wgl: Use the right pixel format.

There is no current pixel format. Each HDC has its pixelformat which is
kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions.

Now the HDC's pixelformat is kept in the stw_framebuffer, which is
created during the SetPixelFormat.
This commit is contained in:
José Fonseca 2009-05-30 19:58:50 -07:00
parent be7c56be06
commit fe69b6bdc7
9 changed files with 306 additions and 207 deletions

View file

@ -90,7 +90,7 @@ stw_share_lists(
ctx2 = stw_lookup_context_locked( hglrc2 );
if (ctx1 && ctx2 &&
ctx1->pfi == ctx2->pfi) {
ctx1->iPixelFormat == ctx2->iPixelFormat) {
ret = _mesa_share_state(ctx2->st->ctx, ctx1->st->ctx);
}
@ -104,51 +104,32 @@ stw_create_layer_context(
HDC hdc,
int iLayerPlane )
{
uint pfi;
const struct stw_pixelformat_info *pf = NULL;
int iPixelFormat;
const struct stw_pixelformat_info *pfi;
GLvisual visual;
struct stw_context *ctx = NULL;
GLvisual *visual = NULL;
struct pipe_screen *screen = NULL;
struct pipe_context *pipe = NULL;
if(!stw_dev)
return 0;
if (iLayerPlane != 0)
return 0;
pfi = stw_pixelformat_get( hdc );
if (pfi == 0)
iPixelFormat = GetPixelFormat(hdc);
if(!iPixelFormat)
return 0;
pf = stw_pixelformat_get_info( pfi - 1 );
pfi = stw_pixelformat_get_info( iPixelFormat - 1 );
stw_pixelformat_visual(&visual, pfi);
ctx = CALLOC_STRUCT( stw_context );
if (ctx == NULL)
goto no_ctx;
ctx->hdc = hdc;
/* Create visual based on flags
*/
visual = _mesa_create_visual(
(pf->pfd.iPixelType == PFD_TYPE_RGBA) ? GL_TRUE : GL_FALSE,
(pf->pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
(pf->pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE,
pf->pfd.cRedBits,
pf->pfd.cGreenBits,
pf->pfd.cBlueBits,
pf->pfd.cAlphaBits,
(pf->pfd.iPixelType == PFD_TYPE_COLORINDEX) ? pf->pfd.cColorBits : 0,
pf->pfd.cDepthBits,
pf->pfd.cStencilBits,
pf->pfd.cAccumRedBits,
pf->pfd.cAccumGreenBits,
pf->pfd.cAccumBlueBits,
pf->pfd.cAccumAlphaBits,
pf->numSamples );
if (visual == NULL)
goto no_visual;
ctx->iPixelFormat = iPixelFormat;
screen = stw_dev->screen;
@ -168,15 +149,15 @@ stw_create_layer_context(
pipe = trace_context_create(stw_dev->screen, pipe);
#endif
/* pass to stw_flush_frontbuffer as context_private */
assert(!pipe->priv);
pipe->priv = hdc;
ctx->st = st_create_context( pipe, visual, NULL );
ctx->st = st_create_context( pipe, &visual, NULL );
if (ctx->st == NULL)
goto no_st_ctx;
ctx->st->ctx->DriverCtx = ctx;
ctx->pfi = pf;
pipe_mutex_lock( stw_dev->mutex );
ctx->hglrc = handle_table_add(stw_dev->ctx_table, ctx);
@ -192,9 +173,7 @@ no_hglrc:
no_st_ctx:
pipe->destroy( pipe );
no_pipe:
_mesa_destroy_visual( visual );
no_visual:
FREE( ctx );
FREE(ctx);
no_ctx:
return 0;
}
@ -217,20 +196,11 @@ stw_delete_context(
if (ctx) {
GLcontext *glctx = ctx->st->ctx;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
/* Unbind current if deleting current context.
*/
/* Unbind current if deleting current context. */
if (glcurctx == glctx)
st_make_current( NULL, NULL, NULL );
fb = stw_framebuffer_from_hdc( ctx->hdc );
if (fb)
stw_framebuffer_destroy( fb );
if (WindowFromDC( ctx->hdc ) != NULL)
ReleaseDC( WindowFromDC( ctx->hdc ), ctx->hdc );
