Silence compiler warnings.

This commit is contained in:
michal 2007-08-16 19:45:55 +01:00
parent 546f1fa019
commit 2f559606dc

View file

@ -55,7 +55,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
static void offset_begin( struct draw_stage *stage )
{
struct offset_stage *offset = offset_stage(stage);
float mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
offset->units = stage->draw->setup.offset_units * mrd;
offset->scale = stage->draw->setup.offset_scale;
@ -72,7 +72,7 @@ static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
float inv_det = 1.0 / header->det;
float inv_det = 1.0f / header->det;
/* Window coords:
*/
@ -101,9 +101,9 @@ static void do_offset_tri( struct draw_stage *stage,
* Note: we're applying the offset and clamping per-vertex.
* Ideally, the offset is applied per-fragment prior to fragment shading.
*/
v0[2] = CLAMP(v0[2] + zoffset, 0.0, 1.0);
v1[2] = CLAMP(v1[2] + zoffset, 0.0, 1.0);
v2[2] = CLAMP(v2[2] + zoffset, 0.0, 1.0);
v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
stage->next->tri( stage->next, header );
}