Commit graph

23880 commits

Author SHA1 Message Date
José Fonseca
0ddc38309a python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers. 2009-06-11 20:46:07 +01:00
José Fonseca
e1700009b7 python/retrace: Interpret is_texture_referenced/is_buffer_referenced. 2009-06-11 19:24:48 +01:00
José Fonseca
d5ba39ad08 wgl: Fix prototype. 2009-06-11 19:05:46 +01:00
José Fonseca
877061141a Merge branch 'mesa_7_5_branch' 2009-06-11 19:03:54 +01:00
José Fonseca
de413b1ba9 mesa: Use new pf_is_depth_and_stencil inline. 2009-06-11 19:02:59 +01:00
José Fonseca
3f2e006b75 gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. 2009-06-11 19:02:59 +01:00
José Fonseca
7cafd49c93 mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. 2009-06-11 19:02:59 +01:00
José Fonseca
862c7b8cd3 mesa: Remove dead code. 2009-06-11 19:02:59 +01:00
Brian Paul
bb0b954f12 st/mesa: fix typo s/BFC0/BFC1/ 2009-06-11 10:40:19 -06:00
Brian Paul
9d5479eeeb vbo: fix assertion, #define IMM_BUFFER_NAME
This was sometimes seen when Glean exited upon test failure when using
Gallium.
2009-06-11 09:46:02 -06:00
José Fonseca
bf89ecb6c9 Merge branch 'mesa_7_5_branch'
Conflicts:
	src/mesa/state_tracker/st_cb_fbo.c
	src/mesa/state_tracker/st_framebuffer.c
2009-06-11 16:34:56 +01:00
José Fonseca
cc09724a50 python/tests: Test sampling from a depth texture. 2009-06-11 16:22:17 +01:00
Jakob Bornecrantz
41cf681535 mesa: Only do read write when we don't have a depth value to write 2009-06-11 15:37:53 +01:00
José Fonseca
e3f14f2f3b progs: Port fp programs to GLEW. 2009-06-11 13:19:34 +01:00
José Fonseca
48d816b8ff mesa: Take the format from the right structure. 2009-06-11 12:23:09 +01:00
José Fonseca
96aca15c9d meas: Use a read/write transfer when writing stencil component, but not touching the depth component. 2009-06-11 11:47:20 +01:00
Jerome Glisse
b445e54868 r300: fix indexed primitive rendering when using memory manager 2009-06-11 11:06:14 +02:00
Alex Deucher
1d8d4cad6a Properly set aos_count
This is used by radeonReleaseArrays to free AOS.
2009-06-11 01:54:40 -04:00
Thomas Hellstrom
0d2ac7a10b dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-11 00:56:03 +02:00
Michel Dänzer
550a2fe1b7 scons: Indent abbreviated command line strings, so command messages stand out.
Also add ASPPCOMSTR.
2009-06-11 12:15:50 +02:00
Michel Dänzer
3885b708fd intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Fixes glean depthStencil test.
2009-06-11 12:09:10 +02:00
Alex Deucher
7ac2f655f8 move radeon_set_screen_flags() up so CHIP_FAMILY is set before using it
fixes last commit.
2009-06-10 18:02:20 -04:00
Alex Deucher
51507b0e94 Use correct scratch reg offset for r6xx/r7xx 2009-06-10 17:56:05 -04:00
José Fonseca
337f559cd2 mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
Actually, after spotting this problem, I realized this is unreachable
code. However don't bother to enable this fast path now, given the normal
path is working just fine.
2009-06-10 21:29:25 +01:00
José Fonseca
8fa8669aeb mesa: Fix typo in bitmask. 2009-06-10 21:25:54 +01:00
José Fonseca
0a4fcabe44 mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
Reversed component order.

