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wayland: Use __DRIimage based getBuffers implementation when available
This lets us allocate color buffers as __DRIimages and pass them into the driver instead of having to create a __DRIbuffer with the flink that requires. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Cc: "10.0" <mesa-stable@lists.freedesktop.org>
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04e3ef00db
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68bb26bead
2 changed files with 96 additions and 47 deletions
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@ -117,7 +117,7 @@ struct dri2_egl_display
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__DRIdri2LoaderExtension dri2_loader_extension;
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__DRIswrastLoaderExtension swrast_loader_extension;
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const __DRIextension *extensions[4];
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const __DRIextension *extensions[5];
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const __DRIextension **driver_extensions;
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#ifdef HAVE_X11_PLATFORM
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@ -189,7 +189,6 @@ struct dri2_egl_surface
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#ifdef HAVE_WAYLAND_PLATFORM
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struct wl_buffer *wl_buffer;
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__DRIimage *dri_image;
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int pitch, name;
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#endif
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#ifdef HAVE_DRM_PLATFORM
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struct gbm_bo *bo;
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@ -257,12 +257,11 @@ dri2_release_buffers(struct dri2_egl_surface *dri2_surf)
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}
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static int
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get_back_bo(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
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get_back_bo(struct dri2_egl_surface *dri2_surf)
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{
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struct dri2_egl_display *dri2_dpy =
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dri2_egl_display(dri2_surf->base.Resource.Display);
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__DRIimage *image;
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int i, name, pitch;
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int i;
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/* There might be a buffer release already queued that wasn't processed */
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wl_display_dispatch_queue_pending(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
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@ -295,23 +294,30 @@ get_back_bo(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
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if (dri2_surf->back->dri_image == NULL)
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return -1;
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dri2_surf->back->locked = 1;
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return 0;
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}
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static void
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back_bo_to_dri_buffer(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
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{
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struct dri2_egl_display *dri2_dpy =
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dri2_egl_display(dri2_surf->base.Resource.Display);
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__DRIimage *image;
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int name, pitch;
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image = dri2_surf->back->dri_image;
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dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
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dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
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dri2_surf->back->name = name;
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dri2_surf->back->pitch = pitch;
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buffer->attachment = __DRI_BUFFER_BACK_LEFT;
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buffer->name = name;
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buffer->pitch = pitch;
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buffer->cpp = 4;
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buffer->flags = 0;
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dri2_surf->back->locked = 1;
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return 0;
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}
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static int
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@ -337,16 +343,12 @@ get_aux_bo(struct dri2_egl_surface *dri2_surf,
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return 0;
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}
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static __DRIbuffer *
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dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
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int *width, int *height,
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unsigned int *attachments, int count,
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int *out_count, void *loaderPrivate)
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static int
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update_buffers(struct dri2_egl_surface *dri2_surf)
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{
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struct dri2_egl_surface *dri2_surf = loaderPrivate;
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struct dri2_egl_display *dri2_dpy =
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dri2_egl_display(dri2_surf->base.Resource.Display);
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int i, j;
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int i;
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if (dri2_surf->base.Type == EGL_WINDOW_BIT &&
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(dri2_surf->base.Width != dri2_surf->wl_win->width ||
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@ -360,22 +362,9 @@ dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
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dri2_surf->dy = dri2_surf->wl_win->dy;
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}
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for (i = 0, j = 0; i < 2 * count; i += 2, j++) {
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switch (attachments[i]) {
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case __DRI_BUFFER_BACK_LEFT:
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if (get_back_bo(dri2_surf, &dri2_surf->buffers[j]) < 0) {
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_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
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return NULL;
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}
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break;
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default:
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if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
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&dri2_surf->buffers[j]) < 0) {
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_eglError(EGL_BAD_ALLOC, "failed to allocate aux buffer");
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return NULL;
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}
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break;
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}
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
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return -1;
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}
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/* If we have an extra unlocked buffer at this point, we had to do triple
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@ -391,6 +380,36 @@ dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
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}
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}
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return 0;
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}
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static __DRIbuffer *
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dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
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int *width, int *height,
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unsigned int *attachments, int count,
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int *out_count, void *loaderPrivate)
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{
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struct dri2_egl_surface *dri2_surf = loaderPrivate;
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int i, j;
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if (update_buffers(dri2_surf) < 0)
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return NULL;
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for (i = 0, j = 0; i < 2 * count; i += 2, j++) {
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switch (attachments[i]) {
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case __DRI_BUFFER_BACK_LEFT:
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back_bo_to_dri_buffer(dri2_surf, &dri2_surf->buffers[j]);
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break;
