Commit graph

52660 commits

Author SHA1 Message Date
Marek Olšák
1f5a7567e8 r600g: convert the remnants of VGT state into immediate register writes/atoms v4
v2: Group vgt register together to avoid lockup
v3: Split multi primitive register and index bias register
v4: Bump R600_NUM_ATOMS

Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:45 +02:00
Marek Olšák
150decffb4 r600g: emit the primitive type and associated regs only if the type is changed
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:45 +02:00
Marek Olšák
c56dca909a r600g: add clip_misc_state for clip registers emitted in draw_vbo
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:45 +02:00
Marek Olšák
51d839edc8 r600g: fix computing how much space is needed for a draw command
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:45 +02:00
Marek Olšák
8faf3bcf07 r600g: fix the number of CS dwords of cb_misc_state
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:45 +02:00
Marek Olšák
2b8d39bbfc r600g: atomize clip state
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
de89fe1e5d r600g: atomize blend color
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
605fd0c14a r600g: atomize viewport state
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
63bf0f905a r600g: atomize stencil ref state
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
fd19aa4e12 r600g: remove unused state ID definitions
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
c383a3cfb2 r600g: initialize the first CS just like any other CS
by reusing the CS initialization in r600_context_flush.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
263045afbc r600g: add support for geometry shader samplers and constant buffers
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
f2eac1423a r600g: put sampler states and views into an array indexed by shader type
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
3fe78594b1 r600g: do fine-grained sampler state updates
Update only those sampler states which are changed in a shader stage,
instead of always updating all sampler states in the shader stage.
That requires keeping a bitmask of those states which are enabled, and those
states which are dirty at a given point (subset of enabled states).

This is similar to how sampler views, constant buffers, and vertex buffers
are handled.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
6c86124157 r600g: consolidate set_viewport_state functions
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
48de30e760 r600g: consolidate set_sampler_views functions
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
1bce17ee01 r600g: put constant buffer state into an array indexed by shader type
to easily and robustly handle multiple shader stages

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
3bffd8a5eb r600g: cleanup state function names
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
f96df32d62 r600g: consolidate initialization of common state functions
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Marek Olšák
fd2e34d557 r600g: simplify flushing
Based on the patch called "simplify and fix flushing and synchronization"
by Jerome Glisse.

Rebased, removed unneded code, simplified more and cleaned up.

Also, SH_ACTION_ENA is not set when changing shaders (hw doesn't seem
to need it). It's only used to flush constant buffers.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-09-13 20:18:44 +02:00
Tom Stellard
6a5a4d59ce radeon/llvm: Fix lowering of vbuild
Some of the old AMDIL code was hard-coding subreg indices when creating
the VBUILD node, which was making it difficult to match the
vector_insert patterns.
2012-09-13 10:38:02 -04:00
Tom Stellard
70a50685a8 radeon/llvm: Support fmul on SI 2012-09-13 10:38:02 -04:00
Kenneth Graunke
28f4be9eb9 i965: Fix out-of-order sampler unit usage in ARB fragment programs.
ARB fragment programs use texture unit numbers directly, unlike GLSL
which has an extra indirection.  If a fragment program only uses one
texture assigned to GL_TEXTURE1, SamplersUsed will only contain a single
bit, which would make us only upload a single surface/sampler state
entry.  However, it needs to be the second entry.

Using _mesa_fls() instead of _mesa_bitcount() solves this.  For ARB
programs, this makes num_samplers the ID of the highest texture unit
used.  Since GLSL uses consecutive integers assigned by the linker,
_mesa_fls() should give the same result as _mesa_bitcount()..

Fixes a regression since 85e8e9e000,
which caused GPU hangs in ETQW (and probably others), as well as
breaking piglit test fp-fragment-position.

v2: Add a comment, as suggested by Matt.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54098
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54179
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: meng <mengmeng.meng@intel.com>
2012-09-12 22:13:05 -07:00
Kenneth Graunke
0fc163408e mesa: Add a _mesa_fls() function to find the last bit set in a word.
ffs() finds the least significant bit set; _mesa_fls() finds the /most/
significant bit.

v2: Make it an inline function in imports.h, per Brian's suggestion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-09-12 22:13:05 -07:00
Paul Berry
1a5d4f7cb2 i965/blorp: Fix offsets and width/height for stencil blits.
Fixes piglit test "framebuffer-blit-levels draw stencil".

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
5fd67fac14 i965/blorp: Reduce alignment restrictions for stencil blits.
Previously, we aligned all stencil blit operations to multiples of the
size of a tile, since stencil buffers use W-tiling, and blorp has to
approximate this by configuring the 3D pipeline for Y-tiling and
swizzling coordinates.

However, this was unnecessarily conservative; it turns out that the
differences between W-tiling and Y-tiling are confined to 32-byte
sub-tiles within the 4k tiling pattern; the layout of these 32-byte
sub-tiles within the larger 4k tile is the same (8 sub-tiles across by
16 sub-tiles down, in column-major order).  Therefore we only need to
align stencil blit operations to multiples of the sub-tile size.

