Taken from drm-misc-next-fixes:
commit 959314c438caf1b62d787f02d54a193efda38880
Author: Mohamed Ahmed <mohamedahmedegypt2001@gmail.com>
Date: Thu May 9 23:43:52 2024 +0300
drm/nouveau: use tile_mode and pte_kind for VM_BIND bo allocations
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24795>
(cherry picked from commit 03c4a46fe5)
For dma-buf, if the import and finish occur back-2-back for the same
dma-buf, zombie vma cleanup will unexpectedly close the re-imported
dma-buf gem handle. This change fixes it by trying to resurrect from
zombie vmas on the dma-buf import path.
Fixes: 63904240f2 ("tu: Re-enable bufferDeviceAddressCaptureReplay")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29173>
(cherry picked from commit a1392394ba)
Indeed, the object returned by LLVMCreatePassBuilderOptions()
was not freed.
For instance, this issue is triggered with "piglit/bin/cl-api-build-program":
Direct leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7f6b15abdf57 in operator new(unsigned long) (/usr/lib64/libasan.so.6+0xb2f57)
#1 0x7f6afff6529e in LLVMCreatePassBuilderOptions llvm-18.1.5/lib/Passes/PassBuilderBindings.cpp:83
#2 0x7f6b1186ee41 in optimize ../src/gallium/frontends/clover/llvm/invocation.cpp:521
#3 0x7f6b1186ee41 in clover::llvm::link_program(std::vector<clover::binary, std::allocator<clover::binary> > const&, clover::device const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&) ../src/gallium/frontends/clover/llvm/invocation.cpp:554
#4 0x7f6b1150ce67 in link_program ../src/gallium/frontends/clover/core/compiler.hpp:78
#5 0x7f6b1150ce67 in clover::program::link(clover::ref_vector<clover::device> const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, clover::ref_vector<clover::program> const&) ../src/gallium/frontends/clover/core/program.cpp:78
#6 0x7f6b11401a2b in clBuildProgram ../src/gallium/frontends/clover/api/program.cpp:283
Fixes: 2d4fe5f229 ("clover/llvm: move to modern pass manager.")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29164>
(cherry picked from commit df39994d51)
Commit 7d9ea77b45 ("glx: add automatic zink fallback loading between hw and sw drivers")
added an automatic zink fallback even when the zink gallium is not
enabled at build time.
It leads to unexpected error log while loading drisw driver and
zink is not installed on the rootfs:
MESA-LOADER: failed to open zink: /usr/lib/dri/zink_dri.so
Fixes: 7d9ea77b45 ("glx: add automatic zink fallback loading between hw and sw drivers")
Signed-off-by: Romain Naour <romain.naour@smile.fr>
Reviewed-by: Antoine Coutant <antoine.coutant@smile.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27478>
(cherry picked from commit 02ab51a61e)
commit 1887368df4 ("glx/sw: check for modifier support in the kopper path")
added dri3_priv.h header and dri3_check_multibuffer() function in drisw that
can be build without dri3.
Commit 4477139ec2 added a guard around dri3_check_multibuffer()
function but not around dri3_priv.h header.
Add HAVE_DRI3 guard around dri3_priv.h header.
Fixes: 1887368df4 ("glx/sw: check for modifier support in the kopper path")
v2: Remove the guard around dri3_check_multibuffer() function.
Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Antoine Coutant <antoine.coutant@smile.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27478>
(cherry picked from commit 3163b65ba7)
radv_serialized_shader_arena_block is not tightly packed and using an
initializer list leaves the gaps uninitialized.
cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28961>
(cherry picked from commit 406dda70e7)
We need them for the case where explicit sample locations are not
enabled. While we're at it, fix the case where rasterization_samples=0.
This can happen when rasterizer discard is enabled. This fixes MSAA
resolves with NVK+Zink. In particular, it fixes MSAA for the Unigine
Heaven and Valley benchmark.
This also fixes all of the spec@arb_texture_float@multisample-formats
piglit tests.
Fixes: 41d094c2cc ("nvk: Support dynamic state for enabling sample locations")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10786
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29147>
(cherry picked from commit a160c2a14e)
this otherwise leads to a mismatch where some types of screen may have
the mutex initialized while others don't, in which case dri_release_screen()
will attempt to destroy an uninitialized mutex
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29021>
(cherry picked from commit bc15c95c7a)
the caller (driCreateNewScreen3) will always call dri_destroy_screen()
when these functions return failure, so releasing the screen
is always wrong
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29021>
(cherry picked from commit a1225e81c9)
We need to add the plane index to compute the address from which to
load the descriptor (anv_sampled_image_descriptor in this case).