st_destroy_context(ctx->st);
FREE(ctx);
@ -274,34 +244,6 @@ stw_release_context(
return TRUE;
}
/* Find the width and height of the window named by hdc.
*/
static void
stw_get_window_size( HDC hdc, GLuint *pwidth, GLuint *pheight )
{
GLuint width, height;
HWND hwnd;
hwnd = WindowFromDC( hdc );
if (hwnd) {
RECT rect;
GetClientRect( hwnd, &rect );
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
else {
width = GetDeviceCaps( hdc, HORZRES );
height = GetDeviceCaps( hdc, VERTRES );
}
if(width < 1)
width = 1;
if(height < 1)
height = 1;
*pwidth = width;
*pheight = height;
}
UINT_PTR
stw_get_current_context( void )
@ -345,64 +287,68 @@ stw_make_current(
struct stw_context *ctx;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
GLuint width = 0;
GLuint height = 0;
struct stw_context *curctx = NULL;
if (!stw_dev)
return FALSE;
pipe_mutex_lock( stw_dev->mutex );
ctx = stw_lookup_context_locked( hglrc );
pipe_mutex_unlock( stw_dev->mutex );
goto fail;
if (glcurctx != NULL) {
struct stw_context *curctx;
curctx = (struct stw_context *) glcurctx->DriverCtx;
if (curctx != ctx)
if (curctx->hglrc != hglrc)
st_flush(glcurctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
}
if (hdc == NULL || hglrc == 0) {
st_make_current( NULL, NULL, NULL );
return TRUE;
}
/* Return if already current.
*/
if (glcurctx != NULL) {
if (curctx != NULL && curctx == ctx && ctx->hdc == hdc)
/* Return if already current. */
if (curctx->hglrc == hglrc && curctx->hdc == hdc)
return TRUE;
}
fb = stw_framebuffer_from_hdc( hdc );
if (hdc != NULL)
stw_get_window_size( hdc, &width, &height );
/* Lazy creation of stw_framebuffers.
*/
if (fb == NULL && ctx != NULL && hdc != NULL) {
GLvisual *visual = &ctx->st->ctx->Visual;
fb = stw_framebuffer_create( hdc, visual, ctx->pfi, width, height );
if (fb == NULL)
return FALSE;
if (hdc == NULL || hglrc == 0) {
return st_make_current( NULL, NULL, NULL );
}
if (ctx && fb) {
pipe_mutex_lock( fb->mutex );
st_make_current( ctx->st, fb->stfb, fb->stfb );
st_resize_framebuffer( fb->stfb, width, height );
pipe_mutex_unlock( fb->mutex );
pipe_mutex_lock( stw_dev->mutex );
ctx->hdc = hdc;
ctx->st->pipe->priv = hdc;
}
else {
/* Detach */
st_make_current( NULL, NULL, NULL );
}
ctx = stw_lookup_context_locked( hglrc );
if(!ctx)
goto fail;
fb = stw_framebuffer_from_hdc_locked( hdc );
if(!fb) {
/* Applications should call SetPixelFormat before creating a context,
* but not all do, and the opengl32 runtime seems to use a default pixel
* format in some cases, so we must create a framebuffer for those here
*/
int iPixelFormat = GetPixelFormat(hdc);
if(iPixelFormat)
fb = stw_framebuffer_create_locked( hdc, iPixelFormat );
if(!fb)
goto fail;
}
pipe_mutex_unlock( stw_dev->mutex );
if(fb->iPixelFormat != ctx->iPixelFormat)
goto fail;
/* Lazy allocation of the frame buffer */
if(!stw_framebuffer_allocate(fb))
goto fail;
/* Bind the new framebuffer */
ctx->hdc = hdc;
/* pass to stw_flush_frontbuffer as context_private */
ctx->st->pipe->priv = hdc;
if(!st_make_current( ctx->st, fb->stfb, fb->stfb ))
goto fail;
stw_framebuffer_resize(fb);
return TRUE;
fail:
st_make_current( NULL, NULL, NULL );
return FALSE;
}

