mesa: Only do read write when we don't have a depth value to write

This commit is contained in:
Jakob Bornecrantz 2009-06-11 15:37:53 +01:00
parent e3f14f2f3b
commit 41cf681535

View file

@ -643,7 +643,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
y = ctx->DrawBuffer->Height - y - height;
}
if(format == GL_DEPTH_STENCIL &&
if(format != GL_DEPTH_STENCIL &&
pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0)
usage = PIPE_TRANSFER_READ_WRITE;
else