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New files to manage splitting drawing commands
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4 changed files with 1083 additions and 0 deletions
161
src/mesa/vbo/vbo_split.c
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161
src/mesa/vbo/vbo_split.c
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@ -0,0 +1,161 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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/* Deal with hardware and/or swtnl maximums:
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* - maximum number of vertices in buffer
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* - maximum number of elements (maybe zero)
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*
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* The maximums may vary with opengl state (eg if a larger hardware
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* vertex is required in this state, the maximum number of vertices
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* may be smaller than in another state).
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*
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* We want buffer splitting to be a convenience function for the code
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* actually drawing the primitives rather than a system-wide maximum,
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* otherwise it is hard to avoid pessimism.
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*
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* For instance, if a driver has no hardware limits on vertex buffer
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* dimensions, it would not ordinarily want to split vbos. But if
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* there is an unexpected fallback, eg memory manager fails to upload
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* textures, it will want to pass the drawing commands onto swtnl,
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* which does have limitations. A convenience function allows swtnl
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* to split the drawing and vbos internally without imposing its
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* limitations on drivers which want to use it as a fallback path.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "vbo_split.h"
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#include "vbo.h"
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/* True if a primitive can be split without copying of vertices, false
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* otherwise.
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*/
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GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
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{
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switch (mode) {
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case GL_POINTS:
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*first = 1;
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*incr = 1;
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return GL_TRUE;
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case GL_LINES:
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*first = 2;
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*incr = 2;
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return GL_TRUE;
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case GL_LINE_STRIP:
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*first = 2;
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*incr = 1;
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return GL_TRUE;
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case GL_TRIANGLES:
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*first = 3;
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*incr = 3;
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return GL_TRUE;
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case GL_TRIANGLE_STRIP:
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*first = 3;
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*incr = 1;
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return GL_TRUE;
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case GL_QUADS:
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*first = 4;
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*incr = 4;
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return GL_TRUE;
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case GL_QUAD_STRIP:
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*first = 4;
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*incr = 2;
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return GL_TRUE;
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default:
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*first = 0;
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*incr = 1; /* so that count % incr works */
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return GL_FALSE;
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}
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}
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void vbo_split_prims( GLcontext *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw,
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const struct split_limits *limits )
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{
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if (ib) {
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if (limits->max_indices == 0) {
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/* Could traverse the indices, re-emitting vertices in turn.
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* But it's hard to see why this case would be needed - for
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* software tnl, it is better to convert to non-indexed
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* rendering after transformation is complete, as is done in
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* the t_dd_rendertmp.h templates. Are there any devices
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* with hardware tnl that cannot do indexed rendering?
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*
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* For now, this path is disabled.
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*/
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assert(0);
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}
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else if (max_index - min_index > limits->max_verts) {
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/* The vertex buffers are too large for hardware (or the
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* swtnl module). Traverse the indices, re-emitting vertices
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* in turn. Use a vertex cache to preserve some of the
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* sharing from the original index list.
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*/
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vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
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draw, limits );
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}
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else if (ib->count > limits->max_indices) {
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/* The index buffer is too large for hardware. Try to split
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* on whole-primitive boundaries, otherwise try to split the
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* individual primitives.
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*/
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vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
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min_index, max_index, draw, limits );
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}
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else {
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/* Why were we called? */
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assert(0);
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}
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}
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else {
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if (max_index - min_index >= limits->max_verts) {
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/* The vertex buffer is too large for hardware (or the swtnl
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* module). Try to split on whole-primitive boundaries,
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* otherwise try to split the individual primitives.
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*/
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vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
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min_index, max_index, draw, limits );
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}
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else {
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/* Why were we called? */
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assert(0);
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}
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}
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}
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72
src/mesa/vbo/vbo_split.h
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72
src/mesa/vbo/vbo_split.h
Normal file
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@ -0,0 +1,72 @@
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/*
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* mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file vbo_context.h
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* \brief VBO builder module datatypes and definitions.
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* \author Keith Whitwell
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*/
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/**
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* \mainpage The VBO splitter
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*
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* This is the private data used internally to the vbo_split_prims()
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* helper function. Nobody outside the vbo_split* files needs to
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* include or know about this structure.
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*/
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#ifndef _VBO_SPLIT_H
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#define _VBO_SPLIT_H
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#include "vbo.h"
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/* True if a primitive can be split without copying of vertices, false
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* otherwise.
