Vulkan spec 18.8. Primitives Generated Queries:
When a generated primitive query for a vertex stream is active,
the primitives-generated count is incremented every time a
primitive emitted to that stream reaches the transform feedback
stage, whether or not transform feedback is active.
We can see the order of stages in chapter 27 Fixed-Function
Vertex Post-Processing, which shows that the transform feedback
stage is before rasterization (and therefore culling).
Conclusion is that culled primitives should be included
in the primitives generated query.
This commit makes sure to emit the primitives generated query
code before culling and uses the input primitive count passed
to the current wave instead of the exec mask after culling.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21037>
(cherry picked from commit 3a819bd22e)
We first do an incomplete check for whether the linker supports
--gc-sections, then potentially add C and C++ arguments assuming that it
works, then later do a complete check to see if it actually works and
use --gc-sections. This means we can end up putting functions and data
in separate sections when we can't gc them.
Combine the checks, do less work, and be more accurate.
fixes: f51ce21e4e
("meson: Drop adding -Wl,--gc-sections to project c/cpp arguments.")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21083>
(cherry picked from commit fd9b50aa1c)
Even when small primitive culling is disabled, the face culling algorithm
in ac_nir_cull can delete tiny triangles when their area is almost zero.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20987>
(cherry picked from commit 3508597aa1)
The epsilon for 8bpc is for the linear colorspace. There is no epsilon
for sRGB.
Fixes: 17021efc74 - radeonsi: adjust RB+ blend optimization settings
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21041>
(cherry picked from commit 8556b3db71)
etna_resource_from_handle() is called for each plane of a multiplanar
resource, so there is no point in looping over all planes to do the
renderonly scanout import. In fact that will cause us to lose track
of the scanout imports from later planes when the earlier planes are
redoing the import, overwriting the pointer to the allocated
renderonly_scanout struct.
Drop the loop and just do the import for the current plane.
Fixes: 826f95778a ("etnaviv: always try to create KMS side handles for imported resources")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20993>
(cherry picked from commit 175732bb51)
Be conservative in Gfx11+ and always stall in a fence. Since there are
two different fences, and shader might want to synchronize between them.
This change also brings back the original code block for the stall
between the fence and comment from the commit
b390ff3517.
v2: (Caio)
- Re-arrange code block.
- Adjust comment.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6958
Fixes: f7262462 ("intel/fs: Rework fence handling in brw_fs_nir.cpp")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20996>
(cherry picked from commit 0c083d29a5)
Complicated CFG and lots of SALU can cause this to take an extremely long
time to finish.
Fixes
dEQP-VK.graphicsfuzz.cov-value-tracking-selection-dag-negation-clamp-loop
and Monster Hunter Rise demo compile times.
fossil-db (gfx1100):
Totals from 57 (0.04% of 134574) affected shaders:
Instrs: 170919 -> 171165 (+0.14%)
CodeSize: 860144 -> 861128 (+0.11%)
Latency: 961466 -> 961505 (+0.00%)
InvThroughput: 127598 -> 127608 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
Fixes: 5806f0246f ("aco/gfx11: workaround VALUPartialForwardingHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941>
(cherry picked from commit bfd4ac4581)
u_vector_add() don't keep the returned pointers valid.
After the initial size allocated in u_vector_init() is reached it will
allocate a bigger buffer and copy data from older buffer to the new
one and free the old buffer, making all the previous pointers returned
by u_vector_add() invalid and crashing the application when trying to
access it.
This is reproduced when running
dEQP-VK.synchronization.signal_order.timeline_semaphore.* in DG2 SKUs
that has 4 CCS engines, INTEL_COMPUTE_CLASS=1 is set and of course
perfetto build is enabled.
To fix this issue here I'm moving the storage/allocation of
struct intel_ds_queue to struct anv_queue/iris_batch and using
struct list_head to maintain a chain of intel_ds_queue of the
intel_ds_device.
This allows us to append or remove queues dynamically in future if
necessary.
