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llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectively
These should just work, required by d3d10. Too large resources will get thrown out separately anyway. Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 2 additions and 2 deletions
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@ -45,8 +45,8 @@
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*/
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#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
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#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
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#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
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#define LP_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
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#define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
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