Commit graph

201327 commits

Author SHA1 Message Date
Brian
8339ca7d1e replace memcpy() with assignment, better type safety 2007-08-17 12:40:35 -06:00
Brian
74e58c5b82 added CLIP_x_SHIFT vals 2007-08-17 12:34:40 -06:00
Brian
48b09322ee write outputs according to vs.outputs_written 2007-08-17 12:31:13 -06:00
Brian
a2805a8165 added outputs_written field to pipe_shader_state 2007-08-17 12:30:30 -06:00
Brian
4973136e20 load machine.Inputs based on vs.inputs_read 2007-08-17 12:23:26 -06:00
Brian
a30939714c added pipe ptr to draw_context 2007-08-17 12:19:40 -06:00
Brian
e3647578d1 compute clipmask 2007-08-17 12:09:50 -06:00
Brian
7668e53c8c define CLIP_LEFT/RIGHT etc 2007-08-17 12:09:31 -06:00
Brian
83f428e799 shade four vertices at a time 2007-08-17 11:40:53 -06:00
Brian
cd3162f578 added align16() function 2007-08-17 11:40:06 -06:00
Brian
2fc54f5bb5 added uint64 type 2007-08-17 11:39:45 -06:00
Xiang, Haihao
dcfdb63b9f Brian's fix for bug9829 2007-08-17 13:36:13 -04:00
Xiang, Haihao
00b86ecf6f i965: align width/height for volume texture 2007-08-17 12:42:52 -04:00
Brian
8e4ed6323d added null VB->AttribPtr[i] check 2007-08-17 15:38:29 +01:00
Brian
bc3f87683a fix edgeflag bug 2007-08-17 15:37:22 +01:00
Brian
c5004c7db6 pack output vertex attributes in sequential slots 2007-08-17 15:28:17 +01:00
Brian
1e6d1ab6fc tell vbo module to use bufferobjs 2007-08-17 15:27:18 +01:00
Brian
305b83a415 added call to _mesa_load_state_parameters() 2007-08-17 15:27:00 +01:00
Brian
5568a7d301 added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects 2007-08-17 15:26:33 +01:00
Brian
89cda7bdc8 replace assertion w/ conditionals in xmesa_clear() 2007-08-17 10:50:06 +01:00
Brian
5b59e6116d Use simple st->pipe->clear() in more cases for depth/stencil clears. 2007-08-17 10:49:36 +01:00
Brian
ae64d5c173 fix buffer clearing problems 2007-08-17 10:28:20 +01:00
Brian
93efcf50fa assertions 2007-08-17 10:27:53 +01:00
Brian
04f2078860 added assertions, disable debug output 2007-08-17 10:27:37 +01:00
Eric Anholt
3e168a0ec8 Convert TTM code to require the server provide buffers for front/back/depth.
This removes the use of fake buffers from the driver, such that it could
probably be removed from the interface.  It also should assist in proper
synchronization of access.
2007-08-16 14:38:33 -07:00
Eric Anholt
b6ad5e7de8 Move i915_disasm to later so we can use the hardware offset. 2007-08-16 14:37:26 -07:00
Eric Anholt
64297acf9e Fix bad printf on TTM fence_wait failure. 2007-08-16 14:35:06 -07:00
Eric Anholt
2b77a8696b Don't forget to update buffer offset after validation. 2007-08-16 14:34:24 -07:00
Eric Anholt
327e655119 Add decode for XY_COLOR_BLT and XY_SRC_COPY_BLT. 2007-08-16 14:28:12 -07:00
Patrice Mandin
b902a223c4 nouveau: nv10: clear a buffer 2007-08-16 21:50:34 +02:00
Patrice Mandin
a60695ebaf nouveau: nv10: add function to clear a buffer 2007-08-16 21:31:30 +02:00
Patrice Mandin
fe78980580 nouveau: store render buffer pointers in context, to access them when clearing buffer 2007-08-16 21:28:40 +02:00
Patrice Mandin
f5ed049655 nouveau: nv10: create objects needed to clear buffer 2007-08-16 20:53:29 +02:00
michal
24b2f30410 Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:50:08 +01:00
michal
f692cdb544 Silence compiler warnings. 2007-08-16 19:49:04 +01:00
michal
1b19aa522a Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:47:18 +01:00
michal
2f559606dc Silence compiler warnings. 2007-08-16 19:45:55 +01:00
michal
546f1fa019 Define ffs() for __WIN32__ & __MSC__.
Break mesa dependencies.
2007-08-16 19:44:53 +01:00
michal
bef9b40c39 Define __WIN32__. 2007-08-16 19:42:28 +01:00
Brian
32d86eb28a Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
2007-08-16 18:52:48 +01:00
michal
00b7a91508 Move VS code from st_atom_fs.c to st_atom_vs.c. 2007-08-16 18:29:45 +01:00
michal
a279b221bf Cosmetic changes. 2007-08-16 18:17:07 +01:00
Brian
3fc926f374 Remove many dependencies on mesa headers.
To build with mesa, need -DMESA in makefile/config file.
2007-08-16 18:11:55 -06:00
Brian
e3bdd66bf6 misc changes to support vertex shaders (disabled by default) 2007-08-16 17:33:49 -06:00
Brian
bf55f32c6f run real vertex shaders, a total hack for now 2007-08-16 17:33:05 -06:00
Brian
78d6d5e8fe make pass-through vertex shader 2007-08-16 17:32:24 -06:00
Brian
9ba4311e71 check for null swrast (pipe work-around) 2007-08-16 17:30:38 -06:00
Brian
de653b4c9b Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
2007-08-16 13:33:43 -06:00
Brian
ebe5107669 disable Z value scaling - it's done in sp_quad_depth_test.c 2007-08-16 13:12:24 -06:00
Brian
717cc0f214 move the draw_alloc/free_tmps() functions to draw_prim.c 2007-08-16 12:57:05 -06:00