I think I was thinking of the batch command packet cache when I pasted
this in, but this counter is only used for dumping out streamed state for
INTEL_DEBUG=batch and for putting annotations in our aub files.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5891f98145)
From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":
If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
contain TRUE if an entire level of a three-dimesional texture,
cube map texture, or one-or two-dimensional array texture is
attached. Otherwise, params will contain FALSE.
Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
v2: Don't include "EXT" in the error message, since this query only
makes sensen in context versions that have adopted
glGetFramebufferAttachmentParameteriv().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ec79c05cbf)
Previously we were using the code path for validating
glFramebufferTextureLayer(). But glFramebufferTexture() allows
additional texture types.
Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
v2: Clarify comment above framebuffer_texture().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit af1471dc04)
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the fast depth clear path.
Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth".
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 0831523350)
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the blorp clear path for color buffers.
Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-color".
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c1019670ea)
In order to properly clear layered framebuffers, we need to know how
many layers they have. The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.
This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.
v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value. Fix factor of 6 error in the number of
layers in a cube map array.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 95140740ad)
We need to include the number of LDS bytes allocated by the state tracker.
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1bdb99330a)
Previously, we checked for interstage uniform interface block link
errors in validate_interstage_interface_blocks(), which is only called
on pairs of adjacent shader stages. Therefore, we failed to detect
uniform interface block mismatches between non-adjacent shader stages.
Before the introduction of geometry shaders, this wasn't a problem,
because the only supported shader stages were vertex and fragment
shaders, therefore they were always adjacent. However, now that we
allow a program to contain vertex, geometry, and fragment shaders,
that is no longer the case.
Fixes piglit test "skip-stage-uniform-block-array-size-mismatch".
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
v2: Rename validate_interstage_interface_blocks() to
validate_interstage_inout_blocks() to reflect the fact that it no
longer validates uniform blocks.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v3: Make validate_interstage_inout_blocks() skip uniform blocks.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 544e3129c5)
Previously, when attempting to link a vertex shader and a geometry
shader that use different GLSL versions, we would sometimes generate a
link error due to the implicit declaration of gl_PerVertex being
different between the two GLSL versions.
This patch fixes that problem by only requiring interface block
definitions to match when they are explicitly declared.
Fixes piglit test "shaders/version-mixing vs-gs".
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
v2: In the interface_block_definition constructor, move the assignment
to explicitly_declared after the existing if block.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0f4cacbb53)
From section 7.1 (Built-In Language Variables) of the GLSL 4.10
spec:
Also, if a built-in interface block is redeclared, no member of
the built-in declaration can be redeclared outside the block
redeclaration.
We have been regarding this text as a clarification to the behaviour
established for gl_PerVertex by GLSL 1.50, so we apply it regardless
of GLSL version.
This patch enforces the rule by adding an enum to ir_variable to track
how the variable was declared: implicitly, normally, or in an
interface block.
Fixes piglit tests:
- gs-redeclares-pervertex-out-after-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-global-redeclaration.vert
- gs-redeclares-pervertex-out-after-other-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-other-global-redeclaration.vert
- gs-redeclares-pervertex-out-before-global-redeclaration
- vs-redeclares-pervertex-out-before-global-redeclaration
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
v2: Don't set "how_declared" redundantly in builtin_variables.cpp.
Properly clone "how_declared".
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2bbcf19aca)
Earlier comments suggest this was removed from GL core spec but it is
still there. Enabling makes 'texture_lod_bias_getter' Khronos
conformance tests pass, also removes some errors from Metro Last Light
game which is using this API.
v2: leave NOTE comment (Ian)
Cc: "9.0 9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 7e61b44dcd)
GLX 1.2 servers with no SGIX_fbconfigs exist (some citrix thing),
and we fail glxinfo completely in those cases.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b01a3a9b72)
I've no idea when this broke, but we have some people who wanted it fixed,
so here's my attempt.
reproducer, run readpix with swrast hit f, or run trival tri -sb things are
upside down, after this patch they aren't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62142
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66213
Cc: <mesa-stable@lists.freedesktop.org>"
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a43b49dfb1)
We need to check the drawbuffer's orientation before inverting Y
coordinates. Fixes piglit feedback tests when running with the
-fbo option.
Cc: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 15d8e05e1e)
Commit 70953b5 (i965: Initialize all member variables of
vec4_instruction on construction) inadvertently added a line to the
vec4_instruction constructor setting this->ir to NULL, wiping out the
previously set value. As a result, ever since then, the output of
INTEL_DEBUG=vs and INTEL_DEBUG=gs has been missing IR annotations.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 60b1a118e1)
Global buffers do not have an associate cs_buf handle, so
we can't copy them using r600_copy_buffer()
https://bugs.freedesktop.org/show_bug.cgi?id=64226
Reviewed-by: Marek Ol????k <marek.olsak@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1b9511d7ce)
The spec allows clGetProgramInfo() to return information about either
the devices associated with the program or the devices associated
with the context. If there are no devices associated with the program,
then we return devices associated with the context.
https://bugs.freedesktop.org/show_bug.cgi?id=52171
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a84dd2398f)
v2: Don't go to extra work to avoid extraneous flushes. (Previous
experiments in the kernel have suggested that flushing the pipeline
when it is already empty is extremely cheap).
