mesa/src/compiler
Ian Romanick 37ee91679a nir/algebraic: Generalize an existing bfi(a, 0, ...) pattern
No shader-db changes on any Intel platform.

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210561118 -> 210560921 (-0.00%)
Send messages: 10979615 -> 10979613 (-0.00%)
Cycle count: 31576352808 -> 31576347218 (-0.00%); split: -0.00%, +0.00%
Max live registers: 66068161 -> 66068157 (-0.00%)
Non SSA regs after NIR: 60230775 -> 60230949 (+0.00%)

Totals from 180 (0.03% of 707082) affected shaders:
Instrs: 68035 -> 67838 (-0.29%)
Send messages: 3190 -> 3188 (-0.06%)
Cycle count: 3979496 -> 3973906 (-0.14%); split: -0.14%, +0.00%
Max live registers: 11812 -> 11808 (-0.03%)
Non SSA regs after NIR: 18878 -> 19052 (+0.92%)

Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34905>
2025-05-16 14:49:25 -07:00
..
clc fix(FTBFS): clc: switch to new non-owned TargetOptions for LLVM 21 2025-05-07 08:20:19 +00:00
glsl compiler/types: add a bfloat16 type 2025-04-29 16:29:36 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl clc,libcl: Clean up CL includes 2025-04-11 21:27:37 +00:00
nir nir/algebraic: Generalize an existing bfi(a, 0, ...) pattern 2025-05-16 14:49:25 -07:00
rust compiler/rust/bitset: Make BitSet a generic container type 2025-05-15 22:28:31 -04:00
spirv vtn: ignore SpvDecorationFPFastMathMode 2025-05-14 11:29:09 -04:00
builtin_types.py compiler/types: add a bfloat16 type 2025-04-29 16:29:36 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: add a bfloat16 type 2025-04-29 16:29:36 +00:00
glsl_types.h compiler/types: add a bfloat16 type 2025-04-29 16:29:36 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add load_front_face_fsign 2024-12-30 22:31:34 +00:00
shader_enums.h compiler: add VARYING_BIT_PRIMITIVE_INDICES 2025-05-08 06:48:34 +00:00
shader_info.h nir: split *_accessed_indirectly* bitmasks into *_read/written_indirectly* 2025-05-08 02:54:12 +00:00