Commit graph

4222 commits

Author SHA1 Message Date
Ian Romanick
d5d7ae22ae brw/nir: Fix up handling of sources that might be convergent vectors
Sources that are scalars (almost all source) and convergent generally
want <0,1,0> source stride. Sources that are vectors (e.g., texture
coordinates, SSBO write data, etc.) and convergent want no extra strides
applied. In nearly all cases LOAD_PAYLOAD lowering will do the right
thing.

v2: Use VEC in emit_pixel_interpolater_send. Suggested by Ken.

v3: With the elimination of offset_to_component(), offset() may not
convert an is_scalar source to have a zero stride. Explicitly do this
in get_nir_src and prepare_alu_destination_and_sources.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Ian Romanick
9e6bd5bf97 brw/lower: Allow uniform and scalar sources to many kinds of SEND
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Ian Romanick
1bff4f93ca brw: Basic infrastructure to store convergent values as scalars
In SIMD16 and SIMD32, storing convergent values in full 16- or
32-channel registers is wasteful. It wastes register space, and in most
cases on SIMD32, it wastes instructions. Our register allocator is not
clever enough to handle scalar allocations. It's fundamental unit of
allocation is SIMD8. Start treating convergent values as SIMD8.

Add a tracking bit in brw_reg to specify that a register represents a
convergent, scalar value. This has two implications:

1. All channels of the SIMD8 register must contain the same value. In
   general, this means that writes to the register must be
   force_writemask_all and exec_size = 8;

2. Reads of this register can (and should) use <0,1,0> stride. SIMD8
   instructions that have restrictions on source stride can us <8,8,1>.

Values that are vectors (e.g., results of load_uniform or texture
operations) will be stored as multiple SIMD8 hardware registers.

v2: brw_fs_opt_copy_propagation_defs fix from Ken. Fix for Xe2.

v3: Eliminte offset_to_scalar(). Remove mention of vec4 backend in
brw_reg.h. Both suggested by Caio. The offset_to_scalar() change
necessitates some trickery in the fs_builder offset() function, but I
think this is an improvement overall. There is also some rework in
find_value_for_offset to account for the possibility that is_scalar
sources in LOAD_PAYLOAD might be <8;8,1> or <0;1,0>.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Ian Romanick
ef3dc401da brw: Add devinfo parameter to fs_inst::regs_read
This isn't used now, but future commits will add uses. Doing this as a
separate commit removes a lot of "just typing" churn from commits that
have real changes to review.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Mary Guillemard
5ddeea9a62 meson: Add precomp-compiler and install-precomp-compiler options
As Asahi, Intel and soon Panfrost requires an offline compiler for their
respective internal shaders, this commit adds generic new options to
workaround meson current limitations around cross-compillation.

Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32719>
2024-12-23 15:09:41 +00:00
Caio Oliveira
5c0c3120ca intel/brw: Use variable instead of manually count the passes
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32709>
2024-12-20 22:41:20 +00:00
Caio Oliveira
ada898bb1c intel/brw: Disallow cmod in some cases of ARF scalar as destination
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32758>
2024-12-20 14:03:15 -08:00
Francisco Jerez
43d59c6186 intel/brw/xe3+: Relax SEND EOT register assignment restrictions.
These restrictions have been removed from the hardware.  Make the code
enforcing and validating them conditional.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32758>
2024-12-20 14:03:15 -08:00
Rohan Garg
9a4f5b739e intel/compiler: disable mesh autostrip for WA 16020916187
Disable mesh autostrip for platforms that need WA 16020916187.
Additionally, zero out the layer and viewport slots when a shading rate
is found through the brw_nir_initialize_mue pass.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32751>
2024-12-20 17:02:20 +01:00
Kenneth Graunke
cb756ae8a2 brw: Don't rely on SIMD splitting in opt_combine_convergent_txfs
The SIMD splitting pass does not handle wide force_writemask_all
instructions correctly at the moment.  For example, a SIMD32 TXF
on pre-Xe2 would get split to a pair of SIMD16.  But it will set
the groups to operate on channels 15:0 and 31:16.  That's not what
we want for a NoMask instruction - both should be 15:0, i.e.
bld.group(inst->exec_size, 0).

