vbo: fix incorrect loop limit in bind_array_obj()

The generic_array[] is 16 elements in size, but the loop was doing 32
iterations.  The out of bounds array write was clobbering the following
inputs[] array but as luck would have it, that didn't matter.
This commit is contained in:
Brian Paul 2009-05-21 16:54:35 -06:00
parent d4fb7615b5
commit 8da09e6924

View file

@ -118,8 +118,11 @@ static void bind_array_obj( GLcontext *ctx )
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
for (i = 0; i < VERT_ATTRIB_MAX; i++)
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
assert(i < Elements(arrayObj->VertexAttrib));
assert(i < Elements(exec->array.generic_array));
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
}
exec->array.array_obj = arrayObj->Name;
}