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*/
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GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
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void vbo_split_inplace( GLcontext *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw,
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const struct split_limits *limits );
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/* Requires ib != NULL:
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*/
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void vbo_split_copy( GLcontext *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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vbo_draw_func draw,
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const struct split_limits *limits );
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#endif
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549
src/mesa/vbo/vbo_split_copy.c
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549
src/mesa/vbo/vbo_split_copy.c
Normal file
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@ -0,0 +1,549 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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/* Split indexed primitives with per-vertex copying.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "macros.h"
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#include "enums.h"
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#include "mtypes.h"
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#include "vbo_split.h"
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#include "vbo.h"
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#define ELT_TABLE_SIZE 16
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/* Used for vertex-level splitting of indexed buffers. Note that
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* non-indexed primitives may be converted to indexed in some cases
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* (eg loops, fans) in order to use this splitting path.
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*/
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struct copy_context {
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GLcontext *ctx;
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const struct gl_client_array **array;
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const struct _mesa_prim *prim;
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GLuint nr_prims;
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const struct _mesa_index_buffer *ib;
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vbo_draw_func draw;
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const struct split_limits *limits;
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struct {
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GLuint attr;
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GLuint size;
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const struct gl_client_array *array;
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const GLubyte *src_ptr;
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struct gl_client_array dstarray;
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} varying[VERT_ATTRIB_MAX];
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GLuint nr_varying;
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const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
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struct _mesa_index_buffer dstib;
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GLuint *translated_elt_buf;
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const GLuint *srcelt;
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/* A baby hash table to avoid re-emitting (some) duplicate
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* vertices when splitting indexed primitives.
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*/
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struct {
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GLuint in;
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GLuint out;
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} vert_cache[ELT_TABLE_SIZE];
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GLuint vertex_size;
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GLubyte *dstbuf;
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GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
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GLuint dstbuf_size; /* in vertices */
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GLuint dstbuf_nr; /* count of emitted vertices, also the
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* largest value in dstelt. Our
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* MaxIndex.
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*/
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GLuint *dstelt;
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GLuint dstelt_nr;
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GLuint dstelt_size;
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#define MAX_PRIM 32
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struct _mesa_prim dstprim[MAX_PRIM];
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GLuint dstprim_nr;
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};
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static GLuint type_size( GLenum type )
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{
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switch(type) {
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case GL_BYTE: return sizeof(GLbyte);
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case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
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case GL_SHORT: return sizeof(GLshort);
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case GL_UNSIGNED_SHORT: return sizeof(GLushort);
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case GL_INT: return sizeof(GLint);
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case GL_UNSIGNED_INT: return sizeof(GLuint);
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case GL_FLOAT: return sizeof(GLfloat);
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case GL_DOUBLE: return sizeof(GLdouble);
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default: return 0;
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}
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}
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static GLuint attr_size( const struct gl_client_array *array )
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{
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return array->Size * type_size(array->Type);
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}
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/* Starts returning true slightly before the buffer fills, to ensure
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* that there is sufficient room for any remaining vertices to finish
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* off the prim:
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*/
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static GLboolean check_flush( struct copy_context *copy )
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{
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if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
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return GL_TRUE;
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if (copy->dstelt_nr + 4 > copy->dstelt_size)
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return GL_TRUE;
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return GL_FALSE;
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}
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static void flush( struct copy_context *copy )
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{
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GLuint i;
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/* Set some counters:
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*/
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copy->dstib.count = copy->dstelt_nr;
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copy->draw( copy->ctx,
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copy->dstarray_ptr,
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copy->dstprim,
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copy->dstprim_nr,
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©->dstib,
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0,
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copy->dstbuf_nr );
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/* Reset all pointers:
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*/
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copy->dstprim_nr = 0;
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copy->dstelt_nr = 0;
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copy->dstbuf_nr = 0;
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copy->dstptr = copy->dstbuf;
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/* Clear the vertex cache:
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*/
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for (i = 0; i < ELT_TABLE_SIZE; i++)
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copy->vert_cache[i].in = ~0;
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}
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static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
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{
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struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
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_mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag);
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prim->mode = mode;
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prim->begin = begin_flag;
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}
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/* Use a hashtable to attempt to identify recently-emitted vertices
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* and avoid re-emitting them.