We could (and perhaps should) fix the SIMD splitting pass to handle
this, but the pass already has subtle complexity in which builders
are used.  Or we could alter fs_builder::group(), but that has broader
implications.  As a stop-gap, just make opt_combine_covergent_txfs stop
relying on SIMD splitting.  It's trivial to do and fixes the issue
without risking other breakage.

Fixes: 6341b3cd87 ("brw: Combine convergent texture buffer fetches into fewer loads")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32714>
2024-12-19 23:16:12 +00:00
Ian Romanick
b4d472cd67 brw/emit: Fix BROADCAST when value is uniform and index is immediate
Fixes: c74511f5dc ("i965: Introduce the BROADCAST pseudo-opcode.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Tried-to-help-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32668>
2024-12-17 21:57:26 +00:00
Caio Oliveira
93dfe504f2 intel/brw: Add SHADER_OPCODE_READ_FROM_CHANNEL and LIVE_CHANNEL
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32412>
2024-12-14 11:38:14 -08:00
Caio Oliveira
d325de316d intel/brw: Add some tests for new Xe2 register regioning restrictions
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28636>
2024-12-14 02:15:18 +00:00
Caio Oliveira
f308be16a0 intel/brw: Add validation for some Xe2 register regioning restrictions
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28636>
2024-12-14 02:15:18 +00:00
Caio Oliveira
6a5a316312 intel/brw: Extract format enum in EU validation code
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28636>
2024-12-14 02:15:18 +00:00
Caio Oliveira
57b703cec3 intel/brw: Skip some regioning EU validation for Vx1 and VxH modes
Skip the ones that check the VertStride -- which is set to a special
value in those modes.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28636>
2024-12-14 02:15:18 +00:00
Sagar Ghuge
d3f9139e49 intel: Use Morton compute walk order
According to HSD 14016252163 if compute shader uses the sample
operation, morton walk order and set the thread group batch size to 4 is
expected to increase sampler cache hit rates by increasing sample
address locality within a subslice.

Rework:
 * Caio: "||" => "&&" for type checking in instr_uses_sampler()
 * Jordan: Use nir's foreach macros rather than
   nir_shader_lower_instructions()

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32430>
2024-12-12 19:56:47 -08:00
Caio Oliveira
5420c027e6 intel/brw: Add validation for ARF scalar register
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32236>
2024-12-13 02:18:15 +00:00
Caio Oliveira
f8c7348468 intel/brw: Add assembly support for ARF scalar register
And the SEND gather variant that uses a scalar register as its only
source.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32236>
2024-12-13 02:18:15 +00:00
Caio Oliveira
46e9fe6981 intel/brw: Add TGL_PIPE_SCALAR value
Add the enum value for the (in-order) scalar pipe.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32236>
2024-12-13 02:18:15 +00:00
Caio Oliveira
7acd84da51 intel/brw: Consider if SEND is gather variant when setting ex_desc
SEND instructions of gather variant will use the upcoming ARF scalar
register.  They use only Src0 and reuse the bits of Src1.Length (part of
ex_desc).  Src1.Length is (implicitly) defined as 0.

Adapt the helper functions to take the new variant into account when
manipulating ex_desc.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32236>
2024-12-13 02:18:15 +00:00
Ian Romanick
1b1003ca6f brw/algebraic: Pull brw_constant_fold_instruction out of the switch statement
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
f0bf68dd25 brw/const: Remove TODO that isn't allowed by the hardware
There are a lot of restrictions for bfloat16. The one that prevents this
very useful optimization from being possible is, "Broadcast of bfloat16
scalar is not supported."

Part of the reason this MR exists is to build up to implementing BF
support, and there are a couple more commits that implement
this. However, it fails on both real hardware and simulation:

    Instruction is: mad (8|M0) r6.0<1>:f 0xBF80:bf r2.0<8;1>:f r64.0<0>:f

    In bfloat/float mixed mode, bfloat src must be packed.

