These are packing mesa formats, not a GL format/type.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
We want errors in the table to show up as unit test failures in MRs.
Also keeps unit test code out of the built drivers.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
The two implementations differ across the entire input range only in
that u_half.h preserves mantissa bits for NaNs. The u_half.h version
shaves 15% off of the text size of half_float.o.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
You could break the test and meson test wouldn't complain, since we
returned success either way.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This patch adds the missing building rules for Android,
to avoid following building errors:
In file included from external/mesa/src/amd/vulkan/radv_debug.c:35:
In file included from external/mesa/src/amd/vulkan/radv_debug.h:27:
external/mesa/src/amd/vulkan/radv_private.h:95:10:
fatal error: 'gfx10_format_table.h' file not found
^~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/amd/vulkan/radv_android.c:31:
external/mesa/src/amd/vulkan/radv_private.h:95:10:
fatal error: 'gfx10_format_table.h' file not found
^~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 3dc5ec5d16 ("radv/gfx10: generate gfx10_format_table.h")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Add sampler uniforms for the UV plane(s), so driver can count the
uniforms and get the correct sampler count.
Fixes lowered YUV on a6xx which actually wants to know # of samplers.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We can hit multi-fd EGL_NATIVE_BUFFER_ANDROID case when the native
android buffer is YUV. So we need to handle that.
Currently this went unnoticed because, even though we have two or
three fd's for YUV native android buffers, they all reference the
same backing buffer. But we really shouldn't rely on that.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that the 64-bit lowering passes do a complete lowering in one go, we
don't need to loop anymore. We do, however, have to ensure that int64
lowering happens after double lowering because double lowering can
produce int64 ops.
Reviewed-by: Eric Anholt <eric@anholt.net>
One advantage of this is that we no longer need to run in a loop because
the new framework handles lowering instructions added by lowering.
Reviewed-by: Eric Anholt <eric@anholt.net>
One advantage of this is that we no longer need to run in a loop because
the new framework handles lowering instructions added by lowering.
Reviewed-by: Eric Anholt <eric@anholt.net>
Instead of only lowering system from variables, lower most to intrinsics
and let the lowering framework immediately lower the intrinsic. This
will result in a bit more instruction churn but it means that NIR code
builders can just use intrinsics instead of everything having to go
through variables.
Reviewed-by: Eric Anholt <eric@anholt.net>
Instead of having context-aware builder functions, just provide lowering
for the system value intrinsics and let nir_shader_lower_instructions
handle the recursion for us. This makes everything a bit simpler and
means that the lowering can also be used if something comes in as a
system value intrinsic rather than a load_deref.
Reviewed-by: Eric Anholt <eric@anholt.net>
When debugging, we're given the fault_pointer unresolved, so it is
helpful to have more context in the decode.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Midgard supports two modes of operation, 32-bit mode and 64-bit mode.
The GPU is natively 64-bit, but job descriptors can be submitted in
32-bit mode. Among other changes, 32-bit mode shortens pointer sizes to
use 32-bit pointers rather than the full 64-bit range.
The blob decides which mode to use based on the CPU bitness, so an armhf
system uses 32-bit descriptors and an aarch64 system uses 64-bit
descriptors. For a while, we mimicked this, bu inevitably this caused
the 32-bit support to lag behind as our reference platform is 64-bit.
To combat the code staleness, we traced an older GPU paired with a 64-bit
CPU (the Midgard T720 on-board the sunxi H64). From there, we could tell
which fields were really about hardware and which fields were simply
reflections of the descriptor bitness.
From there, we decided to remove support for 32-bit descriptors
entirely, using 64-bit descriptors unconditionally. There is minimal
performance penalty for this in practice, and it allows us to unify
these disparate code paths. This fixes:
- T860 + armhf
- T820 + armhf
- T760 + aarch64
And will help bringup of 1st/2nd generation Midgard regardless of CPU.
[Work done by Tomeu. Commit message written by Alyssa.]
v2: Add comments preserving information about the old behaviour for
future reference. Fix a compiler warning. (Alyssa)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
In 6ce8592836 we started looking at the dynamic stencil state and
disabling stencil writes when the stencil mask is zero. Unfortunately,
we never updated the PMA fix code accordingly so 3DSTATE_WM_DEPTH_STENCIL
and the PMA fix were getting out-of-sync causing hangs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109203
Fixes: 6ce8592836 "anv: Disable stencil writes when both write..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rather than hardcoding a BO layout at creation-time, we implement the
ability to hint layouts at various points in a BO's lifetime,
potentially reallocating and switching layouts if it's heuristically
deemed useful to do so.
In this patch, we add a simple hinting implementation, opportunistically
compressing FBOs.
Support is hidden behind PAN_MESA_DEBUG=afbc as the implementation is
incomplete (software access to AFBC is unimplemented at the moment) and
therefore would regress significantly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Meta of CopyPixel generates a buffer object
but does not free it on cleanup.
Fixes: 37d11b13ce (meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The NGG GS epilogue no longers call that function so the assertion
is just useless now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
For NGG, the driver relies on the VS outinfo struct.