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*/
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static GLuint elt(struct copy_context *copy, GLuint elt_idx)
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{
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GLuint elt = copy->srcelt[elt_idx];
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GLuint slot = elt & (ELT_TABLE_SIZE-1);
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_mesa_printf("elt %d\n", elt);
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/* Look up the incoming element in the vertex cache. Re-emit if
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* necessary.
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*/
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if (copy->vert_cache[slot].in != elt) {
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GLubyte *csr = copy->dstptr;
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GLuint i;
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_mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr);
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for (i = 0; i < copy->nr_varying; i++) {
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const struct gl_client_array *srcarray = copy->varying[i].array;
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const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
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memcpy(csr, srcptr, copy->varying[i].size);
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csr += copy->varying[i].size;
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{
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const GLuint *f = (const GLuint *)srcptr;
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GLuint j;
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_mesa_printf(" varying %d: ", i);
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for(j = 0; j < copy->varying[i].size / 4; j++)
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_mesa_printf("%x ", f[j]);
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_mesa_printf("\n");
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}
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}
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copy->vert_cache[slot].in = elt;
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copy->vert_cache[slot].out = copy->dstbuf_nr++;
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copy->dstptr += copy->vertex_size;
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assert(csr == copy->dstptr);
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assert(copy->dstptr == (copy->dstbuf +
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copy->dstbuf_nr *
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copy->vertex_size));
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}
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else
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_mesa_printf(" --> reuse vertex\n");
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_mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out);
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copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
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return check_flush(copy);
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}
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static void end( struct copy_context *copy, GLboolean end_flag )
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{
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struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
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_mesa_printf("end (%d)\n", end_flag);
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prim->end = end_flag;
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prim->count = copy->dstelt_nr - prim->start;
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if (++copy->dstprim_nr == MAX_PRIM ||
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check_flush(copy))
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flush(copy);
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}
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static void replay_elts( struct copy_context *copy )
|
||||
{
|
||||
GLuint i, j, k;
|
||||
GLboolean split;
|
||||
|
||||
for (i = 0; i < copy->nr_prims; i++) {
|
||||
const struct _mesa_prim *prim = ©->prim[i];
|
||||
const GLuint start = prim->start;
|
||||
GLuint first, incr;
|
||||
|
||||
switch (prim->mode) {
|
||||
|
||||
case GL_LINE_LOOP:
|
||||
/* Convert to linestrip and emit the final vertex explicitly,
|
||||
* but only in the resultant strip that requires it.
|
||||
*/
|
||||
j = 0;
|
||||
while (j != prim->count) {
|
||||
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
|
||||
|
||||
for (split = GL_FALSE; j != prim->count && !split; j++)
|
||||
split = elt(copy, start + j);
|
||||
|
||||
if (j == prim->count) {
|
||||
/* Done, emit final line. Split doesn't matter as
|
||||
* it is always raised a bit early so we can emit
|
||||
* the last verts if necessary!
|
||||
*/
|
||||
if (prim->end)
|
||||
(void)elt(copy, start + 0);
|
||||
|
||||
end(copy, prim->end);
|
||||
}
|
||||
else {
|
||||
/* Wrap
|
||||
*/
|
||||
assert(split);
|
||||
end(copy, 0);
|
||||
j--;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TRIANGLE_FAN:
|
||||
case GL_POLYGON:
|
||||
j = 2;
|
||||
while (j != prim->count) {
|
||||
begin(copy, prim->mode, prim->begin && j == 0);
|
||||
|
||||
split = elt(copy, start+0);
|
||||
assert(!split);
|
||||
|
||||
split = elt(copy, start+j-1);
|
||||
assert(!split);
|
||||
|
||||
for (; j != prim->count && !split; j++)
|
||||
split = elt(copy, start+j);
|
||||
|
||||
end(copy, prim->end && j == prim->count);
|
||||
|
||||
if (j != prim->count) {
|
||||
/* Wrapped the primitive, need to repeat some vertices:
|
||||
*/
|
||||
j -= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
(void)split_prim_inplace(prim->mode, &first, &incr);
|
||||
|
||||
j = 0;
|
||||
while (j != prim->count) {
|
||||
|
||||
begin(copy, prim->mode, prim->begin && j == 0);
|
||||
|
||||
split = 0;
|
||||
for (k = 0; k < first; k++, j++)
|
||||
split |= elt(copy, start+j);
|
||||
|
||||
assert(!split);
|
||||
|
||||
for (; j != prim->count && !split; )
|
||||
for (k = 0; k < incr; k++, j++)
|
||||
split |= elt(copy, start+j);
|
||||
|
||||
end(copy, prim->end && j == prim->count);
|
||||
|
||||
if (j != prim->count) {
|
||||
/* Wrapped the primitive, need to repeat some vertices:
|
||||
*/
|
||||
assert(j > first - incr);
|
||||
j -= (first - incr);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (copy->dstprim_nr)
|
||||
flush(copy);
|
||||
}
|
||||
|
||||
|
||||
static void replay_init( struct copy_context *copy )
|
||||
{
|
||||
GLcontext *ctx = copy->ctx;
|
||||
GLuint i;
|
||||
GLuint offset;
|
||||
|
||||
/* Make a list of varying attributes and their vbo's. Also
|
||||
* calculate vertex size.
