Transfers always use z/depth for layers no matter if it's a 1d or 2d array
texture, we don't follow OpenGL's crazyness there. Luckily this appears to
only be a doc bug, everyone doing the right thing already.
While here also document z/depth parameter for cube map arrays.
v2: fix typo spotted by Eric Anholt
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Checking if array_size is greater than 1 is not enough for single-layered
array textures.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Moved draw_arrays() to st_draw_feedback.c and removed draw_arrays_instanced().
draw_arrays() was used by nobody else. Now there's just one "draw" entrypoint
into the draw module.
Signed-off-by: Brian Paul <brianp@vmware.com>
This change came from the discovery that the STATIC_ASSERT to check that
the number of register file strings didn't actually work.
Similar changes could be made for the other string arrays in tgsi_string.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Removes the special-case suppression of gl_ClipVertex in the VUE map.
Also calculate vertex outcodes for user clip planes based on
gl_ClipVertex if written; otherwise gl_Position.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When clipping triangles against a user clip plane, and gl_ClipVertex
is provided in the vertex, use it instead of hpos.
TODO: A similar change should be made at some point for line clipping.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Introduce ilo_surface_cso and initialize it in create_surface(). With the
change, we can emit SURFACE_STATE directly from the CSO and remove
emit_surf_SURFACE_STATE(). We do not deal with depth/stencil surfaces yet.
Introduce ilo_cbuf_cso and initialize it in set_constant_buffer(). As
ilo_view_surface is embedded in ilo_cbuf_cso, switch to emit_SURFACE_STATE()
for constant buffers and remove emit_cbuf_SURFACE_STATE().
Introduce ilo_view_cso and initialize it in create_sampler_view(). Add
emit_SURFACE_STATE() to GPE, which can emit SURFACE_STATE from
ilo_view_surface.
Moving the work to create time reduces the work at emit time.
Saves time overall as create work is only done once.
Fix compiler warning in gen7_pipeline_sol.
[olv: remember pipe_alpha_state instead of pipe_depth_stencil_alpha_state in
ilo_dsa_state]
Introduce ilo_ve_cso and initialize it in create_vertex_elements_state().
This commit goes a step further by setting up mappings from HW VB to PIPE VB,
which we failed to do previously. That allows us to support instanced
rendering.
Remove hiz and dsa from the parameters. We would know whether HiZ buffer
exists from ilo_texture once it is supported. DSA state should not affect
3DSTATE_DEPTH_BUFFER.
Introduce ilo_sampler_cso and initialize it in create_sampler_state(). This
saves us from having to perform CPU-intensive calculations to construct
hardware sampler states in draw_vbo().
This allows us to memcpy() the state in draw_vbo(). Add ilo_init_states() and
ilo_cleanup_states() that are called when contexts are created and destroyed
respectively, and properly set the initial scissor state in ilo_init_states().
Introduce ilo_viewport_cso and initialize it in set_viewport_states(). This
saves us from having to perform CPU-intensive calculations to construct
hardware viewport states in draw_vbo().
Define and use
struct ilo_sampler_state;
struct ilo_view_state;
struct ilo_cbuf_state;
struct ilo_resource_state;
struct ilo_global_binding;
in ilo_context.
We were counting uniforms located in UBOs against the default uniform
block limit, while not doing any counting against the specific combined
limit.
Note that I couldn't quite find justification for the way I did this, but
I think it's the only sensible thing: The spec talks about components, so
each "float" in a std140 block would count as 1 component and a "vec4"
would count as 4, though they occupy the same amount of space. Since GPU
limits on uniform buffer loads are surely going to be about the size of
the blocks, I just counted them that way.
Fixes link failures in piglit
arb_uniform_buffer_object/maxuniformblocksize when ported to geometry
shaders on Paul's GS branch, since in that case the max block size is
bigger than the default uniform block component limit.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Putting the human readable device names directly in the PCI ID list
consolidates things in one place. It also makes it easy to customize
the name on a per-PCI ID basis without a huge code explosion.
Based on a patch by Kristian Høgsberg.
v2: Fix 830M/845G names and #undef CHIPSET (caught by Emit Velikov).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This patch unifies mesa's PACKAGE_VERSION on autotools, scons and
Android build systems.
Current behaviour is:
- Autotools uses 9.2.0 as PACKAGE_VERSION
- Scons and Android use 9.2-devel as PACKAGE_VERSION
With this patch all three build systems use 9.2.0-devel as
PACKAGE_VERSION.
Reviewed-by: Brian Paul <brianp@vmware.com>
RADEON_GEM_WAIT_IDLE is declared DRM_IOW but mesa
uses it with drmCommandWriteRead instead of drmCommandWrite
which leads to the ioctl being unmatched and returning an
error on at least OpenBSD.
Problem originally noticed in libdrm by Mark Kettenis.
Dave Airlie pointed out that mesa has the same issue.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
When building dri-swrast, use gallium_check_st to set HAVE_COMMON_DRI.
Commit 07f2dee7 added setting of HAVE_COMMON_DRI in gallium_check_st.
But the dri-swrast case did not use gallium_check_st.
So dri/common was still not built.
v2: set HAVE_COMMON_DRI=yes instead of using gallium_check_st
NOTE: This is a candidate for the 9.1 branch.
(Depends on 7de78ce5 and 07f2dee)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61821
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
At DDX commit Chris mentioned the tendency we have of finding out more
PCI IDs only when users report. So Let's add all new reserved Haswell IDs.
NOTE: This is a candidate for stable branches.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=63701
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
The main change is to use MCJIT rather than the old JIT, which will never
be supported for System z. The endianness part is by example since the
patch was tested on a glibc system.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: Brian Paul <brianp@vmware.com>