View file

@ -31,14 +31,13 @@
#include <windows.h>
struct st_context;
struct stw_pixelformat_info;
struct stw_context
{
struct st_context *st;
UINT_PTR hglrc;
int iPixelFormat;
HDC hdc;
const struct stw_pixelformat_info *pfi;
};
#endif /* STW_CONTEXT_H */

View file

@ -173,6 +173,8 @@ stw_cleanup(void)
}
pipe_mutex_unlock( stw_dev->mutex );
stw_framebuffer_cleanup();
pipe_mutex_destroy( stw_dev->mutex );
stw_dev->screen->destroy(stw_dev->screen);

View file

@ -94,32 +94,16 @@ stw_call_window_proc(
}
/* Create a new framebuffer object which will correspond to the given HDC.
/**
* Create a new framebuffer object which will correspond to the given HDC.
*/
struct stw_framebuffer *
stw_framebuffer_create(
stw_framebuffer_create_locked(
HDC hdc,
GLvisual *visual,
const struct stw_pixelformat_info *pfi,
GLuint width,
GLuint height )
int iPixelFormat )
{
enum pipe_format colorFormat, depthFormat, stencilFormat;
struct stw_framebuffer *fb;
colorFormat = pfi->color_format;
assert(pf_layout( pfi->depth_stencil_format ) == PIPE_FORMAT_LAYOUT_RGBAZS );
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_Z ))
depthFormat = pfi->depth_stencil_format;
else
depthFormat = PIPE_FORMAT_NONE;
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_S ))
stencilFormat = pfi->depth_stencil_format;
else
stencilFormat = PIPE_FORMAT_NONE;
const struct stw_pixelformat_info *pfi;
fb = CALLOC_STRUCT( stw_framebuffer );
if (fb == NULL)
@ -127,31 +111,102 @@ stw_framebuffer_create(
fb->hDC = hdc;
fb->hWnd = WindowFromDC( hdc );
fb->iPixelFormat = iPixelFormat;
fb->pfi = pfi = stw_pixelformat_get_info( iPixelFormat - 1 );
stw_pixelformat_visual(&fb->visual, pfi);
pipe_mutex_init( fb->mutex );
fb->stfb = st_create_framebuffer(
visual,
colorFormat,
depthFormat,
stencilFormat,
width,
height,
(void *) fb );
if(!fb->stfb) {
FREE(fb);
return NULL;
}
pipe_mutex_lock( stw_dev->mutex );
fb->next = stw_dev->fb_head;
stw_dev->fb_head = fb;
pipe_mutex_unlock( stw_dev->mutex );
return fb;
}
static void
stw_framebuffer_get_size( struct stw_framebuffer *fb, GLuint *pwidth, GLuint *pheight )
{
GLuint width, height;
if (fb->hWnd) {
RECT rect;
GetClientRect( fb->hWnd, &rect );
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
else {
width = GetDeviceCaps( fb->hDC, HORZRES );
height = GetDeviceCaps( fb->hDC, VERTRES );
}
if(width < 1)
width = 1;
if(height < 1)
height = 1;
*pwidth = width;
*pheight = height;
}
BOOL
stw_framebuffer_allocate(
struct stw_framebuffer *fb)
{
pipe_mutex_lock( fb->mutex );
if(!fb->stfb) {
const struct stw_pixelformat_info *pfi = fb->pfi;
enum pipe_format colorFormat, depthFormat, stencilFormat;
GLuint width, height;
colorFormat = pfi->color_format;
assert(pf_layout( pfi->depth_stencil_format ) == PIPE_FORMAT_LAYOUT_RGBAZS );
