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docs: update some environment variable info
Drop the GALLIUM_NOSSE/PPC env vars, added ST_DEBUG and some of the VMware SVGA driver env vars.
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1 changed files with 13 additions and 4 deletions
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@ -153,10 +153,6 @@ Mesa EGL supports different sets of environment variables. See the
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rather than stderr.
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<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
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variables which are used, and their current values.
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<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
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shader execution
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<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
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shader execution
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<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
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<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
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print any errors to stderr.
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@ -164,6 +160,9 @@ Mesa EGL supports different sets of environment variables. See the
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<LI>DRAW_NO_FSE - ???
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<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
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shaders, vertex fetch, etc.
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<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
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Setting to "tgsi", for example, will print all the TGSI shaders.
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See src/mesa/state_tracker/st_debug.c for other options.
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</ul>
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<h3>Softpipe driver environment variables</h3>
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@ -190,6 +189,16 @@ Mesa EGL supports different sets of environment variables. See the
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cores present.
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</ul>
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<h3>VMware SVGA driver environment variables</h3>
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<ul>
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<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
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<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
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(will often result in incorrect rendering).
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<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
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for details.
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<li>See the driver code for other, lesser-used variables.
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</ul>
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<p>
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Other Gallium drivers have their own environment variables. These may change
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