Otherwise inputs_read doesn't contain the information. This shouldn't
fix anything in practice because radv_shader_info gathers this from
the variable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15337>
For weird reasons, the COPY_DATA packet doesn't seem to copy anything
while on the compute queue. Instead, use PKT3_LOAD_SH_REG_INDEX which
seems to work as expected.
Note that LOAD_SH_REG_INDEX on the compute queue is only supported by
the CP on GFX10.3, so we need to implement a different solution (load
from the indirect BO in the shader) for older generations.
This should fix the Control RT GPU hang.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15053>
Move it to the pipeline creation to reduce computations in the hot path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
RadeonSI uses a different terminology and info->blocks is actually the
number of threads, not the number of blocks (ie. info->grid).
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
The WSI code wants to remain generic and try and use vulkan APIs,
even though these queues aren't exposed through the API.
Add the transfer queue to the end of the queues.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15357>
If we introduce another queue type (video decode) we can have a
disconnect between the RADV_QUEUE_ enum and the API queue_family_index.
currently the driver has
GENERAL, COMPUTE, TRANSFER which would end up at QFI 0, 1, <nothing>
since we don't create transfer.
Now if I add VDEC we get
GENERAL, COMPUTE, TRANSFER, VDEC at QFI 0, 1, <nothing>, 2
or if you do nocompute
GENERAL, COMPUTE, TRANSFER, VDEC at QFI 0, <nothing>, <nothing>, 1
This means we have to add a remapping table between the API qfi
and the internal qf.
This patches tries to do that, in theory right now it just adds
overhead, but I'd like to exercise these paths.
v2: add radv_queue_ring abstraction, and pass physical device in,
as it makes adding uvd later easier.
v3: rename, and drop one direction as unneeded now, drop queue_family_index
from cmd_buffers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13687>
This is to match other NIR terminology.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
v_cvt_pknorm_{u16,i16}_f32 can be emitted instead, it's supported on
all generations.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15215>
Because we have to maintain two different packages of Mesa, one
specific to RADV and another one for RadeonSI and such, it's a bit
annoying to have to synchronize the drirc entries. Currently, only our
Mesa package installs 00-mesa-defaults.conf which means we have to
backport the drirc RADV changes.
This splits 00-mesa-defaults.conf in two to move the drirc RADV entries
to src/amd/vulkan/00-radv-defaults.conf. Meson will install the file
only if RADV is built.
There is still a caveat for common drirc workarounds like for WSI but
they are rare enough and we could still duplicate them if needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15152>
Several of the new draw packets need this argument
including all of the taskmesh commands, so it's
best to always declare it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
This was only used for meta operations. DCC/FMASK/FCE pipelines
only declare one color attachment and the color writemask of the
second color attachment is 0 for the HW CB resolve.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14650>
It was mistakenly added to indicate it's for a User-Mode Driver,
but all defined registers in Mesa are.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
Not all Vulkan implementations allows rendering to linear images, so in
order to support scanning out from these on Windows we might have to copy
through a buffer like we do in the PRIME path.
To avoid reimplementing the same, let's instead generalize the code a
bit so it doesn't have to specfy any PRIME-specific details.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
nir_builder_init_simple_shader does this automatically now.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14936>
Matches the expected use by callers. We do need to fix up a few callers which
use this call for external shaders.
v2: Fix up a radv call site (Rhys).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14936>
It breaks postprocessing in some games like Ghostrunner, Deathloop,
Street Fighter V.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15042>
It's more useful than I thought.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15042>
The "IB2" indirect buffer command is not supported on compute queues
according to PAL, and it indeed causes GPU hangs when task shaders are
used together with vkCmdExecuteCommands.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15006>
This is needed to add the primitive shading rate output to the vertex
or geometry shaders, even if the default value is 1x1.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
This introduces inotify support in RADV to handle changes from the
RADV_FORCE_VRS_CONFIG_FILE. This is similar to MangoHUD. I'm personally
not sure it's the best solution but let's try this way and change it
later if we have issues (or if we have a lightweight solution).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
Similar to RADV_FORCE_VRS but from a file. If present, this is used
instead of RADV_FORCE_VRS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
It's the default value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
This reduces the overhead slightly when the VRS rates don't change.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
The VRS rates are now emitted from the command buffer via an user SGPR
which will allow to change the rates dynamically in later changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>