|
||||
*/
|
||||
copy->vertex_size = 0;
|
||||
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
|
||||
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
|
||||
|
||||
if (copy->array[i]->StrideB == 0) {
|
||||
copy->dstarray_ptr[i] = copy->array[i];
|
||||
}
|
||||
else {
|
||||
GLuint j = copy->nr_varying++;
|
||||
|
||||
copy->varying[j].attr = i;
|
||||
copy->varying[j].array = copy->array[i];
|
||||
copy->varying[j].size = attr_size(copy->array[i]);
|
||||
copy->vertex_size += attr_size(copy->array[i]);
|
||||
|
||||
if (vbo->Name && !vbo->Pointer)
|
||||
ctx->Driver.MapBuffer(ctx,
|
||||
GL_ARRAY_BUFFER_ARB,
|
||||
GL_DYNAMIC_DRAW_ARB, /* XXX */
|
||||
vbo);
|
||||
|
||||
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
|
||||
copy->array[i]->Ptr);
|
||||
|
||||
copy->dstarray_ptr[i] = ©->varying[j].dstarray;
|
||||
}
|
||||
}
|
||||
|
||||
/* There must always be an index buffer. Currently require the
|
||||
* caller convert non-indexed prims to indexed. Could alternately
|
||||
* do it internally.
|
||||
*/
|
||||
if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
|
||||
ctx->Driver.MapBuffer(ctx,
|
||||
GL_ARRAY_BUFFER_ARB, /* XXX */
|
||||
GL_DYNAMIC_DRAW_ARB, /* XXX */
|
||||
copy->ib->obj);
|
||||
|
||||
switch (copy->ib->type) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
|
||||
copy->srcelt = copy->translated_elt_buf;
|
||||
|
||||
for (i = 0; i < copy->ib->count; i++)
|
||||
copy->translated_elt_buf[i] = ((const GLubyte *)copy->ib->ptr)[i];
|
||||
break;
|
||||
|
||||
case GL_UNSIGNED_SHORT:
|
||||
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
|
||||
copy->srcelt = copy->translated_elt_buf;
|
||||
|
||||
for (i = 0; i < copy->ib->count; i++)
|
||||
copy->translated_elt_buf[i] = ((const GLushort *)copy->ib->ptr)[i];
|
||||
break;
|
||||
|
||||
case GL_UNSIGNED_INT:
|
||||
copy->translated_elt_buf = NULL;
|
||||
copy->srcelt = (const GLuint *)ADD_POINTERS(copy->ib->obj->Pointer,
|
||||
copy->ib->ptr);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
/* Figure out the maximum allowed vertex buffer size:
|
||||
*/
|
||||
if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
|
||||
copy->dstbuf_size = copy->limits->max_verts;
|
||||
}
|
||||
else {
|
||||
copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
|
||||
}
|
||||
|
||||
/* Allocate an output vertex buffer:
|
||||
*
|
||||
* XXX: This should be a VBO!
