Commit graph

381 commits

Author SHA1 Message Date
Lionel Landwerlin
1e081bd680 anv: split 3DSTATE_TE packing between static & dynamic parts
We can reduce the amount of packing we do by only packing the dynamic
part.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
19c3f3ede4 anv: categorize partial/final pipeline instruction
The old gfx8 field doesn't apply anymore.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
5c287385c2 anv: remove ReorderMode from pipeline 3DSTATE_GS emission
This bit is set in the dynamic state emission. This is currently not
breaking anything because LEADING=0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:01 +00:00
Rohan Garg
8849e1e3a6 anv: emitting 3DSTATE_PRIMITIVE_REPLICATION is required on Gen12+
This change helps fix the following tests on future platforms:
  - func.multiview
  - dEQP-VK.fragment_shading_rate.renderpass2.monolithic.multiviewsrlayered.dynamic.attachment.noshaderrate.keep.replace.1x1.samples1.vs
  - anything else that uses multiview

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24746>
2023-08-18 11:36:45 +00:00
Lionel Landwerlin
7cc2f23d53 anv: move genX(rasterization_mode) to gfx8_cmd_buffer.c
Only used there.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:32 +00:00
Lionel Landwerlin
705840d417 anv: get rid of genX(emit_multisample)
The initialization can be simplified and the real programming moved
over to genX_pipeline.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:32 +00:00
Lionel Landwerlin
cf5ee0a0f7 anv: emit 3DSTATE_GS only once per pipeline
Following 71ebd9b9d7, 3DSTATE_GS can be emitted as part of the
pipeline batch and as a dynamic state. Just do the latter.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:31 +00:00
José Roberto de Souza
d9d284d050 anv: Remove VkAllocationCallbacks parameter from reloc functions
Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
2023-08-01 22:30:04 +00:00
Lionel Landwerlin
c1c0311d42 anv: enable EDS3 ConservativeRasterizationMode
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Lionel Landwerlin
a0179c32b6 anv: fix 3DSTATE_RASTER::APIMode field setting
The APIMode field is set in the dynamic part in gfx8_cmd_buffer.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 55951ac28e ("anv: fix emitting dynamic primitive topology")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Iván Briano
71ebd9b9d7 anv,hasvk: respect provoking vertex setting on geometry shaders
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.

Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
2023-07-27 18:52:49 +00:00
Marcin Ślusarz
c1685f08dd intel/compiler,anv: put some vertex and primitive data in headers
Both per-primitive and per-vertex space is allocated in MUE in 8 dword
chunks and those 8-dword chunks (granularity of
3DSTATE_SBE_MESH.Per[Primitive|Vertex]URBEntryOutputReadLength)
are passed to fragment shaders as inputs (either non-interpolated
for per-primitive and flat vertex attributes or interpolated
for non-flat vertex attributes).

Some attributes have a special meaning and must be placed in separate
8/16-dword slot called Primitive Header or Vertex Header.

Primitive Header contains 4 such attributes (Cull Primitive,
ViewportIndex, RTAIndex, CPS), leaving 4 dwords (the rest of 8-dword
slot) potentially unused.

Vertex Header is similar - it starts with 3 unused dwords, 1 dword for
Point Size (but if we declare that shader doesn't produce Point Size
then we can reuse it), followed by 4 dwords for Position and optionally
8 dwords for clip distances.

This means we have an interesting optimization problem - we can put
some user attributes into holes in Primitive and Vertex Headers, which
may lead to smaller MUE size and potentially more mesh threads running
in parallel, but we have to be careful to use those holes only when
we need it, otherwise we could force HW to pass too much data to
fragment shader.

Example 1:
Let's assume that Primitive Header is enabled and user defined
12 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(12, 8) = 24 dwords of
MUE space and pass ALIGN(12, 8) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(12 - 4, 8) = 16 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(12 - 4, 8) = 16 dwords to
fragment shader.

16/16 is better than 24/16, so packing makes sense.

Example 2:
Now let's assume that Primitive Header is enabled and user defined
16 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(16, 8) = 24 dwords of
MUE space and pass ALIGN(16, 16) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(16 - 4, 8) = 24 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(16 - 4, 8) = 24 dwords to
fragment shader.

24/24 is worse than 24/16, so packing doesn't make sense.

