dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.

Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
This commit is contained in:
Thomas Hellstrom 2009-06-11 00:54:06 +02:00
parent 550a2fe1b7
commit 0d2ac7a10b

View file

@ -243,7 +243,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv,
if (visual->depthBits) {
if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET |
PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0))
depthFormat = PIPE_FORMAT_Z24S8_UNORM;
else
@ -254,7 +253,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv,
if (visual->stencilBits) {
if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET |
PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0))
stencilFormat = PIPE_FORMAT_Z24S8_UNORM;
else