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7dfb4b2d00)
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit d33d260b90)
The X.Org state tracker is gone, as well as the xvmc/vdpau
r300 and softpipe targets.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit ca9794658e)
Fixes "Missing break in switch" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b570c4229f)
radeon_llvm_compile allocates memory for binary.code, binary.config,
or neither depending on what's being done.
We need to make sure to free that memory after it's no longer needed.
v2: Don't bother checking for null before FREE()
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 01f3622c74)
use memset to initialize to 0's... otherwise code_size and config_size
could be uninitialized when read later in this method.
It's also hard to do NULL checks on uninitialized pointers.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
v2: Fix indentation
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dd73b99420)
After we blit/copy to a dest texture image we need to mark it as
being defined. This fixes broken mipmap generation for quite a
few texture formats. Mipgen involves making texture views and
svga_texture_view_surface() skips texture images that are undefined.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 3969330b47)
The index translation code expects the number of indexes to be
consistent with the primitive type (ex: a multiple of 3 for
PIPE_PRIM_TRIANGLES). If it's not, we can write out of bounds
in the destination buffer.
Fixes failed assertions in the pipebuffer debug code found with
Piglit primitive-restart-draw-mode test.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 79984b9928)
v2:
- Use clGetDeviceIDs to query devices.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17af4dd52b)
Previously, when doing intrastage and interstage interface block
linking, we only checked the interface type; this prevented us from
catching some link errors.
We now check the following additional constraints:
- For intrastage linking, the presence/absence of interface names must
match.
- For shader ins/outs, the interface names themselves must match when
doing intrastage linking (note: it's not clear from the spec whether
this is necessary, but Mesa's implementation currently relies on
it).
- Array vs. nonarray must be consistent, taking into account the
special rules for vertex-geometry linkage.
- Array sizes must be consistent (exception: during intrastage
linking, an unsized array matches a sized array).
Note: validate_interstage_interface_blocks currently handles both
uniforms and in/out variables. As a result, if all three shader types
are present (VS, GS, and FS), and a uniform interface block is
mentioned in the VS and FS but not the GS, it won't be validated. I
plan to address this in later patches.
Fixes the following piglit tests in spec/glsl-1.50/linker:
- interface-blocks-vs-fs-array-size-mismatch
- interface-vs-array-to-fs-unnamed
- interface-vs-unnamed-to-fs-array
- intrastage-interface-unnamed-array
v2: Simplify logic in intrastage_match() for handling array sizes.
Make extra_array_level const. Use an unnamed temporary
interface_block_definition in validate_interstage_interface_blocks()'s
first call to definitions->store().
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit f38ac41ed4)
From the Sandy Bridge PRM, Vol 1 Part 1 7.18.3.4 (Alignment Unit
Size):
j [vertical alignment] = 4 for any render target surface is
multisampled (4x)
From the Ivy Bridge PRM, Vol 4 Part 1 2.12.2.1 (SURFACE_STATE for most
messages), under the "Surface Vertical Alignment" heading:
This field is intended to be set to VALIGN_4 if the surface was
rendered as a depth buffer, for a multisampled (4x) render target,
or for a multisampled (8x) render target, since these surfaces
support only alignment of 4.
Back in 2012 when we added multisampling support to the i965 driver,
we forgot to update the logic for computing the vertical alignment, so
we were often using a vertical alignment of 2 for multisampled
buffers, leading to subtle rendering errors.
Note that the specs also require a vertical alignment of 4 for all
Y-tiled render target surfaces; I plan to address that in a separate
patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53077
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b4c3b833ec)
For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS. It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.
Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 46e9f78efc)
AEcontext::NewState is not always set when the vertex array state
is changed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71492
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ff353c218a)
This silences some compiler warnings in i915 and i965. See also
75982a5.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a15a19f0d1)
Systems with little physical memory installed will report less than
2GiB, and some systems may (hypothetically?) have a larger address space
for the GPU. My IVB still reports 1534.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb6182bdfa)
Send the zombie back to the grave before it infects the townsfolk.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fe108db09)
createContextAttribs is a superset of what createNewContext provides.
Also remove the function typedef, since createNewContext is deprecated
and no longer used in multiple interfaces.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e048953145)
This lets us allocate color buffers as __DRIimages and pass them into
the driver instead of having to create a __DRIbuffer with the flink
that requires.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68bb26bead)
This lets us allocate color buffers as __DRIimages and pass them into
the driver instead of having to create a __DRIbuffer with the flink
that requires.
With this patch, we can now run gbm on render-nodes. A render-node is a
drm device that doesn't support modesetting and all the legacy DRI ioctls.
flink is also not supported, but now that gbm doesn't need flink, we can
run piglit on head-less gbm or head-less GPGPU.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 04e3ef00db)
Planar images have format __DRI_IMAGE_FORMAT_NONE, but the patch that
moved the conversion from dri_format to the mesa format made it
impossible to allocate a image with that format.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ba6be2617)