Commit graph

19722 commits

Author SHA1 Message Date
José Fonseca
273117ceed util: Unsaved change missing from last commit. 2009-06-02 16:41:45 -07:00
José Fonseca
840af5fd62 util: Support Z24S8/Z24X8 -> unsigned conversion. 2009-06-02 11:46:53 -07:00
José Fonseca
c91df4c153 util: Fix 24 to 32 bit expansion binary arithmetic expression.
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the
8 least significant bits of y should come from the
8 most significant bits of x.
2009-06-02 11:46:06 -07:00
Brian Paul
12e94d892e mesa: release VBO and PBO references upon context destruction 2009-06-02 10:29:39 -06:00
Brian Paul
cb3a9f984d mesa: add #define FEATURE_ARB_pixel_buffer_object 2009-06-02 10:29:38 -06:00
Ian Romanick
16fbd39129 intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated.  This matches intelCopyTexImage1D.

This should fix bug #21227

Signed-off-by: Ian Romanick <ian.romanick@intel.com>
(cherry picked from commit 129f311673)
2009-06-02 16:52:03 +01:00
Keith Whitwell
1aef032d43 gallium/draw: Free specialized versions of driver shaders
The pstipple, aaline and aapoint code would create specialized versions
of shaders and upload them to the driver -- but never free them.
2009-06-01 20:35:38 -07:00
Keith Whitwell
003cfd4dd2 draw: free more token arrays
The AA line and point code also needs to free token arrays after
building driver shaders.
2009-06-01 20:35:38 -07:00
Keith Whitwell
69a765df1c draw: avoid leaking tokens when building pstipple fragment shader
Add missing FREE() after MALLOC().
2009-06-01 20:35:38 -07:00
Keith Whitwell
503632557e mesa/st: restore flush to copy_texsubimage (was previously finish)
Need a flush here even though the original finish was overkill.
2009-06-01 20:34:44 -07:00
José Fonseca
557d2bb423 wgl: Destroy the framebuffer when the window is destroyed. 2009-06-01 20:20:48 -07:00
Jakob Bornecrantz
f989390af6 st/gl: Fix mip gen for compressed textures 2009-06-01 18:40:12 -07:00
Brian Paul
0e8a5a8474 st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration
when setting the sprite_coord_mode field.

Fixes inverted sprites when drawing into an FBO.
2009-06-01 14:59:11 -06:00
Brian Paul
427554211b draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large
points.  We were asking the draw module how many vertex shader outputs
there were and got 3 instead of 2.  This led to creating vertices with
too many attributes and trying to read invalid memory.

We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's
flush functions already.
This omission was just an oversight in the wide_point stage.
2009-06-01 14:28:57 -06:00
José Fonseca
ea3ee4791e wgl: Cleanup framebuffer destruction logic. 2009-05-31 17:16:26 -07:00
José Fonseca
0ea519f931 wgl: Ensure we only create framebuffers for HDC associated with a window. 2009-05-31 11:10:22 -07:00
José Fonseca
fe69b6bdc7 wgl: Use the right pixel format.
There is no current pixel format. Each HDC has its pixelformat which is
kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions.

Now the HDC's pixelformat is kept in the stw_framebuffer, which is
created during the SetPixelFormat.
2009-05-30 20:29:03 -07:00
José Fonseca
be7c56be06 wgl: Fix debugging output. 2009-05-30 20:29:03 -07:00
José Fonseca
76f2bacb07 wgl: Rename function. 2009-05-30 20:29:03 -07:00
José Fonseca
1124f786c1 wgl: Remove unused field. 2009-05-30 20:29:03 -07:00
José Fonseca
5bb2074798 mesa: Output warnings to debugger on Windows.
Stderr of Windows applications without console is not usually
visible.
2009-05-30 20:29:02 -07:00
José Fonseca
8aef306c34 mesa: Check/propagate return value on st_make_current.
Prevents segmentation fault when trying to set the viewport/scissor
after a context/drawable visual mismatch.
2009-05-30 20:29:02 -07:00
José Fonseca
29c6c8eb18 mesa: Add success/failures return value to _mesa_make_current. 2009-05-30 20:29:02 -07:00
Brian Paul
a59575d8fb softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON
This fixes the incorrect colors seen when rendering flat-shaded polygons.
Note that clipped polygons were correct, but unclipped polygons were wrong.

See the glean/clipFlat test for regression testing.
2009-05-30 20:07:18 -06:00
Brian Paul
1045481dd9 mesa: fix loop over generic attribs in update_arrays() 2009-05-22 13:50:31 -06:00
Brian Paul
c3538969e1 vbo: fix crash in vbo_exec_bind_arrays()
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0].  We were setting the
attribute size, but not the pointer.

Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
2009-05-22 13:15:41 -06:00
Brian Paul
995456f930 mesa: allow GL_BITMAP type in _mesa_image_image_stride()
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D()
which gets converted to RGBA via the glPixelMap tables.

This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22 09:35:02 -06:00
Brian Paul
42b747e57d mesa: added comment 2009-05-22 07:14:16 -06:00
Brian Paul
70c4b81e88 mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE 2009-05-21 21:49:57 -06:00
Brian Paul
8da09e6924 vbo: fix incorrect loop limit in bind_array_obj()
The generic_array[] is 16 elements in size, but the loop was doing 32
iterations.  The out of bounds array write was clobbering the following
inputs[] array but as luck would have it, that didn't matter.
2009-05-21 16:54:35 -06:00
Brian Paul
d4fb7615b5 mesa: use MAX_ values instead of literals 2009-05-21 16:52:45 -06:00
Mathias Fröhlich
042d9a5132 mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
See sourceforge bug #2793846.
2009-05-19 09:59:01 -06:00
Brian Paul
c99a60c40d mesa: assign trb->Base.StencilBits in update_wrapper().
When we render to a depth/stencil texture there are stencil bits.
2009-05-19 09:57:01 -06:00
Brian Paul
7ce105d2e6 st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()
The stride needs to be in texels, not bytes.
2009-05-18 10:28:04 -06:00
Brian Paul
adabd0e81e mesa: comments for _mesa_generate_mipmap_level() 2009-05-18 10:27:31 -06:00
Brian Paul
30320f0afb softpipe: add texture target sanity check assertion 2009-05-18 10:13:44 -06:00
Brian Paul
14e5bff97b st: fix incorrect target parameter to screen->is_format_supported()
We were passing a GL texture target instead of a pipe_texture_target enum.
2009-05-18 10:12:40 -06:00
Aidan Thornton
f2445dfd85 Initialize psp->waitX/waitGL for swrast_dri.so.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21053 .
2009-05-18 12:47:00 +02:00
Brian Paul
483e247804 mesa: bump version to 7.5-rc2 2009-05-15 08:03:56 -06:00
Michel Dänzer
09c04db3c9 r300: Make sure to drop current hardware state reference to texture objects.
Fixes potential texture object leaks.
2009-05-14 11:13:06 +02:00
Brian Paul
99960393ed intel: added null ptr check
Fixes segfault in context tear-down when glClear was never called.
2009-05-13 11:33:16 -06:00
Brian Paul
2e4e346890 intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638
gl_array_object encapsulates a set of vertex arrays (see the
GL_APPLE_vertex_array_object extension).
Create a private gl_array_object for drawing the quad for intel_clear_tris()
so we don't have to worry about the user's vertex array state.
This fixes the no-op glClear bug #21638 and removes the need to call
_mesa_PushClientAttrib() and _mesa_PopClientAttrib().
2009-05-13 10:28:00 -06:00
Brian Paul
3e74faa029 mesa: delete array objects before buffer objects during context tear-down
The former may point to the later.
2009-05-13 09:47:13 -06:00
Brian Paul
7ae4ce9e22 mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c807)
2009-05-13 09:32:53 -06:00
Brian Paul
5568f2f601 mesa: reference counting for gl_array_object
Every kind of object that can be shared by multiple contexts should be
refcounted.
(cherry picked from commit 1030bf0ded)
2009-05-13 09:27:31 -06:00
Michel Dänzer
46b81b0cc8 glXChooseVisual: Only consider fbconfig if we can get the corresponding visual.
This can fail, e.g. when XLIB_SKIP_ARGB_VISUALS=1 is set.

See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=524794 and
http://bugs.freedesktop.org/show_bug.cgi?id=21600 .
2009-05-12 09:34:13 +02:00
Ian Romanick
64f36ff9fb Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT.  However, they are technically different,
and they have different enum values.  Test for either one to determine
if we're in front-buffer rendering mode.

This fix was suggested by Pierre Willenbrock.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2085cf2462)
2009-05-11 17:16:11 -07:00
Brian Paul
f104e4d666 st: do proper refcounting for framebuffer surfaces 2009-05-11 16:09:39 -06:00
Brian Paul
2223615e0a mesa: Fixed a texture memory leak
The current texture for any particular texture unit is given an additional
reference in update_texture_state(); but if the context is closed before
that texture can be released (which is quite frequent in normal use, unless
a program unbinds and deletes the texture and renders without it to force
a call to update_texture_state(), the memory is lost.

This affects general Mesa; but the i965 is particularly affected because
it allocates a considerable amount of additional memory for each allocated
texture.

(cherry picked from master, commit c230767d69)
2009-05-11 09:46:56 -06:00
Hanno Böck
c8c0953294 gallium: replace lib with $(LIB_DIR) 2009-05-09 16:17:37 -06:00