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_Z ))
depthFormat = pfi->depth_stencil_format;
else
depthFormat = PIPE_FORMAT_NONE;
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_S ))
stencilFormat = pfi->depth_stencil_format;
else
stencilFormat = PIPE_FORMAT_NONE;
stw_framebuffer_get_size(fb, &width, &height);
fb->stfb = st_create_framebuffer(
&fb->visual,
colorFormat,
depthFormat,
stencilFormat,
width,
height,
(void *) fb );
}
pipe_mutex_unlock( fb->mutex );
return fb->stfb ? TRUE : FALSE;
}
void
stw_framebuffer_resize(
struct stw_framebuffer *fb)
{
GLuint width, height;
assert(fb->stfb);
stw_framebuffer_get_size(fb, &width, &height);
st_resize_framebuffer(fb->stfb, width, height);
}
static INLINE void
stw_framebuffer_destroy(
struct stw_framebuffer *fb )
{
@ -176,6 +231,44 @@ stw_framebuffer_destroy(
FREE( fb );
}
void
stw_framebuffer_cleanup( void )
{
struct stw_framebuffer *fb;
struct stw_framebuffer *next;
pipe_mutex_lock( stw_dev->mutex );
fb = stw_dev->fb_head;
while (fb) {
next = fb->next;
stw_framebuffer_destroy(fb);
fb = next;
}
stw_dev->fb_head = NULL;
pipe_mutex_unlock( stw_dev->mutex );
}
/**
* Given an hdc, return the corresponding stw_framebuffer.
*/
struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(
HDC hdc )
{
struct stw_framebuffer *fb;
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hDC == hdc)
break;
return fb;
}
/**
* Given an hdc, return the corresponding stw_framebuffer.
*/
@ -186,15 +279,69 @@ stw_framebuffer_from_hdc(
struct stw_framebuffer *fb;
pipe_mutex_lock( stw_dev->mutex );
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hDC == hdc)
break;
fb = stw_framebuffer_from_hdc_locked(hdc);
pipe_mutex_unlock( stw_dev->mutex );
return fb;
}
BOOL
stw_pixelformat_set(
HDC hdc,
int iPixelFormat )
{
uint count;
uint index;
struct stw_framebuffer *fb;
index = (uint) iPixelFormat - 1;
count = stw_pixelformat_get_extended_count();
if (index >= count)
return FALSE;
pipe_mutex_lock( stw_dev->mutex );
fb = stw_framebuffer_from_hdc_locked(hdc);
if(fb) {
/* SetPixelFormat must be called only once */
pipe_mutex_unlock( stw_dev->mutex );
return FALSE;
}
fb = stw_framebuffer_create_locked(hdc, iPixelFormat);
if(!fb) {
pipe_mutex_unlock( stw_dev->mutex );
return FALSE;
}
pipe_mutex_unlock( stw_dev->mutex );
/* Some applications mistakenly use the undocumented wglSetPixelFormat
* function instead of SetPixelFormat, so we call SetPixelFormat here to
* avoid opengl32.dll's wglCreateContext to fail */
if (GetPixelFormat(hdc) == 0) {
SetPixelFormat(hdc, iPixelFormat, NULL);
}
return TRUE;
}
int
stw_pixelformat_get(
HDC hdc )
{
struct stw_framebuffer *fb;
fb = stw_framebuffer_from_hdc(hdc);
if(!fb)
return 0;
return fb->iPixelFormat;
}
BOOL
stw_swap_buffers(
HDC hdc )