This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM
visuals.
2009-06-10 20:05:00 +01:00
Brian Paul
dbab657fe7 glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
(cherry picked from master, commit 7fdd64ab29)
2009-06-10 12:22:36 -06:00
Brian Paul
9225b67383 glsl: Handle continuation characters in preprocessor.
(cherry picked from master, commit cc22620e4b)
2009-06-10 12:21:56 -06:00
Brian Paul
7fdd64ab29 glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ 2009-06-10 12:16:15 -06:00
Michal Krol
cc22620e4b glsl: Handle continuation characters in preprocessor. 2009-06-10 20:00:15 +02:00
Brian Paul
88527220e4 swrast: fix state validation bug for changing program constants
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED.
This makes sure that we update the fragment shader's constants when state
vars (such as point size) changes.
Fixes the progs/glsl/points.c demo.
2009-06-10 09:31:01 -06:00
Brian Paul
506989b20e glsl: Fix symbol replacement handling in preprocessor.
(cherry picked from master, commit d9617deb00)
2009-06-10 09:31:01 -06:00
Brian Paul
6f50c9865d mesa: disable texture unit error check in _mesa_MatrixMode()
See comments for details.
2009-06-10 09:31:01 -06:00
Brian Paul
5450281ff7 docs: document GLSL preprocessor fixes 2009-06-10 09:31:01 -06:00
José Fonseca
4d16eb5e18 util: Single precision constants. 2009-06-10 15:39:47 +01:00
José Fonseca
978bca8b2a mesa: Single precision constants. 2009-06-10 15:39:34 +01:00
José Fonseca
52411a1951 mesa: Pure software accum buffer.
The existing implementation was already implemented on software, but relied
on the pipe driver to always support the R16G16B16A16_SNORM format. This
patch eliminates that, without prejudice against a future hardware-only
implementation.

It also avoids some of the short <-> float conversions, and only does a read
transfer of the color buffer on GL_RETURN if absolutely necessary.
2009-06-10 15:39:02 +01:00
José Fonseca
8bfbb7ec8b gallium: Shorthand functions for computing stride and sizes for a rect. 2009-06-10 15:31:12 +01:00
Brian Paul
aebc08b5cc gallium: updated PIPE_CAP_x comments 2009-06-10 08:12:19 -06:00
Jerome Glisse
316598b96f r300: make sure indexed rendering doesn't try to use more than the num of vertices
When with memory manager we need to make sure the GPU won't try to access
beyond vertex buffer size, do so by enforcing that the maximun index is the
last vertex of the buffer.
2009-06-10 14:59:33 +02:00
Alex Deucher
530e3e389d Pull in additional state setup from the DDX 2009-06-09 18:20:57 -04:00
Keith Whitwell
76a1017e97 mesa/st: fix tracking of mapped buffer ranges
In st_bufferobj_map_range(), set obj->Offset consistently with its
usage elsewhere.
2009-06-09 18:32:18 +01:00
Keith Whitwell
9192347443 stw: ignore swapbuffer requests on singlebuffer
Return TRUE in this case.  Returning FALSE seems to result in
mis-rendering -- possibly opengl32.dll is trying to compensate by
doing a software blit??
2009-06-09 16:37:38 +01:00
Brian Paul
cb549775a5 glsl: Expand nested preprocessor macros.
(cherry picked from master, commit ef8caec29a)
2009-06-09 09:14:38 -06:00
Jakob Bornecrantz
ee98ae5a29 Merge branch 'mesa_7_5_branch'
Conflicts:

	Makefile
	src/mesa/main/version.h
	src/mesa/shader/slang/slang_preprocess.c
	src/mesa/state_tracker/st_cb_bufferobjects.c
2009-06-09 07:53:25 +02:00
Michal Krol
d9617deb00 glsl: Fix symbol replacement handling in preprocessor. 2009-06-10 12:15:13 +02:00
Michal Krol
03760a3903 winsys/gdi: Link to ws2_32 library. 2009-06-10 12:01:13 +02:00
Michal Krol
1b334587e9 trace: __func__ --> __FUNCTION__. 2009-06-10 11:56:38 +02:00
Eric Anholt
b30dc2c66a i915: Add an option for testing the effect of early Z in classic mode.
The early Z stuff is supposed to be unsafe without some more work in the
enable/disable path (in particular, how do we want to get it disabled on
the way out to the X Server?), but at the moment is 6% in OA.
2009-06-09 16:12:43 -07:00
Eric Anholt
38eddf04ed intel: Remove an unneeded hunk that slipped in with texture tiling.
intel_miptree_pitch_align does this later on.
2009-06-09 15:21:17 -07:00