_nz_x64(fp, "outputs_read_indirectly", info->outputs_read_indirectly);
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print_nz_x64(fp, "outputs_written_indirectly", info->outputs_written_indirectly);
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print_nz_x64(fp, "patch_inputs_read_indirectly", info->patch_inputs_read_indirectly);
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print_nz_x64(fp, "patch_outputs_accessed_indirectly", info->patch_outputs_accessed_indirectly);
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print_nz_x64(fp, "patch_outputs_read_indirectly", info->patch_outputs_read_indirectly);
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print_nz_x64(fp, "patch_outputs_written_indirectly", info->patch_outputs_written_indirectly);
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print_nz_bitset(fp, "textures_used", info->textures_used, ARRAY_SIZE(info->textures_used));
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print_nz_bitset(fp, "textures_used_by_txf", info->textures_used_by_txf, ARRAY_SIZE(info->textures_used_by_txf));
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@ -101,7 +101,8 @@ typedef struct shader_info {
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uint16_t outputs_written_16bit;
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uint16_t outputs_read_16bit;
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uint16_t inputs_read_indirectly_16bit;
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uint16_t outputs_accessed_indirectly_16bit;
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uint16_t outputs_read_indirectly_16bit;
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uint16_t outputs_written_indirectly_16bit;
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/* Which patch inputs are actually read */
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uint32_t patch_inputs_read;
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@ -113,11 +114,13 @@ typedef struct shader_info {
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/* Which inputs are read indirectly (subset of inputs_read) */
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uint64_t inputs_read_indirectly;
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/* Which outputs are read or written indirectly */
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uint64_t outputs_accessed_indirectly;
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uint64_t outputs_read_indirectly;
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uint64_t outputs_written_indirectly;
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/* Which patch inputs are read indirectly (subset of patch_inputs_read) */
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uint64_t patch_inputs_read_indirectly;
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/* Which patch outputs are read or written indirectly */
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uint64_t patch_outputs_accessed_indirectly;
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uint64_t patch_outputs_read_indirectly;
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uint64_t patch_outputs_written_indirectly;
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/** Bitfield of which textures are used */
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BITSET_DECLARE(textures_used, 128);
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@ -611,7 +611,8 @@ void nir_tgsi_scan_shader(const struct nir_shader *nir,
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info->output_usagemask[i] = 0xf;
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}
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num_outputs = util_bitcount64(nir->info.outputs_written);
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if (nir->info.outputs_accessed_indirectly)
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if (nir->info.outputs_read_indirectly ||
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nir->info.outputs_written_indirectly)
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info->indirect_files |= 1 << TGSI_FILE_OUTPUT;
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}
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@ -5472,7 +5472,8 @@ rework_io_vars(nir_shader *nir, nir_variable_mode mode, struct zink_shader *zs)
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uint64_t inputs_read = nir->info.inputs_read;
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uint64_t inputs_read_indirectly = nir->info.inputs_read_indirectly;
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uint64_t outputs_accessed = nir->info.outputs_written | nir->info.outputs_read;
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uint64_t outputs_accessed_indirectly = nir->info.outputs_accessed_indirectly;
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uint64_t outputs_accessed_indirectly = nir->info.outputs_read_indirectly |
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nir->info.outputs_written_indirectly;
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/* fragment outputs are special: handle separately */
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if (mode == nir_var_shader_out && nir->info.stage == MESA_SHADER_FRAGMENT) {
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@ -5620,7 +5621,10 @@ rework_io_vars(nir_shader *nir, nir_variable_mode mode, struct zink_shader *zs)
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if ((nir->info.stage == MESA_SHADER_TESS_CTRL && mode == nir_var_shader_out) ||
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(nir->info.stage == MESA_SHADER_TESS_EVAL && mode == nir_var_shader_in)) {
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uint64_t patch_outputs_accessed = nir->info.patch_outputs_read | nir->info.patch_outputs_written;
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uint64_t indirect_patch_mask = mode == nir_var_shader_in ? nir->info.patch_inputs_read_indirectly : nir->info.patch_outputs_accessed_indirectly;
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uint64_t indirect_patch_mask =
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mode == nir_var_shader_in ? nir->info.patch_inputs_read_indirectly
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: (nir->info.patch_outputs_read_indirectly |
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nir->info.patch_outputs_written_indirectly);
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uint64_t patch_mask = mode == nir_var_shader_in ? nir->info.patch_inputs_read : patch_outputs_accessed;
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loop_io_var_mask(nir, mode, true, true, indirect_patch_mask);
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@ -5384,11 +5384,12 @@ bi_optimize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend)
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/* We might lower attribute, varying, and image indirects. Use the
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* gathered info to skip the extra analysis in the happy path. */
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bool any_indirects = nir->info.inputs_read_indirectly ||
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nir->info.outputs_accessed_indirectly ||
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nir->info.patch_inputs_read_indirectly ||
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nir->info.patch_outputs_accessed_indirectly ||
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nir->info.images_used[0];
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bool any_indirects =
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nir->info.inputs_read_indirectly || nir->info.outputs_read_indirectly ||
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nir->info.outputs_written_indirectly ||
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nir->info.patch_inputs_read_indirectly ||
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nir->info.patch_outputs_read_indirectly ||
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nir->info.patch_outputs_written_indirectly || nir->info.images_used[0];
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if (any_indirects) {
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nir_divergence_analysis(nir);
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