intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.

Fixes glean depthStencil test.
This commit is contained in:
Michel Dänzer 2009-06-11 12:09:10 +02:00
parent 7fdd64ab29
commit 3885b708fd

View file

@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
if (format == GL_STENCIL_INDEX)
if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
return GL_FALSE;
/* Check that we can load in a texture this big. */