glsl: Fix interstage uniform interface block link error detection.

Previously, we checked for interstage uniform interface block link
errors in validate_interstage_interface_blocks(), which is only called
on pairs of adjacent shader stages.  Therefore, we failed to detect
uniform interface block mismatches between non-adjacent shader stages.

Before the introduction of geometry shaders, this wasn't a problem,
because the only supported shader stages were vertex and fragment
shaders, therefore they were always adjacent.  However, now that we
allow a program to contain vertex, geometry, and fragment shaders,
that is no longer the case.

Fixes piglit test "skip-stage-uniform-block-array-size-mismatch".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Rename validate_interstage_interface_blocks() to
validate_interstage_inout_blocks() to reflect the fact that it no
longer validates uniform blocks.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v3: Make validate_interstage_inout_blocks() skip uniform blocks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 544e3129c5)
This commit is contained in:
Paul Berry 2013-11-15 14:23:45 -08:00 committed by Ian Romanick
parent 3470916d6a
commit a645df0134
3 changed files with 62 additions and 32 deletions

View file

@ -308,57 +308,78 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
}
void
validate_interstage_interface_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer)
validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer)
{
interface_block_definitions inout_interfaces;
interface_block_definitions uniform_interfaces;
interface_block_definitions definitions;
const bool extra_array_level = consumer->Type == GL_GEOMETRY_SHADER;
/* Add non-output interfaces from the consumer to the symbol table. */
/* Add input interfaces from the consumer to the symbol table. */
foreach_list(node, consumer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if (!var || !var->get_interface_type() || var->mode == ir_var_shader_out)
if (!var || !var->get_interface_type() || var->mode != ir_var_shader_in)
continue;
interface_block_definitions *definitions = var->mode == ir_var_uniform ?
&uniform_interfaces : &inout_interfaces;
definitions->store(interface_block_definition(var));
definitions.store(interface_block_definition(var));
}
/* Verify that the producer's interfaces match. */
/* Verify that the producer's output interfaces match. */
foreach_list(node, producer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if (!var || !var->get_interface_type() || var->mode == ir_var_shader_in)
if (!var || !var->get_interface_type() || var->mode != ir_var_shader_out)
continue;
interface_block_definitions *definitions = var->mode == ir_var_uniform ?
&uniform_interfaces : &inout_interfaces;
interface_block_definition *consumer_def =
definitions->lookup(var->get_interface_type()->name);
definitions.lookup(var->get_interface_type()->name);
/* The consumer doesn't use this output block. Ignore it. */
if (consumer_def == NULL)
continue;
const interface_block_definition producer_def(var);
bool match;
if (var->mode == ir_var_uniform) {
/* Uniform matching rules are the same for interstage and intrastage
* linking.
*/
match = intrastage_match(consumer_def, &producer_def,
(ir_variable_mode) var->mode);
} else {
match = interstage_match(&producer_def, consumer_def,
extra_array_level);
}
if (!match) {
if (!interstage_match(&producer_def, consumer_def, extra_array_level)) {
linker_error(prog, "definitions of interface block `%s' do not "
"match\n", var->get_interface_type()->name);
return;
}
}
}
void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_shader **stages, int num_stages)
{
interface_block_definitions definitions;
for (int i = 0; i < num_stages; i++) {
if (stages[i] == NULL)
continue;
const gl_shader *stage = stages[i];
foreach_list(node, stage->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if (!var || !var->get_interface_type() || var->mode != ir_var_uniform)
continue;
interface_block_definition *old_def =
definitions.lookup(var->get_interface_type()->name);
const interface_block_definition new_def(var);
if (old_def == NULL) {
definitions.store(new_def);
} else {
/* Interstage uniform matching rules are the same as intrastage
* uniform matchin rules (for uniforms, it is as though all
* shaders are in the same shader stage).
*/
if (!intrastage_match(old_def, &new_def, ir_var_uniform)) {
linker_error(prog, "definitions of interface block `%s' do not "
"match\n", var->get_interface_type()->name);
return;
}
}
}
}
}

View file

@ -2154,8 +2154,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->LinkStatus)
goto done;
@ -2168,6 +2168,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prev = i;
}
/* Cross-validate uniform blocks between shader stages */
validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
MESA_SHADER_TYPES);
if (!prog->LinkStatus)
goto done;
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] != NULL)

View file

@ -65,9 +65,13 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
unsigned num_shaders);
void
validate_interstage_interface_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer);
validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer);
void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_shader **stages, int num_stages);
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,