View file

@ -44,6 +44,10 @@ struct stw_framebuffer
HDC hDC;
HWND hWnd;
int iPixelFormat;
const struct stw_pixelformat_info *pfi;
GLvisual visual;
pipe_mutex mutex;
struct st_framebuffer *stfb;
@ -52,16 +56,24 @@ struct stw_framebuffer
};
struct stw_framebuffer *
stw_framebuffer_create(
stw_framebuffer_create_locked(
HDC hdc,
GLvisual *visual,
const struct stw_pixelformat_info *pfi,
GLuint width,
GLuint height );
int iPixelFormat );
BOOL
stw_framebuffer_allocate(
struct stw_framebuffer *fb );
void
stw_framebuffer_destroy(
struct stw_framebuffer *fb );
stw_framebuffer_resize(
struct stw_framebuffer *fb);
void
stw_framebuffer_cleanup(void);
struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(
HDC hdc );
struct stw_framebuffer *
stw_framebuffer_from_hdc(

View file

@ -25,12 +25,14 @@
*
**************************************************************************/
#include "main/mtypes.h"
#include "main/context.h"
#include "pipe/p_format.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "stw_device.h"
#include "stw_pixelformat.h"
@ -261,6 +263,31 @@ stw_pixelformat_get_info( uint index )
}
void
stw_pixelformat_visual(GLvisual *visual,
const struct stw_pixelformat_info *pfi )
{
memset(visual, 0, sizeof *visual);
_mesa_initialize_visual(
visual,
(pfi->pfd.iPixelType == PFD_TYPE_RGBA) ? GL_TRUE : GL_FALSE,
(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
(pfi->pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE,
pfi->pfd.cRedBits,
pfi->pfd.cGreenBits,
pfi->pfd.cBlueBits,
pfi->pfd.cAlphaBits,
(pfi->pfd.iPixelType == PFD_TYPE_COLORINDEX) ? pfi->pfd.cColorBits : 0,
pfi->pfd.cDepthBits,
pfi->pfd.cStencilBits,
pfi->pfd.cAccumRedBits,
pfi->pfd.cAccumGreenBits,
pfi->pfd.cAccumBlueBits,
pfi->pfd.cAccumAlphaBits,
pfi->numSamples );
}
int
stw_pixelformat_describe(
HDC hdc,
@ -341,39 +368,3 @@ int stw_pixelformat_choose( HDC hdc,
return bestindex + 1;
}
int
stw_pixelformat_get(
HDC hdc )
{
return stw_tls_get_data()->currentPixelFormat;
}
BOOL
stw_pixelformat_set(
HDC hdc,
int iPixelFormat )
{
uint count;
uint index;
(void) hdc;
index = (uint) iPixelFormat - 1;
count = stw_pixelformat_get_extended_count();
if (index >= count)
return FALSE;
stw_tls_get_data()->currentPixelFormat = iPixelFormat;
/* Some applications mistakenly use the undocumented wglSetPixelFormat
* function instead of SetPixelFormat, so we call SetPixelFormat here to
* avoid opengl32.dll's wglCreateContext to fail */
if (GetPixelFormat(hdc) == 0) {
SetPixelFormat(hdc, iPixelFormat, NULL);
}
return TRUE;
}

View file

@ -30,6 +30,8 @@
#include <windows.h>
#include "main/mtypes.h"
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
@ -56,5 +58,8 @@ stw_pixelformat_get_extended_count( void );
const struct stw_pixelformat_info *
stw_pixelformat_get_info( uint index );
void
stw_pixelformat_visual(GLvisual *visual,
const struct stw_pixelformat_info *pfi );
#endif /* STW_PIXELFORMAT_H */

View file

@ -53,8 +53,6 @@ stw_tls_data_create()
if (!data)
return NULL;
data->currentPixelFormat = 0;
return data;
}

View file

@ -32,7 +32,6 @@
struct stw_tls_data
{
uint currentPixelFormat;
HHOOK hCallWndProcHook;
};