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intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Fixes glean depthStencil test.
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@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx,
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/* We don't have a way to generate fragments with stencil values which
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* will set the resulting stencil value.
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*/
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if (format == GL_STENCIL_INDEX)
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if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
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return GL_FALSE;
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/* Check that we can load in a texture this big. */
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