This change doesn't affect vk_meshlet_cadscene in default configuration,
but it speeds it up by up to 25% with "-extraattributes N", where
N is some small value divisible by 2 (by default N == 1) and we
are bound by URB size.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
2023-07-24 07:55:29 +00:00
Iván Briano
4ad19c8310 anv: implement Wa_14019750404
Cc: 23.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8931

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
2023-07-18 19:14:27 +00:00
Marcin Ślusarz
87dd96bbbe anv: drop support for VK_NV_mesh_shader
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24071>
2023-07-14 08:27:14 +00:00
Tapani Pälli
e70cf3ea98 anv: change pipe control in genX_pipeline to use pc helper
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23583>
2023-06-16 08:04:20 +00:00
Lionel Landwerlin
e9c1eaa535 anv: only disable mesh when enabled at the VkDevice level
Saving ourselves some instructions since it's not going to get used.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Lionel Landwerlin
1f8ede792e anv: move pipeline active_stages to common structure
And fill it out for all types of pipelines.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Mike Blumenkrantz
589fc441c3 anv: more correctly handle null pipeline states
it's not necessary to check whether dynamic states are set before
the null checks since any issues there would be VU errors

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22236>
2023-05-22 23:51:22 +00:00
Lionel Landwerlin
b4b17f8aaa Revert "intel/compiler: make uses_pos_offset a tri-state"
This reverts commit 5489033fa8.

The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).

I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.

This fixes the freedoom replay with GPL FS shader in SIMD32.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
2023-05-11 08:01:46 +00:00
Lionel Landwerlin
5489033fa8 intel/compiler: make uses_pos_offset a tri-state
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
2023-05-03 10:03:57 +00:00
Lionel Landwerlin
56840e4c89 anv: rework Wa_14017076903 to only apply with occlusion queries
Fixes KHR-GL46.transform_feedback.* tests with zink+anv on DG2

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c34916f841 ("anv: implement occlusion query related Wa_14017076903")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22586>
2023-04-21 12:48:52 +00:00
Lionel Landwerlin
3d49cdb71e anv: implement VK_EXT_graphics_pipeline_library
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Lionel Landwerlin
b2d3d818d5 anv: introduce a base graphics pipeline object
Pipeline libraries and linked pipelines will inherit from this.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Rohan Garg
e21cca78ea anv,blorp,iris: Set PreferredSLMAllocationSize on gfx125+
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22307>
2023-04-06 10:54:47 +00:00
Tapani Pälli
98c6db3fc8 anv: take primitive ID override to account Wa_14015297576
Commit ca4ec49b0e took primitive ID override fields in to use, this
has to be checked as part of Wa_14015297576.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22282>
2023-04-04 10:41:58 +03:00
Faith Ekstrand
8df8a3c19b anv/pipeline: Use feedback loop flags for self-dependencies
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22191>
2023-04-03 18:13:01 +00:00
Felix DeGrood
ecb709c853 anv: only emit CFE_STATE when scratch space increases
On Gen12.5+, we only need to emit CFE_STATE when scratch space
has changed, not on every pipeline binding. Also, only grow the
scratch space, never shrink it. Need to reset after secondary buf.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
2023-03-31 14:18:58 +00:00
Tapani Pälli
ca4ec49b0e anv: use primitive ID override when shader does not supply it
Patch moves over this fix from iris driver.

Fixes following test on DG2:
   dEQP-VK.rasterization.culling.primitive_id

Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22130>
2023-03-29 02:43:57 +00:00
Faith Ekstrand
789992b7c9 intel: Drop some author comments and update Faith's name
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22120>
2023-03-26 00:16:25 +00:00
Tapani Pälli
c34916f841 anv: implement occlusion query related Wa_14017076903
Fixes artifacts on some games that relied on occlusion query
results when no PS or depth buffers are bound.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21721>
2023-03-21 12:56:51 +00:00
Lionel Landwerlin
f1e4d5c910 anv: fix scratch buffer reloc in 3DSTATE_HS
We need to have the scratch buffer added to the pipeline BO tracking
list, so it's added to the batch buffer and finally to the execbuffer
list. Otherwise we pagefault (or read the default scratch page on
i915).

Fixes
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcast_u16vec4
on CI (and probably other tests).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2028f1caa3 ("anv: emit 3DSTATE_HS in cmd_buffer_flush_gfx_state")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21653>
2023-03-02 17:51:41 +00:00
Iván Briano
b71957635f anv: stop tracking color blend state in the pipeline
Now that all color blend bits are dynamic, emit_cb_state() is doing
almost nothing and half of that is wrong.

In the case that color write enable is dynamic, at the time the pipeline
state is emitted, it sees all the color attachments as having write
disabled and stores the WriteDisabled bit for each channel.
When all dynamic state is flushed, we have the right values already but
the values recorded into the command buffer get ORed with the ones
stored in the pipeline, and so WriteDisabled tag along when they
shouldn't.