This fixes
dEQP-VK.clipping.user_defined.clip_*_vert_tess_geom_*
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
We emit code to saturate texture coordinates when using clamp wrapping
mode so if we don't flag the dirty state here we don't get to recompile
the shaders when the wrapping mode changes.
v2:
- Do the same when setting sampler views (Eric)
- Use a switch statement instead of an if ladder.
- Swap the shader stage assertion with an unreachable.
Fixes:
spec/!opengl 1.1/texwrap 1d bordercolor/gl_rgba8, border color only
spec/!opengl 1.1/texwrap 1d proj bordercolor/gl_rgba8, projected, border color only
spec/!opengl 1.1/texwrap 2d bordercolor/gl_rgba8, border color only
spec/!opengl 1.1/texwrap 2d proj bordercolor/gl_rgba8, projected, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha12, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha16, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_alpha8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_intensity8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance4_alpha4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance6_alpha2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_luminance8_alpha8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_r3_g3_b2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb10, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb10_a2, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb5, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb5_a1, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgb8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgba4, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor-swizzled/gl_rgba8, swizzled, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha12, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha16, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_alpha8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_intensity8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance4_alpha4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance6_alpha2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_luminance8_alpha8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_r3_g3_b2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb10, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb10_a2, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb5, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb5_a1, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgb8, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgba4, border color only
spec/!opengl 1.1/texwrap formats bordercolor/gl_rgba8, border color only
spec/!opengl 1.2/texwrap 3d bordercolor/gl_rgba8, border color only
spec/!opengl 1.2/texwrap 3d proj bordercolor/gl_rgba8, projected, border color only
spec/arb_es2_compatibility/texwrap formats bordercolor-swizzled/gl_rgb565, swizzled, border color only
spec/arb_es2_compatibility/texwrap formats bordercolor/gl_rgb565, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_alpha, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_luminance_alpha, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgb, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_alpha, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_luminance_alpha, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgb, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_alpha16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_intensity16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_luminance16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_luminance_alpha16f_arb, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_rgb16f, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor-swizzled/gl_rgba16f, swizzled, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_alpha16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_intensity16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_luminance16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_luminance_alpha16f_arb, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_rgb16f, border color only
spec/arb_texture_float/texwrap formats bordercolor/gl_rgba16f, border color only
spec/arb_texture_rectangle/texwrap rect bordercolor/gl_rgba8, border color only
spec/arb_texture_rectangle/texwrap rect proj bordercolor/gl_rgba8, projected, border color only
spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_r8, swizzled, border color only
spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_rg8, swizzled, border color only
spec/arb_texture_rg/texwrap formats bordercolor/gl_r8, border color only
spec/arb_texture_rg/texwrap formats bordercolor/gl_rg8, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_r16f, swizzled, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_rg16f, swizzled, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor/gl_r16f, border color only
spec/arb_texture_rg/texwrap formats-float bordercolor/gl_rg16f, border color only
spec/ext_packed_float/texwrap formats bordercolor-swizzled/gl_r11f_g11f_b10f, swizzled, border color only
spec/ext_packed_float/texwrap formats bordercolor/gl_r11f_g11f_b10f, border color only
spec/ext_texture_shared_exponent/texwrap formats bordercolor-swizzled/gl_rgb9_e5, swizzled, border color only
spec/ext_texture_shared_exponent/texwrap formats bordercolor/gl_rgb9_e5, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_alpha8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_intensity8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_luminance8_alpha8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_luminance8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_r8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rg8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rgb8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rgba8_snorm, swizzled, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_alpha8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_intensity8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_luminance8_alpha8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_luminance8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_r8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rg8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rgb8_snorm, border color only
spec/ext_texture_snorm/texwrap formats bordercolor/gl_rgba8_snorm, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_sluminance8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_sluminance8_alpha8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_srgb8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor-swizzled/gl_srgb8_alpha8, swizzled, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_sluminance8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_sluminance8_alpha8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_srgb8, border color only
spec/ext_texture_srgb/texwrap formats bordercolor/gl_srgb8_alpha8, border color only
Reviewed-by: Eric Anholt <eric@anholt.net>
This fixes
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_*
Found with RADV_DEBUG=checkir
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Setting this seems to be broken, amdvlk only sets it for quilted
textures which I'm not sure what those are.
Fixes dEQP-VK.glsl.texture_functions.query.texturesize*3d*
Fixes: bf11f1c3a4 ("radv/gfx10: add gfx10_make_texture_descriptor")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The stride was already overriden when using
lower_workgroup_access_to_offsets, so elaborate a bit the commentary
there.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Use alignment to calculate the stride associated with the pointer
types. That stride is used when the pointers are casted to arrays.
Note that size alone is not sufficient, e.g. struct { vec2 a; vec1 b;
} will have element an element size of 12 bytes, but the stride needs
to be 16 bytes to respect the 8 byte alignment.
Fixes: 050eb6389a "spirv: Ignore ArrayStride in OpPtrAccessChain for Workgroup"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We don't implement batch splitting quite yet which is necessary for the
ludicrous number of draw calls these tests invoke. Blacklist them for
now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
When we allocate them, we allocate with two references accidentally,
causing them to leak uncontrollably.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>