Alas.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
99d3755bdd brw/const: Allow HF constants in MAD on Gfx11
These can't mix with F values, but if the non-constant sources are
already HF, this is allowed in src0.

No shader-db changes on any Intel platform.

fossil-db:

Ice Lake
Totals:
Instrs: 236027458 -> 236027442 (-0.00%)
Cycle count: 24515944704 -> 24515945379 (+0.00%)

Totals from 8 (0.00% of 798454) affected shaders:
Instrs: 10226 -> 10210 (-0.16%)
Cycle count: 58567 -> 59242 (+1.15%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
4c462b6b32 brw/const: Allow constants in integer MAD
Nothing can generate this currently, but a future commit will.

The Bspec and experimentation support the following limitations:

- Gfx11: Either src0 or src2 can be W or UW.
- Gfx12: Either src0 or src2 can be W or UW.
- Gfx12.5: Both src0 and src2 can be W or UW.
- Gfx20: Both src0 and src2 can be W or UW.

v2: Add missing break statement.

v3: Leave the MAD handling in the case with the other 3 source
instructions. Suggested by Caio.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
9fa6b68f9e brw/const: Refactor checking whether an immediate source is allowed
Should be no functional change here. This simplifies some later changes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
69d74739fd brw/algebraic: Don't restrict MAD(a, b, 1) optimization to float32
This is very unlikely for floating point MAD. At some point I intend
to add internal integer MAD uses, and this could occur there.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
b605f76b2a brw/algebraic: Constant fold multiplicands of MAD
v2: Move the full constant folding part to
brw_constant_fold_instruction. Suggested by Caio. I did this by
extracting the core part of the folding to a helper function.

v3: Delete stale comment. Noticed by Caio.

shader-db:

All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 18090847 -> 18090843 (<.01%)
instructions in affected programs: 150 -> 146 (-2.67%)
helped: 1 / HURT: 0

total cycles in shared programs: 919664648 -> 919663210 (<.01%)
cycles in affected programs: 3426 -> 1988 (-41.97%)
helped: 1 / HURT: 0

LOST:   1
GAINED: 0

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 220496486 -> 220496403 (-0.00%)
Cycle count: 31610880908 -> 31610879044 (-0.00%); split: -0.00%, +0.00%

Totals from 70 (0.01% of 702439) affected shaders:
Instrs: 47018 -> 46935 (-0.18%)
Cycle count: 6335504 -> 6333640 (-0.03%); split: -0.11%, +0.09%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
3a16ad71b7 brw/copy: Commute immediates for MAD multiplicands
This enables constant combining to do its job.

v2: Restore accidentally deleted line from a comment. Noticed by Caio.

shader-db:

All Intel platforms had similar results. (Lunar Lake shown)
total cycles in shared programs: 919668392 -> 919669310 (<.01%)
cycles in affected programs: 10125264 -> 10126182 (<.01%)
helped: 348 / HURT: 194

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Cycle count: 31610720660 -> 31610692748 (-0.00%); split: -0.00%, +0.00%

Totals from 9066 (1.29% of 702433) affected shaders:
Cycle count: 810411934 -> 810384022 (-0.00%); split: -0.01%, +0.00%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
e3e58d6f48 brw: Emit immediate value for MAD in canonical position
No shader-db changes on any Intel platform.

fossil-db:

Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
Totals:
Cycle count: 25096109024 -> 25096108722 (-0.00%); split: -0.00%, +0.00%

Totals from 4106 (0.51% of 797610) affected shaders:
Cycle count: 63266176 -> 63265874 (-0.00%); split: -0.01%, +0.01%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
d9b019b683 brw/copy: Don't try to be clever about ADD3 constant propagation
Always propagate into any source. Let commute_immedates and constant
combining sort out the mess. It's literally their job.