Since all disabled color attachments are handled already when dynamic
state is flushed, there's no point in doing so at pipeline creation
time too. And since the only other thing done by emit_cb_state() is
writing three hardcoded values, they might as well be taken care of in
the same place as everything else.

Fixes CTS from the future:
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_equation_*dynamic*
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_all_*

Fixes: fc3fd7c69e (anv: dynamic color write mask)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21509>
2023-02-24 22:07:52 +00:00
Tapani Pälli
2028f1caa3 anv: emit 3DSTATE_HS in cmd_buffer_flush_gfx_state
Patch packs 3DSTATE_HS state during pipeline creation but it
gets emitted only before 3DPRIMITIVE. We will later need this
to implement a workaround.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
2023-02-23 19:30:03 +00:00
Marcin Ślusarz
75e5d458a0 anv: enable task redistribution
Disabling is no longer needed after "intel/compiler/mesh: use
slice id of task urb handles in mesh shaders".

This reverts commit 4eaecd7965.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7141

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21007>
2023-02-14 09:36:53 +00:00
Lionel Landwerlin
9ddd296cd3 anv: implement VK_EXT_vertex_input_dynamic_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Lionel Landwerlin
95e3278285 anv: move 3DSTATE_VERTEX_ELEMENT emission to dynamic path
Prep work for VK_EXT_vertex_input_dynamic_state

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Lionel Landwerlin
46ecd56191 anv: remove copied information from runtime graphics state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Marcin Ślusarz
b1bb44cf65 anv: fix how unset gl_Viewport & gl_Layer are handled in mesh case
See also: c6f69eea6a ("anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex")

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17620>
2023-02-14 08:24:51 +00:00
Marcin Ślusarz
465c241266 intel/compiler/mesh: use U888X packed index format
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20910>
2023-02-10 21:03:33 +00:00
Jason Ekstrand
5644011f06 intel/compiler: Convert wm_prog_key::persample_interp to a tri-state
This allows for the possibility that we may not know at compile time if
sample shading is enabled through the API.  While we're here, also
document exactly what this bit means so we don't confuse ourselves.

v2: Fixup coarse pixel values (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
d8dfd153c5 intel/fs: Make per-sample and coarse dispatch tri-state
Whenever one of them is BRW_SOMETIMES, we depend on dynamic flag pushed
in as a push constant.  In this case, we have to often have to do the
calculation both ways and SEL the result.  It's a bit more code but
decouples MSAA from the shader key.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Tapani Pälli
b9aa66d5d0 anv: disable preemption for 3DPRIMITIVE during streamout
This is required by Wa_16013994831.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20438>
2022-12-27 15:53:42 +00:00
Jordan Justen
78a75e0d25 intel/common/intel_genX_state.h: Add intel_set_ps_dispatch_state()
This replaces brw_fs_get_dispatch_enables(), which was added in
b9403b1c47 ("intel: factor out dispatch PS enabling logic"), but this
function will not work well for future changes to 3DSTATE_PS.

So, instead, this moves the related code into a "genX" file which can
directly update 3DSTATE_PS for the given platform.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20329>
2022-12-15 00:54:59 -08:00
Marcin Ślusarz
d7a1916798 anv: handle mesh shaders with max primitives == 0
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20279>
2022-12-14 09:55:10 +00:00
Jason Ekstrand
c70ef757e6 anv: Use extended parameters on Gen11+
Gen11 added a nifty feature where we have three custom system-generated
values called extended parameters that we can set to any 32-bit values
we want.  These work just like vertex and instance ID and are controlled
in the pipeline by the 3DSTATE_SGVS_2 packet.  They are provided to the
draw call either by extra DWORDs on the end of 3DSTATE_PRIMITIVE or by
storing values to more state registers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20295>
2022-12-13 19:22:02 +00:00
Jordan Justen
0d9be82fe6 intel/genxml: Add genX_rt_pack.h
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20225>
2022-12-09 01:43:39 +00:00
Lionel Landwerlin
b9403b1c47 intel: factor out dispatch PS enabling logic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20169>
2022-12-06 00:37:47 +02:00
Lionel Landwerlin
7d7c32de4c anv/genxml: make gen_rt more like other genxml files
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
José Roberto de Souza
15c1a9ed60 anv: Set 3DSTATE_RASTER API mode as recomended
TGL+ specification ask the API mode to be set to DX10.1 for Vulkan API.

BSpec: 46947
Reference: TGL PRMs, Volume 2d: Command Reference: Structures: 3DSTATE_RASTER_BODY
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19934>
2022-11-23 01:37:07 +00:00