This was likely broken before we added direct descriptor support so
that gets a stable backport.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11125
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29111>
(cherry picked from commit 665cad6408)
Using the same buffer without a barrier actually can lead to data races as
drivers might not properly synchronize the content. Using the stream
uploader is a neat fix which prevents us from having to use a barrier but
still keep high throughput when launching kernels back-to-back.
Fixes: 5ff33f9905 ("rusticl: use real buffer for cb0 for drivers prefering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27666>
(cherry picked from commit 8da8c6c2d8)
Allocations targeting a pan_kmod_dev can happen concurrently, so we
need the pan_kmod_dev allocator to be thread-safe.
ralloc() is not thread-safe, and we don't really need a hierarchical
allocator in this context anyway, so let's just switch to calloc/free
instead.
Fixes: d95ec56f8c ("panfrost: Abstract kernel driver operations")
Reported-by: Eric Smith <eric.smith@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Eric Smith <eric.smith@collabora.com>
Reviewed-by: Eric Smith <eric.smith@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28926>
(cherry picked from commit 4c74d14730)
On pre-Valhall HW, the fragment shader metadata was part of the RSD
(renderer state descriptor), which was emitted at draw time, but
Valhall introduces a shader program descriptor containing only the
shader information, and this one is emitted at shader preparation
time.
If we don't add the FS state BO to batch, we might end up with a batch
being executed after the shader object has been destroyed, leading to
page faults when the GPU tries to access the shader program descriptor.
We make the panfrost_batch_add_bo() unconditional since it gracefully
handles the NULL case (which will happen on v7-).
Fixes: 087b63cb07 ("panfrost: Allow uploading fragment SPDs")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28926>
(cherry picked from commit 2cc317763c)
Currently ffmpeg has a bug in VAAPI AV1 decode that in some cases
it submits the same slice data buffer as many times as there is tiles.
However, in other cases it behaves correctly and all slice data buffers
contain different parts of bitstream to decode which this change breaks.
Now that the va frontend is passing correct offsets, this fixes decoding
AV1-TEST-VECTORS/av1-1-b8-22-svc-L1T2 with ffmpeg.
This reverts commit e6701f7231.
Cc: mesa-stable
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28960>
(cherry picked from commit 88dfe04b08)
The slice parameter data offset refers to offset in the submitted data buffer.
When multiple slice data buffers are submitted, the offsets of all slices needs
to be adjusted to be based from the start of the first data buffer.
Cc: mesa-stable
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28960>
(cherry picked from commit 6746d4df6e)
It's legal in SPIRV for functions to not have names, we have to take this
into account when calling into strcmp here.
Fixes: 2aa9eb497d ("nir: Add a helper for finding a function by name")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29063>
(cherry picked from commit 569c2fcf95)
D16 rounds towards zero for fp32 -> fp16, but for fixed point it rounds to
nearest even in fp16. MIMG without D16 also rounds to nearest even, but in fp32.
This means D16 and f2f16_rtz(tex@32) can produce different results.
Sadly this also means we can never use d16 if fp16 rounding isn't undefined.
Cc: mesa-stable
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28730>
(cherry picked from commit 3a35522c8a)
Fixes fs-uint-to-float-of-extract-int8.shader_test and
fs-uint-to-float-of-extract-int16.shader_test added by piglit!883.
No shader-db or fossil-db changes on any Intel platform.
v2: Expand the comment explaining the potential problem. Suggested by
Caio.
Fixes: 29ce110be6 ("i965/fs: Remove extract virtual opcodes.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27891>
(cherry picked from commit bf5d82654a)
When a job is submitted to the flush_queue the resource dt_idx is reset,
and if a readback is requested then we have to make sure that the
corresponding kopper_preset has finished before we can acquire the image
for readback, so wait for the according fence in this case.
This fixes the validation error UNASSIGNED-Threading-MultipleThreads-Write
triggered by piglit "read-front" lavapipe.
Fixes: 8ade5588e3
zink: add kopper api
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28127>
(cherry picked from commit 811ed62865)
This seems to be a simple copy-paste mistake. It makes sense to or-assign
surface offsets because we clear the actual offset part with a mask first,
but sampler offsets should be just assigned instead.
Fixes: 7c76125d ("anv: use 2 different buffers for surfaces/samplers in descriptor sets")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10790
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29019>
(cherry picked from commit 39c4de7e42)
Fixes: dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.*,
one of them, its quite finiky, one may say random
Signed-off-by: Yusuf Khan <yusisamerican@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28618>
(cherry picked from commit 482d9fcbf3)