|
||||
*/
|
||||
copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
|
||||
copy->vertex_size);
|
||||
copy->dstptr = copy->dstbuf;
|
||||
|
||||
/* Setup new vertex arrays to point into the output buffer:
|
||||
*/
|
||||
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
|
||||
const struct gl_client_array *src = copy->varying[i].array;
|
||||
struct gl_client_array *dst = ©->varying[i].dstarray;
|
||||
|
||||
dst->Size = src->Size;
|
||||
dst->Type = src->Type;
|
||||
dst->Stride = copy->vertex_size;
|
||||
dst->StrideB = copy->vertex_size;
|
||||
dst->Ptr = copy->dstbuf + offset;
|
||||
dst->Enabled = GL_TRUE;
|
||||
dst->Normalized = GL_TRUE;
|
||||
dst->BufferObj = ctx->Array.NullBufferObj;
|
||||
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
|
||||
|
||||
offset += copy->varying[i].size;
|
||||
}
|
||||
|
||||
/* Allocate an output element list:
|
||||
*/
|
||||
copy->dstelt_size = MIN2(65536,
|
||||
copy->ib->count * 2);
|
||||
copy->dstelt_size = MIN2(copy->dstelt_size,
|
||||
copy->limits->max_indices);
|
||||
copy->dstelt = _mesa_malloc(copy->dstelt_size);
|
||||
copy->dstelt_nr = 0;
|
||||
|
||||
/* Setup the new index buffer to point to the allocated element
|
||||
* list:
|
||||
*/
|
||||
copy->dstib.count = 0; /* duplicates dstelt_nr */
|
||||
copy->dstib.type = GL_UNSIGNED_INT;
|
||||
copy->dstib.obj = ctx->Array.NullBufferObj;
|
||||
copy->dstib.ptr = copy->dstelt;
|
||||
copy->dstib.rebase = 0;
|
||||
}
|
||||
|
||||
|
||||
static void replay_finish( struct copy_context *copy )
|
||||
{
|
||||
GLcontext *ctx = copy->ctx;
|
||||
GLuint i;
|
||||
|
||||
/* Free our vertex and index buffers:
|
||||
*/
|
||||
_mesa_free(copy->translated_elt_buf);
|
||||
_mesa_free(copy->dstbuf);
|
||||
_mesa_free(copy->dstelt);
|
||||
|
||||
/* Unmap VBO's
|
||||
*/
|
||||
for (i = 0; i < copy->nr_varying; i++) {
|
||||
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
|
||||
|
||||
if (vbo->Name && vbo->Pointer)
|
||||
ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
|
||||
}
|
||||
|
||||
/* Unmap index buffer:
|
||||
*/
|
||||
if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
|
||||
ctx->Driver.UnmapBuffer(ctx,
|
||||
GL_ARRAY_BUFFER_ARB, /* XXX */
|
||||
copy->ib->obj);
|
||||
}
|
||||
}
|
||||
|
||||
void vbo_split_copy( GLcontext *ctx,
|
||||
const struct gl_client_array *arrays[],
|
||||
const struct _mesa_prim *prim,
|
||||
GLuint nr_prims,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
vbo_draw_func draw,
|
||||
const struct split_limits *limits )
|
||||
{
|
||||
struct copy_context copy;
|
||||
GLuint i;
|
||||
|
||||
memset(©, 0, sizeof(copy));
|
||||
|
||||
/* Require indexed primitives:
|
||||
*/
|
||||
assert(ib);
|
||||
|
||||
copy.ctx = ctx;
|
||||
copy.array = arrays;
|
||||
copy.prim = prim;
|
||||
copy.nr_prims = nr_prims;
|
||||
copy.ib = ib;
|
||||
copy.draw = draw;
|
||||
copy.limits = limits;
|
||||
|
||||
|
||||
/* Clear the vertex cache:
|
||||
*/
|
||||
for (i = 0; i < ELT_TABLE_SIZE; i++)
|
||||
copy.vert_cache[i].in = ~0;
|
||||
|
||||
|
||||
replay_init(©);
|
||||
replay_elts(©);
|
||||
replay_finish(©);
|
||||
}
|
||||
301
src/mesa/vbo/vbo_split_inplace.c
Normal file
301
src/mesa/vbo/vbo_split_inplace.c
Normal file
|
|
@ -0,0 +1,301 @@
|
|||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "enums.h"
|
||||
#include "vbo_split.h"
|
||||
|
||||
|
||||
#define MAX_PRIM 32
|
||||
|
||||
/* Used for splitting without copying.
