mesa: use MAX_ values instead of literals

This commit is contained in:
Brian Paul 2009-05-21 16:52:45 -06:00
parent d2f4c2b632
commit d4fb7615b5

View file

@ -115,7 +115,7 @@ static void bind_array_obj( GLcontext *ctx )
}
exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
for (i = 0; i < 8; i++)
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
for (i = 0; i < VERT_ATTRIB_MAX; i++)
@ -216,7 +216,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
}
}
for (i = 0; i < 16; i++) {
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
if (exec->array.generic_array[i]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
else {