No shader-db changes on any Intel platform. The fossil-db changes just
appear to be subtle changes in register allocation if the immediate
source changes from src0 to src2.

v2: Update the comment in commute_immediates. Suggested by Caio.

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Cycle count: 31610720510 -> 31610720660 (+0.00%); split: -0.00%, +0.00%

Totals from 8 (0.00% of 702433) affected shaders:
Cycle count: 5522382 -> 5522532 (+0.00%); split: -0.00%, +0.00%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
a84e3a0f55 brw/const: Allow mixing signed and unsigned immediate sources
No shader-db or fossil-db changes on any Intel platform. This commit
just prevents issues with a later commit, "brw/copy: Don't try to be
clever about ADD3 constant propagation."

v2: Use 'can_promote = true; break;' instead of 'return
true;'. Suggested by Caio.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
a738c55d7b brw/algebraic: Partial constant folding of ADD3
Fold the cases where one of the sources is zero or two of the sources
are constants. Both case will result in a regular ADD.

No shader-db or fossil-db changes on any Intel platform. This commit
just prevents issues with a later commit, "brw/copy: Don't try to be
clever about ADD3 constant propagation."

v2: Move the full constant folding part to
brw_constant_fold_instruction. Suggested by Caio.

v3: Eliminate the impossible src.file == BAD_FILE case in
brw_fs_opt_algebraic. Suggested by Caio.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
c52ce6157f brw/emit: Fix typo in recently added ADD3 assertion
The current assertion fails as soon as a MAD with src0 and src2 being
immediate is detected.

The assertion was supposted to catch, "If it's ADD3, only one of src0
and src2 can be immediate." The detect this, the opcode test should have
been !=.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: c1c09e3c4a ("brw/emit: Add correct 3-source instruction assertions for each platform")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
25de9dcd76 brw/algebraic: Fix MUL constant folding
Some callers of brw_constant_fold_instruction depend on the result being
a MOV of immediate when progress is made. Previously `MUL dst:D src0:D
1:D` would be converted to `MOV dst:D src0:D`. There was also no
handling for `MUL dst:D imm0:D imm1:D`.

This could cause problems if one of the immedate values was -1. The
existing code would convert this to a `MOV dst:D imm0:D` and set the
negate flag on src0. That is not correct.

v2: Fix the is_negative_one case handling of the non-negative-one
source. Add a comment explaining the assertion. Both suggested by Caio.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 2cc1575a31 ("brw/algebraic: Refactor constant folding out of brw_fs_opt_algebraic")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Ian Romanick
086e83ccd9 brw/algebraic: Fix ADD constant folding
Some callers of brw_constant_fold_instruction depend on the result being
a MOV of immediate when progress is made. Previously `ADD dst:D src0:D
0:D` would be converted to `MOV dst:D src0:D`. There was also no
handling for `ADD dst:D imm0:D imm1:D`.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 2cc1575a31 ("brw/algebraic: Refactor constant folding out of brw_fs_opt_algebraic")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32436>
2024-12-13 01:24:26 +00:00
Caio Oliveira
c8f6d8154f intel/brw: Remove overloads for brw_print_instruction/s functions
Almost all cases now handled with default arguments.  The only real
extra work that was being done was pushed to the client code in
debug_optimizer().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32596>
2024-12-12 22:01:48 +00:00
Paulo Zanoni
d4a54d4f92 brw: don't read past the end of old_src buffer in resize_sources()
In this case, num_sources is bigger than this->sources, so if we loop
up to num_sources (instead of this->sources) we'll end up reading past
the end of old_src[]. Only copy up to what we originally had.

This was found by code inspection, I'm not aware of any applications
failing due to the lack of this patch.