Note: although the performance improvement of this change is probably
quite small, the fact that W-tiling and Y-tiling formats only differ
within 32-byte sub-tiles will be essential in a future patch to ensure
that stencil blits work correctly between parts of the miptree other
than level/layer 0.  Making this change provides handy documentation
(and validation) of this fact.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
1a75063d5f i965/blorp: don't reduce stencil alignment restrictions when multisampling.
When blitting to a stencil buffer, we need to align the rectangle we
send down the rendering pipeline, to account for the fact that the
stencil buffer uses a W-tiled layout, but we are configuring its
surface state as Y-tiled.

Previously, when the stencil buffer was multisampled, we assumed that
we could reduce the amount of alignment that was necessary, since each
pixel occupies a block of 2x2 or 4x2 samples in the stencil buffer.
That would have been correct if the coordinates we were adjusting were
measured in pixels.  However, the conversion from pixel coordinates to
coordinates within the interleaved buffer has already been done;
therefore the full alignment restriction applies.

Note: the reason this mistake wasn't previously uncovered by piglit
tests is because it is being masked by another mistake: the blorp
engine is using overly conservative alignment restrictions when doing
stencil blits.  The overly conservative alignment restrictions will be
removed in the patch that follows.  Doing this fix now will prevent
the subsequent patch from introducing regressions.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
b760c9913d intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
This patch modifies intel_region_get_aligned_offset() to make the
appropriate calculation when the blorp engine sets up a W-tiled
stencil buffer using a Y-tiled SURFACE_STATE.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
50dec7fc2d intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
When the blorp engine is performing a blit from one stencil buffer to
another, it sets up the surface state for these buffers as Y-tiled, so
it needs to be able to force intel_region_get_tile_masks() to return
the appropriate masks for a Y-tiled region.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
f04f219906 i965/blorp: Account for offsets when emitting SURFACE_STATE.
Fixes piglit tests "framebuffer-blit-levels {read,draw} depth".

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
3123f06215 i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().
Previously, when performing a blit using the blorp engine, we failed
to account for the level and layer of the source and destination.  As
a result, all blits would occur between miplevel 0 and layer 0 of the
corresponding textures, regardless of which level/layer was bound to
the framebuffer.

This patch passes the correct level and layer through
brw_blorp_miptrees() into the brw_blorp_blit_params data structure.

Further patches in the series will adapt
gen{6,7}_blorp_emit_surface_state to make use of these parameters.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
bc6cafa045 i965/blorp: Don't create a dummy renderbuffer just to fetch image offsets.
This is unnecessary--the image offsets can be read directly out of the
miptree using intel_miptree_get_image_offset.
2012-09-12 14:44:12 -07:00
Paul Berry
c130ce7b2b i965/blorp: store x and y offsets in brw_blorp_mip_info.
Currently, gen{6,7}_blorp_emit_surface_state assumes that the src and
dst surfaces are mapped to miplevel 0 and layer 0 (thus no surface
offset is required).  This is a bug, since the user might try to blit
to and from levels/layers other than 0.

To fix this bug, it will not be sufficient to have
gen6_{6,7}_blorp_emit_surface_state look up the surface offset at the
time they set up the surface state, since these offsets will need to
be tweaked when blitting stencil buffers (due to the fact that stencil
buffer blits have to swizzle between W and Y tiling formats).

So, to pave the way for the bug fix, this patch causes the x and y
offsets to be computed during blit setup and stored in
brw_blorp_mip_info.

As a result of this change, brw_blorp_mip_info doesn't need to store
the level and layer anymore.

For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
09b0fa8499 i965/blorp: store surface width/height in brw_blorp_mip_info.
Previously, gen{6,7}_blorp_emit_surface_state would look up the width
and height of the surface at the time they set up the surface state,
and then tweak it if necessary (it's necessary when a W-tiled surface
is being mapped as Y-tiled).  With this patch, we look up the width
and height when setting up the blit, and store them in
brw_blorp_mip_info.  This allows us to do the necessary tweak in the
brw_blorp_blit_params constructor (where it makes more sense).  It
also reduces the need to keep track of level and layer in
brw_blorp_mip_info, so that a future patch can eliminate them
entirely.

For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
e14b1288ef i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.
This makes it more convenient for blorp functions to get access to
Intel-specific data inside the renderbuffer objects.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
32c7b2769c i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.
Also add a clarifying comment for why the width/height doesn't need
adjustment for Gen7.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Paul Berry
bde833c9d0 i965/gen6+: Adjust stencil buffer size after computing miptree layout.
Since Gen6+ stencil buffers use W-tiling (a tiling arrangement which
drm and the kernel are not aware of) we need to round up the width and
height of a stencil buffer to multiples of the W-tile size (64x64)
before allocating a stencil buffer.  Previously, we rounded up the
size of the base miplevel, and then computed the miptree layout based
on the rounded up size.  This was incorrect, because it meant that the
total size of the miptree would not be properly W-tile aligned, and
therefore we would not always allocate enough pages.