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default:
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if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
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&dri2_surf->buffers[j]) < 0) {
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_eglError(EGL_BAD_ALLOC, "failed to allocate aux buffer");
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return NULL;
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}
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break;
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}
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}
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*out_count = j;
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if (j == 0)
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return NULL;
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@ -434,6 +453,25 @@ dri2_get_buffers(__DRIdrawable * driDrawable,
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return buffer;
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}
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static int
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image_get_buffers(__DRIdrawable *driDrawable,
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unsigned int format,
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uint32_t *stamp,
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void *loaderPrivate,
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uint32_t buffer_mask,
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struct __DRIimageList *buffers)
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{
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struct dri2_egl_surface *dri2_surf = loaderPrivate;
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if (update_buffers(dri2_surf) < 0)
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return 0;
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buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
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buffers->back = dri2_surf->back->dri_image;
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return 1;
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}
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static void
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dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
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{
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@ -441,6 +479,12 @@ dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
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(void) loaderPrivate;
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}
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static const __DRIimageLoaderExtension image_loader_extension = {
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{ __DRI_IMAGE_LOADER, 1 },
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image_get_buffers,
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dri2_flush_front_buffer
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};
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static void
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wayland_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
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{
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@ -459,7 +503,7 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
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{
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struct dri2_egl_display *dri2_dpy =
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dri2_egl_display(dri2_surf->base.Resource.Display);
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int fd;
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int fd, stride, name;
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if (dri2_surf->current->wl_buffer != NULL)
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return;
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@ -467,6 +511,8 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
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if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
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dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
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__DRI_IMAGE_ATTRIB_FD, &fd);
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dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
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__DRI_IMAGE_ATTRIB_STRIDE, &stride);
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dri2_surf->current->wl_buffer =
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wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
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@ -474,17 +520,22 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
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dri2_surf->base.Width,
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dri2_surf->base.Height,
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dri2_surf->format,
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0, dri2_surf->current->pitch,
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0, stride,
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0, 0,
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0, 0);
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close(fd);
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} else {
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dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
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__DRI_IMAGE_ATTRIB_NAME, &name);
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dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
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__DRI_IMAGE_ATTRIB_STRIDE, &stride);
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dri2_surf->current->wl_buffer =
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wl_drm_create_buffer(dri2_dpy->wl_drm,
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dri2_surf->current->name,
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name,
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dri2_surf->base.Width,
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dri2_surf->base.Height,
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dri2_surf->current->pitch,
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stride,
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dri2_surf->format);
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}
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@ -506,7 +557,6 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
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{
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struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
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struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
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__DRIbuffer buffer;
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int i, ret = 0;
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while (dri2_surf->frame_callback && ret != -1)
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@ -526,7 +576,7 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
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/* Make sure we have a back buffer in case we're swapping without ever
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* rendering. */
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if (get_back_bo(dri2_surf, &buffer) < 0) {
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
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return EGL_FALSE;
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}
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@ -573,9 +623,8 @@ dri2_query_buffer_age(_EGLDriver *drv,
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_EGLDisplay *disp, _EGLSurface *surface)
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{
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struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surface);
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__DRIbuffer buffer;
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if (get_back_bo(dri2_surf, &buffer) < 0) {
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "dri2_query_buffer_age");
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return 0;
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}
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@ -799,11 +848,12 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
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dri2_dpy->dri2_loader_extension.flushFrontBuffer = dri2_flush_front_buffer;
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dri2_dpy->dri2_loader_extension.getBuffersWithFormat =
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dri2_get_buffers_with_format;
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dri2_dpy->extensions[0] = &dri2_dpy->dri2_loader_extension.base;
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dri2_dpy->extensions[1] = &image_lookup_extension.base;
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dri2_dpy->extensions[2] = &use_invalidate.base;
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dri2_dpy->extensions[3] = NULL;
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dri2_dpy->extensions[1] = &image_loader_extension.base;
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dri2_dpy->extensions[2] = &image_lookup_extension.base;
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dri2_dpy->extensions[3] = &use_invalidate.base;
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dri2_dpy->extensions[4] = NULL;
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if (!dri2_create_screen(disp))
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goto cleanup_driver;
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