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r600g: put constant buffer state into an array indexed by shader type
to easily and robustly handle multiple shader stages Reviewed-by: Jerome Glisse <jglisse@redhat.com>
This commit is contained in:
parent
3bffd8a5eb
commit
1bce17ee01
6 changed files with 32 additions and 39 deletions
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@ -2057,14 +2057,14 @@ static void evergreen_emit_constant_buffers(struct r600_context *rctx,
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static void evergreen_emit_vs_constant_buffers(struct r600_context *rctx, struct r600_atom *atom)
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{
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evergreen_emit_constant_buffers(rctx, &rctx->vs_constbuf_state, 176,
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evergreen_emit_constant_buffers(rctx, &rctx->constbuf_state[PIPE_SHADER_VERTEX], 176,
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R_028180_ALU_CONST_BUFFER_SIZE_VS_0,
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R_028980_ALU_CONST_CACHE_VS_0);
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}
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static void evergreen_emit_ps_constant_buffers(struct r600_context *rctx, struct r600_atom *atom)
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{
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evergreen_emit_constant_buffers(rctx, &rctx->ps_constbuf_state, 0,
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evergreen_emit_constant_buffers(rctx, &rctx->constbuf_state[PIPE_SHADER_FRAGMENT], 0,
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R_028140_ALU_CONST_BUFFER_SIZE_PS_0,
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R_028940_ALU_CONST_CACHE_PS_0);
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}
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@ -2179,8 +2179,8 @@ void evergreen_init_state_functions(struct r600_context *rctx)
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*/
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/* shader const */
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r600_init_atom(rctx, &rctx->vs_constbuf_state.atom, id++, evergreen_emit_vs_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->ps_constbuf_state.atom, id++, evergreen_emit_ps_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_VERTEX].atom, id++, evergreen_emit_vs_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_FRAGMENT].atom, id++, evergreen_emit_ps_constant_buffers, 0);
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/* shader program */
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r600_init_atom(rctx, &rctx->cs_shader_state.atom, id++, evergreen_emit_cs_shader, 0);
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/* sampler */
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@ -65,21 +65,25 @@ static struct pipe_transfer *r600_get_transfer(struct pipe_context *ctx,
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}
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static void r600_set_constants_dirty_if_bound(struct r600_context *rctx,
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struct r600_constbuf_state *state,
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struct r600_resource *rbuffer)
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{
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bool found = false;
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uint32_t mask = state->enabled_mask;
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unsigned shader;
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while (mask) {
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unsigned i = u_bit_scan(&mask);
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if (state->cb[i].buffer == &rbuffer->b.b) {
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found = true;
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state->dirty_mask |= 1 << i;
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for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
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struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
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bool found = false;
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uint32_t mask = state->enabled_mask;
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while (mask) {
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unsigned i = u_bit_scan(&mask);
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if (state->cb[i].buffer == &rbuffer->b.b) {
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found = true;
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state->dirty_mask |= 1 << i;
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}
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}
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if (found) {
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r600_constant_buffers_dirty(rctx, state);
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}
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}
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if (found) {
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r600_constant_buffers_dirty(rctx, state);
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}
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}
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@ -126,8 +130,7 @@ static void *r600_buffer_transfer_map(struct pipe_context *pipe,
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}
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}
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/* Constant buffers. */
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r600_set_constants_dirty_if_bound(rctx, &rctx->vs_constbuf_state, rbuffer);
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r600_set_constants_dirty_if_bound(rctx, &rctx->ps_constbuf_state, rbuffer);
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r600_set_constants_dirty_if_bound(rctx, rbuffer);
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}
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}
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#if 0 /* this is broken (see Bug 53130) */
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@ -989,6 +989,7 @@ void r600_context_flush(struct r600_context *ctx, unsigned flags)
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bool timer_queries_suspended = false;
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bool nontimer_queries_suspended = false;
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bool streamout_suspended = false;