|
||||
*/
|
||||
struct split_context {
|
||||
GLcontext *ctx;
|
||||
const struct gl_client_array **array;
|
||||
const struct _mesa_prim *prim;
|
||||
GLuint nr_prims;
|
||||
const struct _mesa_index_buffer *ib;
|
||||
GLuint min_index;
|
||||
GLuint max_index;
|
||||
vbo_draw_func draw;
|
||||
|
||||
const struct split_limits *limits;
|
||||
|
||||
/* GLuint out_maxindex; */
|
||||
/* GLuint out_minindex; */
|
||||
|
||||
struct _mesa_prim dstprim[MAX_PRIM];
|
||||
GLuint dstprim_nr;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
static void flush_vertex( struct split_context *split )
|
||||
{
|
||||
GLint min_index, max_index;
|
||||
|
||||
if (!split->dstprim_nr)
|
||||
return;
|
||||
|
||||
if (split->ib) {
|
||||
/* This should basically be multipass rendering over the same
|
||||
* unchanging set of VBO's. Would like the driver not to
|
||||
* re-upload the data, or swtnl not to re-transform the
|
||||
* vertices.
|
||||
*/
|
||||
assert(split->max_index - split->min_index < split->limits->max_verts);
|
||||
min_index = split->min_index;
|
||||
max_index = split->max_index;
|
||||
}
|
||||
else {
|
||||
/* Non-indexed rendering. Cannot assume that the primitives are
|
||||
* ordered by increasing vertex, because of entrypoints like
|
||||
* MultiDrawArrays.
|
||||
*/
|
||||
GLuint i;
|
||||
min_index = split->dstprim[0].start;
|
||||
max_index = min_index + split->dstprim[0].count - 1;
|
||||
|
||||
for (i = 1; i < split->dstprim_nr; i++) {
|
||||
GLuint tmp_min = split->dstprim[i].start;
|
||||
GLuint tmp_max = tmp_min + split->dstprim[i].count - 1;
|
||||
|
||||
if (tmp_min < min_index)
|
||||
min_index = tmp_min;
|
||||
|
||||
if (tmp_max > max_index)
|
||||
max_index = tmp_max;
|
||||
}
|
||||
}
|
||||
|
||||
assert(max_index >= min_index);
|
||||
|
||||
split->draw( split->ctx,
|
||||
split->array,
|
||||
split->dstprim,
|
||||
split->dstprim_nr,
|
||||
NULL,
|
||||
min_index,
|
||||
max_index);
|
||||
|
||||
split->dstprim_nr = 0;
|
||||
}
|
||||
|
||||
|
||||
static struct _mesa_prim *next_outprim( struct split_context *split )
|
||||
{
|
||||
if (split->dstprim_nr == MAX_PRIM-1) {
|
||||
flush_vertex(split);
|
||||
}
|
||||
|
||||
{
|
||||
struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
|
||||
memset(prim, 0, sizeof(*prim));
|
||||
return prim;
|
||||
}
|
||||
}
|
||||
|
||||
static int align(int value, int alignment)
|
||||
{
|
||||
return (value + alignment - 1) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Break large primitives into smaller ones. If not possible, convert
|
||||
* the primitive to indexed and pass to split_elts().
|
||||
*/
|
||||
static void split_prims( struct split_context *split)
|
||||
{
|
||||
GLuint csr = 0;
|
||||
GLuint i;
|
||||
|
||||
for (i = 0; i < split->nr_prims; i++) {
|
||||
const struct _mesa_prim *prim = &split->prim[i];
|
||||
GLuint first, incr;
|
||||
GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
|
||||
GLuint count;
|
||||
|
||||
/* Always wrap on an even numbered vertex to avoid problems with
|
||||
* triangle strips.
