In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
According to HSD 1407682962 and the associated simulator code,
fast-clear performance can be affected by: image alignment, tiling,
dimensionality, and row pitch. Redescribe surfaces in order avoid
fast-clearing at a slower rate.
Also, benchmarking the main patch in the performance CI (hw=A750)
shows that some traces are helped significantly:
* TotalWarWarhammer3 +5.58% (n=2)
* Factorio +3.75% (n=1)
* TerminatorResistance +3.3% (n=2)
* Borderlands3 +3.23% (n=2)
We could additionally increase the alignment requirements of surfaces in
order to deterministically increase fast-clear performance. That's left
out of this patch in order to avoid any functional pitfalls that can
arise with increased memory consumption. As a result, performance will
continue to be affected by how ISL/drivers/apps configure main surface
memory alignments (directly or indirectly).
Thanks to Lionel Landwerlin for pointing me to the relevant simulator
code.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11168
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11418
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
Allocate the prog_data instead of expecting one from the user, also
explicitly return both kernel and prog_data size, so that the
plumbing code isn't required to use the exact prog_data type.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Remove the brw_ prefix from some blorp functions and structs to avoid
confusion with what's related to brw and what's not. Some of those will
become independent of brw in upcoming patches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
We'll want to check for Alchemist and set various prog_data fields
in the next patch, in order to enable some optimizations. Passing
NULL for prog_data will remain valid and continue working as before.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27167>
Add a brw_compile_fs_params parameter that specifies to the compiler
the maximum number of polygons that may be processed in parallel per
PS SIMD thread.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Use a struct for various common parameters rather than per stage
structure or arguments to stage specific entrypoints.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>
Implement the ambiguate operation for MCS. This clears MCS layers with a
sample-dependent "uncompressed" value that tells the sampler to go look
at the main surface.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22545>
We don't use a base workgroup ID for BLOCS. It needs to be lowered, or
else we'll assert fail when compiling the compute shader.
(Note for stable: this patch doesn't fix a bug in 4abdecce22
specifically, but rather is a missing patch that needed to go along with
the rest of MR 20068, on whichever branches it exists on.)
Fixes: 4abdecce22 ("iris: Lower load_base_workgroup_id to zero")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20750>
src/mesa/main includes are for Mesa's OpenGL implementation, and the
compiler is used in Vulkan drivers and other tools. We really only
needed one #define, which is that we offer 32 samplers. It probably
makes more sense to have our own defined limit for that rather than
importing a project-wide value which theoretically could be adjusted,
so swap MAX_SAMPLERS for a new BRW_MAX_SAMPLERS and call it a day.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
Upon looking at caching the raytracing shader (in particular the
trampoline one) I kind of got afraid that some of the keys used for
blorp would end up matching other keys. This is because blorp keys are
fairly simple. There is no SPIRV module hash included.
This change includes a "blorp" string at the beginning of the queue to
ensure we don't collide with other keys.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
Make INTEL_DEBUG=blorp dump the blorp shaders instead using the
general INTEL_DEBUG=fs,vs, which is now reserved to the actual FS and
VS shaders used by the pipeline.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.
Besides moving to the struct, two extra "ergonomic" changes were done:
- Add a new shader_time boolean, so shader_time_index is ignored when
unused -- this allow taking advantage of the zero initialization of
unset fields.
- Since we have a struct, provide space for the error_str pointer.
Both iris and i965 were using it, and the extra rstrdup in case of
failure shouldn't be a burden for the others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.
Besides moving to the struct, two extra "ergonomic" changes were done:
- Add a new shader_time boolean, so shader_time_index is ignored when
unused -- this allow taking advantage of the zero initialization of
unset fields.
- Since we have a struct, provide space for the error_str pointer.
Both iris and i965 were using it, and the extra rstrdup in case of
failure shouldn't be a burden for the others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
On BDW and SKL, assert that render target dimensions are 8x4-aligned
when performing HiZ ambiguates on LOD1+. Testing indicates that the
assertion should hold in order to achieve consistent/correct ambiguate
operations on gen9.
v2. Account for the relaxed restrictions on ICL+. (Ken)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3788
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
The current blorp API only allows source layers for 3D images to be
integers. That is causing problems with the Vulkan API where we need
to be able to use a 3D layer that could be in between 2 layers.
This change allows a floating point value to be passed for blits and
internally sets up the input parameters to pass floating point values
to kernels.
v2: Use tex op to determinate what types are the coordinates (Jason)
Drop setting params->z (Lionel)
v3: Fix nir_texop_txf_ms_mcs op not considered as having integer coords (Lionel)
v4: Fix incorrect test on nir_texop_txf_ms_mcs (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3458
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6909>
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables. This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all. On the other hand, it makes a lot of things
like validation, printing, etc. way simpler. Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists. We only have to deal with that if moving them from the shader to
a nir_function_impl.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Change brw_compute_vue_map() to also take the number of pos slots. If
more than one slot is used, the VARYING_SLOT_POS is treated as an
array.
When using Primitive Replication, instead of a single position, the
VUE must contain an array of positions. Padding might be
necessary (after clip distance) to ensure rest of attributes start
aligned.
v2: Add note about array in the commit message and assert that
pos_slots >= 1 to make clear 0 is invalid. (Jason)
Move padding to be after the clip distance.
v3: Apply the correct offset when gathering the sources from outputs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>