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unsigned shader;
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if (cs->cdw == ctx->start_cs_cmd.atom.num_dw)
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return;
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@ -1053,10 +1054,11 @@ void r600_context_flush(struct r600_context *ctx, unsigned flags)
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ctx->vertex_buffer_state.dirty_mask = ctx->vertex_buffer_state.enabled_mask;
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r600_vertex_buffers_dirty(ctx);
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ctx->vs_constbuf_state.dirty_mask = ctx->vs_constbuf_state.enabled_mask;
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ctx->ps_constbuf_state.dirty_mask = ctx->ps_constbuf_state.enabled_mask;
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r600_constant_buffers_dirty(ctx, &ctx->vs_constbuf_state);
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r600_constant_buffers_dirty(ctx, &ctx->ps_constbuf_state);
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for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
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struct r600_constbuf_state *state = &ctx->constbuf_state[shader];
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state->dirty_mask = state->enabled_mask;
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r600_constant_buffers_dirty(ctx, state);
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}
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ctx->vs_samplers.views.dirty_mask = ctx->vs_samplers.views.enabled_mask;
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ctx->ps_samplers.views.dirty_mask = ctx->ps_samplers.views.enabled_mask;
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@ -372,8 +372,7 @@ struct r600_context {
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struct r600_vertexbuf_state vertex_buffer_state;
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/** Vertex buffers for compute shaders */
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struct r600_vertexbuf_state cs_vertex_buffer_state;
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struct r600_constbuf_state vs_constbuf_state;
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struct r600_constbuf_state ps_constbuf_state;
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struct r600_constbuf_state constbuf_state[PIPE_SHADER_TYPES];
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struct r600_textures_info vs_samplers;
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struct r600_textures_info ps_samplers;
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struct r600_seamless_cube_map seamless_cube_map;
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@ -1909,14 +1909,14 @@ static void r600_emit_constant_buffers(struct r600_context *rctx,
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static void r600_emit_vs_constant_buffers(struct r600_context *rctx, struct r600_atom *atom)
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{
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r600_emit_constant_buffers(rctx, &rctx->vs_constbuf_state, 160,
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r600_emit_constant_buffers(rctx, &rctx->constbuf_state[PIPE_SHADER_VERTEX], 160,
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R_028180_ALU_CONST_BUFFER_SIZE_VS_0,
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R_028980_ALU_CONST_CACHE_VS_0);
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}
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static void r600_emit_ps_constant_buffers(struct r600_context *rctx, struct r600_atom *atom)
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{
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r600_emit_constant_buffers(rctx, &rctx->ps_constbuf_state, 0,
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r600_emit_constant_buffers(rctx, &rctx->constbuf_state[PIPE_SHADER_FRAGMENT], 0,
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R_028140_ALU_CONST_BUFFER_SIZE_PS_0,
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R_028940_ALU_CONST_CACHE_PS_0);
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}
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@ -2054,8 +2054,8 @@ void r600_init_state_functions(struct r600_context *rctx)
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*/
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/* shader const */
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r600_init_atom(rctx, &rctx->vs_constbuf_state.atom, id++, r600_emit_vs_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->ps_constbuf_state.atom, id++, r600_emit_ps_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_VERTEX].atom, id++, r600_emit_vs_constant_buffers, 0);
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r600_init_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_FRAGMENT].atom, id++, r600_emit_ps_constant_buffers, 0);
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/* sampler must be emited before TA_CNTL_AUX otherwise DISABLE_CUBE_WRAP change
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* does not take effect (TA_CNTL_AUX emited by r600_emit_seamless_cube_map)
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@ -864,21 +864,10 @@ static void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint
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struct pipe_constant_buffer *input)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_constbuf_state *state;
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struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
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struct pipe_constant_buffer *cb;
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const uint8_t *ptr;
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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state = &rctx->vs_constbuf_state;
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break;
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case PIPE_SHADER_FRAGMENT:
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state = &rctx->ps_constbuf_state;
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break;
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default:
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return;
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}
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/* Note that the state tracker can unbind constant buffers by
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* passing NULL here.
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*/
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