On Gen12, the CCS buffer address doesn't have to be referenced in state
packets. In the case of a stencil buffer with CCS, the kernel won't know
the location of the CCS unless an extra call is made to pin its address.
To avoid this extra call, make the CCS part of the main surface.
v2. Update comment above bo_size. (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The functions used during aux buffer configuration and creation only
return false for exceptional errors. Don't proceed with surface creation
in those cases.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The primary and secondary aux buffers are always allocated in the same
BO.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The original value of 256 was under the assumption that you're a batch
buffer which is likely going to have a large number of relocations.
However, pipeline objects on Gen7 will have at most 6 relocations (one
per shader stage and one for the workaround BO) so this is a lot of
per-pipeline wasted space.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The old relocation list code always allocated 256 relocations and a hash
set up-front without knowing whether or not we really need them. In
particular, in the softpin case, this is two fairly large allocations
that we don't need to be making. Also, for pipeline objects on haswell
where we don't have softpin, we don't need relocations unless scratch is
used so this is extra data per-pipeline. Instead, we should do it
on-demand. This shaves 3.5% off of a cpu-limited example running with
the Dawn WebGPU implementation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Extract out values for the handful of unknown registers which have
different values across different a6xx models, to simplify adding
support for new a6xx's.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Add depth bounds testing to the list of supported
physical device features.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The bias for the 3DSTATE_DEPTH_BOUNDS instruction
should be 2 not 1.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
E.g. documentation-only changes cannot affect the outcome of the
pipeline, so don't waste resources on running it.
The thing we need to be careful about here is that the container stage
jobs must always run if any later stage jobs using the corresponding
docker images run. We're currently using the same .ci-run-policy
template for all jobs, so this is trivially true.
v2:
* Add bin/ and common.py (Eric Engestrom)
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> # v1
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
_mesa_strtod() needs this to use strtod_l(), which behaves correctly
wrt `,` vs `.` decimal separator.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2008
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
A few equations/programming changes for ICL.
v2: Fix a couple of issues in naming and floating/integer operations (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Commit 9edcce2a32 bumped the required libdrm-amdgpu version to
2.4.100. Update the version we use in our CI scripts to avoid CI
build failures.
Also bump the debian image name for this change to take effect.
Note that amdgpu is only built with the debian-buster image,
so only this image requires an update.
Fixes: 9edcce2a ("ac: get tcc_harvested from the kernel")
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
The anv_batch_bo contents are linked one to another, and when printing
we have to start with the first of those. Since in `u_vector` new
elements are added to the head, to get the first element we need the
vector's tail.
Fixes: 32ffd90002 ("anv: add support for INTEL_DEBUG=bat")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Previously subgroup shuffle was implemented using the bpermute
instruction, which only works accross half-waves, so by itself it's
not suitable for implementing subgroup shuffle when the shader is
running in wave64 mode.
This commit adds a trick using shared VGPRs that allows to implement
subgroup shuffle still relatively effectively in this mode.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes p_reduce (all cluster sizes), p_inclusive_scan and p_exclusive_scan
with all reduction operations.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
The existing "fallback" code didn't actually do anything, so this
removes it, and instead we just always fallback to `iris` for future
PCI IDs.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When this code was merged, this wasn't necessary because the
state-tracker would do it later anyway. But this recently got changed,
without changing the code that depended on this.
Arguably, this was a mistake in the lowering pass to begin with. Either
way, let's fix it by not assuming that the lowering code gets called
later when it's not needed.
This fixed user-defined clip-planes in Zink.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: eaffdad108 ("st/mesa: don't lower_global_vars_to_local for VS if there are no dead inputs")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Add case for MCS_CCS so that we get the correct aux usage while copy
operation.
v2: Fix commit subject (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Depending on MCS_CSS or MCS we can emit blorp blit shaders.
As we support MCS_CSS and MCS, it makes sense to use
isl_aux_usage_has_mcs function.
v2: Fix commit message (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
If aux for MCS is already configured, don't configure again.
v2: Fix missing period in commit message (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
The Vulkan spec says that an implementation has to support one of
VK_FORMAT_X8_D24_UNORM_PACK32 and VK_FORMAT_D32_SFLOAT, as well of
one of VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT.
So let's keep track which one is supported of earch pair, and emulate
one on top of the other one.
This won't give the exact result for comparisons, or when mapping and
unmapping the resources. But it's better than flat out failing to create
the resource, and we can fix the map/unmap issue later if needed.
Tested-by: Duncan Hopkins <duncan@thefoundry.co.uk>
If a modifier specifies an aux, it must be created.
Fixes: 75a3947af4 ("iris/resource: Fall back to no aux if creation fails")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Make sure the res struct is free'd before returning.
Fixes: 2dce0e94a3 ("iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Store the converted depth value into two dwords. Avoids regressing the
piglit test "fbo-depth-array depth-clear", when HIZ_CCS sampling is
enabled in a later commit.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Write through to the CCS if the surface is used as a texture and can be
sampled by the HW with CCS.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Check that the alignment requirements for HIZ_CCS are satisfied by using
this function.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>