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mesa: Fixed a texture memory leak
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture.
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1 changed files with 3 additions and 0 deletions
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@ -791,6 +791,9 @@ _mesa_free_texture_data(GLcontext *ctx)
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/* unreference current textures */
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for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
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/* The _Current texture could account for another reference */
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_mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
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for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
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_mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
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}
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