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anv/pipeline: Use feedback loop flags for self-dependencies
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22191>
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2 changed files with 9 additions and 6 deletions
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@ -38,8 +38,6 @@
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struct intel_sample_positions;
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typedef struct VkRenderingSelfDependencyInfoMESA VkRenderingSelfDependencyInfoMESA;
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extern const uint32_t genX(vk_to_intel_cullmode)[];
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extern const uint32_t genX(vk_to_intel_front_face)[];
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@ -1428,6 +1428,13 @@ emit_3dstate_gs(struct anv_graphics_pipeline *pipeline)
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}
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}
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static bool
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rp_has_ds_self_dep(const struct vk_render_pass_state *rp)
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{
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return rp->pipeline_flags &
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VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT;
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}
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static void
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emit_3dstate_wm(struct anv_graphics_pipeline *pipeline,
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const struct vk_input_assembly_state *ia,
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@ -1570,8 +1577,7 @@ emit_3dstate_ps_extra(struct anv_graphics_pipeline *pipeline,
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* around to fetching from the input attachment and we may get the depth
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* or stencil value from the current draw rather than the previous one.
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*/
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ps.PixelShaderKillsPixel = rp->depth_self_dependency ||
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rp->stencil_self_dependency ||
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ps.PixelShaderKillsPixel = rp_has_ds_self_dep(rp) ||
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wm_prog_data->uses_kill;
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ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
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@ -1639,8 +1645,7 @@ compute_kill_pixel(struct anv_graphics_pipeline *pipeline,
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* of an alpha test.
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*/
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pipeline->kill_pixel =
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rp->depth_self_dependency ||
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rp->stencil_self_dependency ||
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rp_has_ds_self_dep(rp) ||
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wm_prog_data->uses_kill ||
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wm_prog_data->uses_omask ||
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(ms && ms->alpha_to_coverage_enable);
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