Fixes: e760c5b37b ("anv: add perfetto source")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20977>
(cherry picked from commit 8092bc2158)
To fix a hypothetical issue:
v0 = start_linear_vgpr
if (...) {
} else {
use_linear_vgpr(v0)
}
v0 = phi
We need a p_end_linear_vgpr to ensure that the phi does not use the same
VGPR as the linear VGPR.
This is also much simpler.
fossil-db (gfx1100):
Totals from 1195 (0.89% of 134574) affected shaders:
Instrs: 4123856 -> 4123826 (-0.00%); split: -0.00%, +0.00%
CodeSize: 21461256 -> 21461100 (-0.00%); split: -0.00%, +0.00%
Latency: 62816001 -> 62812999 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 9339049 -> 9338564 (-0.01%); split: -0.01%, +0.00%
Copies: 304028 -> 304005 (-0.01%); split: -0.02%, +0.01%
PreVGPRs: 115761 -> 115762 (+0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20621>
(cherry picked from commit bbc5247bf7)
ac/surface puts the raw pip_bank_xor there, which needs the extra
shift for the actual tile_swizzle.
(I think long term we should refactor this in ac/surface but for
now lets fix like radeonsi to avoid race conditions.)
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20979>
(cherry picked from commit b0a9772cc6)
list_is_linked() isn't the right function to use in order to check if
the BO is on a cache bucket or the zombie list, as this checks if the
next pointer of the list isn't NULL. This is always the case with the
BO list item as it's always initialized, so the next pointer points to
the list head itself when the BO isn't on any list.
Use list_is_empty() to check if the BO is actually linked into one
of the deferred destroy lists.
Fixes: 1b1f8592c0 ("etnaviv: drm: properly handle reviving BOs via a lookup")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
(cherry picked from commit 196882a147)
Free the both arrays tracking BOs when the etna_cmd_stream is destroyed.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
(cherry picked from commit 3156b15f70)
When writing descriptor with a null buffer/image we expect that
writing 0 will point to the null surface. For that to work the null
surface has to be in the bindless surface heap.
This fixes some new failures in dEQP-VK.robustness.* tests once
rewritten from the NV_ray_tracing to KHR_ray_tracing extension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7762
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20953>
(cherry picked from commit 0d7f8aa249)
This game seems to incorrectly set the render area and since we switched
to full dynamic rendering, the framebuffer dimensions is no longer used.
Forcing the render area to be the framebuffer dimensions restore the
previous logic and it fixes rendering issues.
Fixes: c7d0d328d5 ("radv: Set the window scissor to the render area, not framebuffer")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20900>
(cherry picked from commit 1a93cd1556)
RRGetScreenInfo re-probes connector status, which may result in an EDID
transfer for every output, which according to Adam Jackson can be on the
order of 100ms for a single EDID block. So our previous implementation
of this eglGetMscRateANGLE was blocking for excessive periods of time
instead of being a quick query of the refresh rate like users expect.
This changes our eglGetMscRateANGLE implementation from using
RRGetScreenInfo to RRGetScreenResourcesCurrent and RRGetCrtcInfo.
This obtains the same monitor info without re-probing connectors.
Fixes a severe performance regression in Chromium WebGL performance.
While we're re-implementing the extension, we also implement proper
multi-monitor support: if there are multiple active CRTCs, we determine
which contains the largest portion of the surface, as specified in the
EGL_ANGLE_sync_control_rate extension.
We also now report fractional refresh rates correctly rather than
rounding to the nearest Hz.
Fixes: 4752655649 ("egl/x11: implement ANGLE_sync_control_rate")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6996
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7038
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20665>
(cherry picked from commit 41d5f0ee09)
This provides a cached view of the current screen resources, with the
coordinates and refresh rate for every active CRTC. It's currently only
implemented for X11/XCB.
Fixes: 4752655649 ("egl/x11: implement ANGLE_sync_control_rate")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20665>
(cherry picked from commit 3170b63314)
The given screen is already freed by the caller in case a NULL-pointer is
returned by the implementation.
Cc: mesa-stable
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20933>
(cherry picked from commit dd3730f8bd)