|
||||
*/
|
||||
GLuint available = align(split->limits->max_verts - csr - 1, 2);
|
||||
assert(split->limits->max_verts >= csr);
|
||||
|
||||
_mesa_printf("%s: prim %d: %s %d..%d\n", __FUNCTION__,
|
||||
i,
|
||||
_mesa_lookup_enum_by_nr(prim->mode),
|
||||
prim->start, prim->count);
|
||||
|
||||
_mesa_printf("a: available %d\n", available);
|
||||
|
||||
if (prim->count < first)
|
||||
continue;
|
||||
|
||||
count = prim->count - (prim->count - first) % incr;
|
||||
|
||||
|
||||
if ((available < count && !split_inplace) ||
|
||||
(available < first && split_inplace)) {
|
||||
flush_vertex(split);
|
||||
csr = 0;
|
||||
available = align(split->limits->max_verts - csr - 1, 2);
|
||||
}
|
||||
|
||||
_mesa_printf("b: available %d\n", available);
|
||||
|
||||
if (available >= count) {
|
||||
struct _mesa_prim *outprim = next_outprim(split);
|
||||
*outprim = *prim;
|
||||
csr += prim->count;
|
||||
available = align(split->limits->max_verts - csr - 1, 2);
|
||||
}
|
||||
else if (0 && split_inplace) {
|
||||
GLuint j, nr;
|
||||
|
||||
|
||||
for (j = 0 ; j < count ; ) {
|
||||
GLuint remaining = count - j;
|
||||
struct _mesa_prim *outprim = next_outprim(split);
|
||||
|
||||
nr = MIN2( available, remaining );
|
||||
|
||||
nr -= (nr - first) % incr;
|
||||
|
||||
outprim->mode = prim->mode;
|
||||
outprim->begin = (j == 0 && prim->begin);
|
||||
outprim->end = (nr == remaining && prim->end);
|
||||
outprim->start = prim->start + j;
|
||||
outprim->count = nr;
|
||||
|
||||
if (nr == remaining) {
|
||||
/* Finished.
|
||||
*/
|
||||
j += nr;
|
||||
csr += nr;
|
||||
available = align(split->limits->max_verts - csr - 1, 2);
|
||||
}
|
||||
else {
|
||||
/* Wrapped the primitive:
|
||||
*/
|
||||
_mesa_printf("wrap %d %d\n", nr, first-incr);
|
||||
|
||||
j += nr - (first - incr);
|
||||
flush_vertex(split);
|
||||
csr = 0;
|
||||
available = align(split->limits->max_verts - csr - 1, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (split->ib == NULL) {
|
||||
/* XXX: could at least send the first max_verts off from the
|
||||
* inplace buffers.
|
||||
*/
|
||||
|
||||
/* else convert to indexed primitive and pass to split_elts,
|
||||
* which will do the necessary copying and turn it back into a
|
||||
* vertex primitive for rendering...
|
||||
*/
|
||||
struct _mesa_index_buffer ib;
|
||||
struct _mesa_prim tmpprim;
|
||||
GLuint *elts = malloc(count * sizeof(GLuint));
|
||||
GLuint j;
|
||||
|
||||
for (j = 0; j < count; j++)
|
||||
elts[j] = prim->start + j;
|
||||
|
||||
ib.count = count;
|
||||
ib.type = GL_UNSIGNED_INT;
|
||||
ib.obj = split->ctx->Array.NullBufferObj;
|
||||
ib.ptr = elts;
|
||||
ib.rebase = 0; /* ? */
|
||||
|
||||
tmpprim = *prim;
|
||||
tmpprim.indexed = 1;
|
||||
tmpprim.start = 0;
|
||||
tmpprim.count = count;
|
||||
|
||||
flush_vertex(split);
|
||||
|
||||
vbo_split_copy(split->ctx,
|
||||
split->array,
|
||||
&tmpprim, 1,
|
||||
&ib,
|
||||
split->draw,
|
||||
split->limits);
|
||||
|
||||
free(elts);
|
||||
}
|
||||
else {
|
||||
flush_vertex(split);
|
||||
|
||||
vbo_split_copy(split->ctx,
|
||||
split->array,
|
||||
prim, 1,
|
||||
split->ib,
|
||||
split->draw,
|
||||
split->limits);
|
||||
}
|
||||
}
|
||||
|
||||
flush_vertex(split);
|
||||
}
|
||||
|
||||
|
||||
void vbo_split_inplace( GLcontext *ctx,
|
||||
const struct gl_client_array *arrays[],
|
||||
const struct _mesa_prim *prim,
|
||||
GLuint nr_prims,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
GLuint min_index,
|
||||
GLuint max_index,
|
||||
vbo_draw_func draw,
|
||||
const struct split_limits *limits )
|
||||
{
|
||||
struct split_context split;
|
||||
|
||||
memset(&split, 0, sizeof(split));
|
||||
|
||||
split.ctx = ctx;
|
||||
split.array = arrays;
|
||||
split.prim = prim;
|
||||
split.nr_prims = nr_prims;
|
||||
split.ib = ib;
|
||||
split.min_index = min_index;
|
||||
split.max_index = max_index;
|
||||
split.draw = draw;
|
||||
split.limits = limits;
|
||||
|
||||
split_prims( &split );
|
||||
}
|
||||
|
||||
|
||||
Loading…
Add table
Reference in a new issue