Fixes: d9e737212d ("intel/brw: Add a src array for the common case in fs_inst")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32600>
2024-12-12 20:33:13 +00:00
Kenneth Graunke
6341b3cd87 brw: Combine convergent texture buffer fetches into fewer loads
Borderlands 3 (both DX11 and DX12 renderers) have a common pattern
across many shaders:

  con 32x4 %510 = (uint32)txf %2 (handle), %1191 (0x10) (coord), %1 (0x0) (lod), 0 (texture)
  con 32x4 %512 = (uint32)txf %2 (handle), %1511 (0x11) (coord), %1 (0x0) (lod), 0 (texture)
  ...
  con 32x4 %550 = (uint32)txf %2 (handle), %1549 (0x25) (coord), %1 (0x0) (lod), 0 (texture)
  con 32x4 %552 = (uint32)txf %2 (handle), %1551 (0x26) (coord), %1 (0x0) (lod), 0 (texture)

A single basic block contains piles of texelFetches from a 1D buffer
texture, with constant coordinates.  In most cases, only the .x channel
of the result is read.  So we have something on the order of 28 sampler
messages, each asking for...a single uint32_t scalar value.  Because our
sampler doesn't have any support for convergent block loads (like the
untyped LSC transpose messages for SSBOs)...this means we were emitting
SIMD8/16 (or SIMD16/32 on Xe2) sampler messages for every single scalar,
replicating what's effectively a SIMD1 value to the entire register.
This is hugely wasteful, both in terms of register pressure, and also in
back-and-forth sending and receiving memory messages.

The good news is we can take advantage of our explicit SIMD model to
handle this more efficiently.  This patch adds a new optimization pass
that detects a series of SHADER_OPCODE_TXF_LOGICAL, in the same basic
block, with constant offsets, from the same texture.  It constructs a
new divergent coordinate where each channel is one of the constants
(i.e <10, 11, 12, ..., 26> in the above example).  It issues a new
NoMask divergent texel fetch which loads N useful channels in one go,
and replaces the rest with expansion MOVs that splat the SIMD1 result
back to the full SIMD width.  (These get copy propagated away.)

We can pick the SIMD size of the load independently of the native shader
width as well.  On Xe2, those 28 convergent loads become a single SIMD32
ld message.  On earlier hardware, we use 2 SIMD16 messages.  Or we can
use a smaller size when there aren't many to combine.

In fossil-db, this cuts 27% of send messages in affected shaders, 3-6%
of cycles, 2-3% of instructions, and 8-12% of live registers.  On A770,
this improves performance of Borderlands 3 by roughly 2.5-3.5%.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32573>
2024-12-12 00:05:42 +00:00
Caio Oliveira
abe41b1d2c intel/compiler: Use #pragma once instead of header guards
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32534>
2024-12-11 19:47:44 +00:00
Caio Oliveira
638802d68f intel/brw: Dump errors when brw_assemble() fails EU validation
This will allow executor to show proper inline errors.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32490>
2024-12-10 20:23:25 +00:00
Benjamin Lee
74ccf6cbdc nir: add option to use compact view indices
In panvk we pass absolute view indices to the hardware, so we need to do
the conversion from compacted to absolute at some point. Emitting
absolute indices from nir_lower_multiview initially looks like the
simplest option, but nir_lower_io_to_temporaries will emit a write for
every element of array varyings. This results in unnecessary writes to
disabled views.

Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704>
2024-12-09 20:31:49 +00:00
Benjamin Lee
becb014d27 nir: treat per-view outputs as arrayed IO
This is needed for implementing multiview in panvk, where the address
calculation for multiview outputs is not well-represented by lowering to
nir_intrinsic_store_output with a single offset.

The case where a variable is both per-view and per-{vertex,primitive} is
now unsupported. This would come up with drivers implementing
NV_mesh_shader or using nir_lower_multiview on geometry, tessellation,
or mesh shaders. No drivers currently do either of these. There was some
code that attempted to handle the nested per-view case by unwrapping
per-view/arrayed types twice, but it's unclear to what extent this
actually worked.

ANV and Turnip both rely on per-view outputs being assigned a unique
driver location for each view, so I've added on option to configure that
behavior rather than removing it.

Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704>
2024-12-09 20:31:49 +00:00
Paulo Zanoni
0dc2a5808e brw: don't forget the base when emitting SHADER_OPCODE_MOV_RELOC_IMM
The last argument seems to be used as brw_shader_reloc::delta (from
brw_add_reloc), and we're unconditionally setting it to 0 here, while
the other place where we handle nir_intrinsic_load_reloc_const_intel
seems to be setting the base appropriately.

I found this by inspection while debugging a bug related to this code,
so I'm not aware of any workloads that get improved by this patch.

Related patches:
 - ecbec25e84 ("intel/nir: add reloc delta to load_reloc_const_intel intrinsic")
 - 99047451c9 ("intel/fs: add plumbing for embedded samplers")

Fixes: ecbec25e84 ("intel/nir: add reloc delta to load_reloc_const_intel intrinsic")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32531>
2024-12-09 15:45:49 +00:00
Dylan Baker
33a1acb0da clc: Tell clang to track imported dependencies
Clang is capable of tacking what headers it imports, as long as we set
it up to do that. While that isn't important for rusticl, it would be
useful for the various `_clc` tools, as they can then tell Ninja which
headers they read to make rebuilds more reliable.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32505>
2024-12-06 13:48:26 -05:00
Ian Romanick
0754a18621 brw/copy: Allow copy prop into src1 of broadcast
This is the selector, and it must always be a uniform UD, so there's no
reason to not propagate into it.

No shader-db change on any Intel platform.

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 220507131 -> 220507127 (-0.00%)
Cycle count: 31607052398 -> 31607053364 (+0.00%); split: -0.00%, +0.00%

Totals from 5 (0.00% of 702410) affected shaders:
Instrs: 995 -> 991 (-0.40%)
Cycle count: 86392 -> 87358 (+1.12%); split: -0.07%, +1.19%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32097>
2024-12-05 00:15:27 +00:00
Ian Romanick
662339a2ff brw/build: Use SIMD8 temporaries in emit_uniformize
The fossil-db results are very different from v1. This is now mostly
helpful on older platforms.

v2: When optimizing BROADCAST or FIND_LIVE_CHANNEL to a simple MOV,
adjust the exec_size to match the size allocated for the destination
register. Fixes EU validation failures in some piglit OpenCL tests
(e.g., atomic_add-global-return.cl).

v3: Use component_size() in emit_uniformize and BROADCAST to properly
account for UQ vs UD destination. This doesn't matter for
emit_uniformize because the type is always UD, but it is technically
more correct.

v4: Update trace checksums. Now amly expects the same checksum as
several other platforms.

v5: Use xbld.dispatch_width() in the builder for when scalar_group()
eventually becomes SIMD1. Suggested by Lionel.

shader-db:

Lunar Lake, Meteor Lake, DG2, and Tiger Lake had similar results. (Lunar Lake shown)
total instructions in shared programs: 18091701 -> 18091586 (<.01%)
instructions in affected programs: 29616 -> 29501 (-0.39%)
helped: 28 / HURT: 18

total cycles in shared programs: 919250494 -> 919123828 (-0.01%)
cycles in affected programs: 12201102 -> 12074436 (-1.04%)
helped: 124 / HURT: 108

LOST:   0
GAINED: 1

Ice Lake and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 20480808 -> 20480624 (<.01%)
instructions in affected programs: 58465 -> 58281 (-0.31%)
helped: 61 / HURT: 20

total cycles in shared programs: 874860168 -> 874960312 (0.01%)
cycles in affected programs: 18240986 -> 18341130 (0.55%)
helped: 113 / HURT: 158

total spills in shared programs: 4557 -> 4555 (-0.04%)
spills in affected programs: 93 -> 91 (-2.15%)
helped: 1 / HURT: 0

total fills in shared programs: 5247 -> 5243 (-0.08%)
fills in affected programs: 224 -> 220 (-1.79%)
helped: 1 / HURT: 0

fossil-db:

Lunar Lake
Totals:
Instrs: 220486064 -> 220486959 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 14102592 -> 14102624 (+0.00%)
Cycle count: 31602733838 -> 31604733270 (+0.01%); split: -0.01%, +0.02%
Max live registers: 65371025 -> 65355084 (-0.02%)