(Note: even though the GL API doesn't allow creation of mipmapped
stencil textures, it does allow mipmapping of a combined depth/stencil
texture, and on Gen6+, a combined depth/stencil texture is internally
implemented as a pair of separate depth and stencil buffers.)

For example, on Sandy Bridge, when allocating a mipmapped stencil
texture of size 128x128, we would first round up to the nearest
multiple of 64x64 (causing no change to the size), and then compute
the miptree layout (whose size worked out to 128x196).  Then we would
request an allocation of 128*196 bytes (6.125 pages), causing 7 pages
to be allocated to the texture.  However, the texture needs 8 pages,
since each W-tile occupies a page, and it takes 2 W-tiles to cover a
width of 128 and 4 W-tiles to cover a height of 196.

This patch changes the order of operations so that the miptree layout
is computed first and then the total size of the miptree is rounded up
to be W-tile aligned.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:12 -07:00
Matt Turner
af6aeae4e1 build: Don't list glproto and dri2proto in pkg-config file
No files provided by glproto or dri2proto are needed for building
something with Mesa.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=342393
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
2012-09-12 11:26:28 -07:00
Michel Dänzer
7443e4e697 radeonsi: Properly handle NULL sampler views.
Fixes piglit shaders/glsl-fs-uniform-sampler-array and many other similar
tests.

In fact, I just completed a piglit quick-driver.tests run without any GPU
lockups or even VM protection faults. Yay!

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-09-12 15:53:51 +02:00
Michel Dänzer
d67d8e2471 radeonsi: Fix calculation of number of records in buffer resource.
The value was too small by 1 in some cases (non-first of several vertex
elements interleaved in a single buffer).

Fixes intermittent incorrect geometry in many apps, e.g. piglit
spec/EXT_texture_snorm/fbo-generatemipmap-formats.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2012-09-12 13:23:09 +02:00
Imre Deak
9f30cbe9ee mesa: glGet: fix API check for EGL_image_external enums
These enums are valid only in ES1 and ES2. So far they were marked valid
incorrectly, depending on the previous API mask in the enum list.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-09-11 17:38:21 -06:00
Imre Deak
ae310e37fb mesa: glGet: fix indentation of print_table_stats
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-09-11 17:38:21 -06:00
Imre Deak
97a693d1fa mesa: glGet: fix indentation of find_value
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-09-11 17:38:21 -06:00
Imre Deak
746e82fff4 mesa: glGet: fix indentation of _mesa_init_get_hash
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-09-11 17:38:21 -06:00
Brian Paul
35c75f6777 mesa: fix proxy texture error handling in glTexStorage()
This is basically a follow-on to 1f5b1f9846.
Basically, generate GL errors for ordinary invalid parameters for proxy
targets the same as for non-proxy targets.  Only texture size and OOM
errors should be handled specially for proxies.

Note: This is a candidate for the stable branches.
2012-09-11 17:38:21 -06:00
Brian Paul
d17440dcaa mesa: make _mesa_get_proxy_target() non-static
Needed for the next patch.

Note: This is a candidate for the stable branches.
2012-09-11 17:38:21 -06:00
Brian Paul
2e4fc54977 mesa: do internal format error checking for glTexStorage()
Turns out we weren't doing any format checking before.  Now check
the internal format and, in particular, make sure that unsized internal
formats aren't accepted.

Note: This is a candidate for the stable branches.
2012-09-11 17:38:21 -06:00
Paul Berry
5d5f0f3491 mesa/msaa: Allow X and Y flips in multisampled blits.
From the GL 4.3 spec, section 18.3.1 "Blitting Pixel Rectangles":

    If SAMPLE_BUFFERS for either the read framebuffer or draw
    framebuffer is greater than zero, no copy is performed and an
    INVALID_OPERATION error is generated if the dimensions of the
    source and destination rectangles provided to BlitFramebuffer are
    not identical, or if the formats of the read and draw framebuffers
    are not identical.

It is not clear from the spec whether "dimensions" should mean both
sign and magnitude, or just magnitude.

Previously, Mesa interpreted "dimensions" as meaning both sign and
magnitude, so any multisampled blit that attempted to flip the image
in the X and/or Y direction would fail.

However, Y flips are likely to be commonplace in OpenGL applications
that have been ported from DirectX applications, as a result of the
fact that DirectX and OpenGL differ in their orientation of the Y
axis.  Furthermore, at least one commercial driver (nVidia) permits Y
filps, and L4D2 relies on them being permitted.  So it seems prudent
for Mesa to permit them.

This patch changes Mesa to allow both X and Y flips, since there is no
language in the spec to indicate that X and Y flips should be treated
differently.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2012-09-11 15:50:55 -07:00
Tom Stellard
843ac06ad2 radeon/llvm: Fix operand order of V_CNDMASK in custom inserter
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2012-09-11 14:53:48 -04:00
Tom Stellard
d399ce7615 radeon/llvm: Assert if we try to encode an unknown register
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2012-09-11 14:53:48 -04:00