Totals from 12130 (1.73% of 702392) affected shaders:
Instrs: 5162700 -> 5163595 (+0.02%); split: -0.06%, +0.08%
Subgroup size: 388128 -> 388160 (+0.01%)
Cycle count: 751721956 -> 753721388 (+0.27%); split: -0.54%, +0.81%
Max live registers: 1538550 -> 1522609 (-1.04%)

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 241601142 -> 241599114 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 9631168 -> 9631216 (+0.00%)
Cycle count: 25101781573 -> 25097909570 (-0.02%); split: -0.03%, +0.01%
Max live registers: 41540611 -> 41514296 (-0.06%)
Max dispatch width: 6993456 -> 7000928 (+0.11%); split: +0.15%, -0.05%

Totals from 16852 (2.11% of 796880) affected shaders:
Instrs: 6303937 -> 6301909 (-0.03%); split: -0.11%, +0.07%
Subgroup size: 323592 -> 323640 (+0.01%)
Cycle count: 625455880 -> 621583877 (-0.62%); split: -1.20%, +0.58%
Max live registers: 1072491 -> 1046176 (-2.45%)
Max dispatch width: 76672 -> 84144 (+9.75%); split: +14.04%, -4.30%

Tiger Lake
Totals:
Instrs: 235190395 -> 235193286 (+0.00%); split: -0.00%, +0.00%
Cycle count: 23130855720 -> 23128936334 (-0.01%); split: -0.02%, +0.01%
Max live registers: 41644106 -> 41620052 (-0.06%)
Max dispatch width: 6959160 -> 6981512 (+0.32%); split: +0.34%, -0.02%

Totals from 15102 (1.90% of 793371) affected shaders:
Instrs: 5771042 -> 5773933 (+0.05%); split: -0.06%, +0.11%
Cycle count: 371062226 -> 369142840 (-0.52%); split: -1.04%, +0.52%
Max live registers: 989858 -> 965804 (-2.43%)
Max dispatch width: 61344 -> 83696 (+36.44%); split: +38.42%, -1.98%

Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 236063150 -> 236063242 (+0.00%); split: -0.00%, +0.00%
Cycle count: 24516187174 -> 24516027518 (-0.00%); split: -0.00%, +0.00%
Spill count: 567071 -> 567049 (-0.00%)
Fill count: 701323 -> 701273 (-0.01%)
Max live registers: 41914047 -> 41913281 (-0.00%)
Max dispatch width: 7042608 -> 7042736 (+0.00%); split: +0.00%, -0.00%

Totals from 3904 (0.49% of 798473) affected shaders:
Instrs: 2809690 -> 2809782 (+0.00%); split: -0.02%, +0.03%
Cycle count: 182114259 -> 181954603 (-0.09%); split: -0.34%, +0.25%
Spill count: 1696 -> 1674 (-1.30%)
Fill count: 2523 -> 2473 (-1.98%)
Max live registers: 341695 -> 340929 (-0.22%)
Max dispatch width: 32752 -> 32880 (+0.39%); split: +0.44%, -0.05%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32097>
2024-12-05 00:15:27 +00:00
Ian Romanick
d2b266187d brw: Use resize_sources several more places
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32097>
2024-12-05 00:15:27 +00:00
Ian Romanick
12d1886b87 brw/lower: Don't "fix" regioning of broadcast
The next two commits modify the destination regioning in a way that,
which still correct, trigger assertion failures if we try to fix the
regioning here.

Broadcast gets lowered in brw_eu_emit. For the purposes of region
restrictions, let's assume that the final code emission will do the
right thing. Doing a bunch of shuffling here is only going to make a
mess of things.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32097>
2024-12-05 00:15:27 +00:00
Caio Oliveira
cbc45ac99e intel/brw: Enable EU validation and compaction tests for PTL
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32195>
2024-12-04 23:03:11 +00:00