i965: align width/height for volume texture

This commit is contained in:
Xiang, Haihao 2007-08-17 12:42:52 -04:00
parent b902a223c4
commit 00b86ecf6f
2 changed files with 34 additions and 13 deletions

View file

@ -37,6 +37,7 @@
#include "intel_tex_layout.h"
#include "macros.h"
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
{
@ -53,11 +54,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
GLuint pack_x_pitch, pack_x_nr;
GLuint pack_y_pitch;
GLuint level;
GLuint align_h = 2;
GLuint align_w = 4;
mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
mt->total_height = 0;
if (mt->compressed) {
align_w = intel_compressed_alignment(mt->internal_format);
mt->pitch = ALIGN(width, align_w);
pack_y_pitch = (height + 3) / 4;
} else {
mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
pack_y_pitch = ALIGN(mt->height0, align_h);
}
pack_y_pitch = MAX2(mt->height0, 2);
pack_x_pitch = mt->pitch;
pack_x_nr = 1;
@ -83,20 +93,30 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
mt->total_height += y;
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
assert(pack_x_pitch * pack_x_nr <= mt->pitch);
}
if (pack_y_pitch > 2) {
pack_y_pitch >>= 1;
}
width = minify(width);
height = minify(height);
depth = minify(depth);
if (mt->compressed) {
pack_y_pitch = (height + 3) / 4;
if (pack_x_pitch > ALIGN(width, align_w)) {
pack_x_pitch = ALIGN(width, align_w);
pack_x_nr <<= 1;
}
} else {
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
assert(pack_x_pitch * pack_x_nr <= mt->pitch);
}
if (pack_y_pitch > 2) {
pack_y_pitch >>= 1;
pack_y_pitch = ALIGN(pack_y_pitch, align_h);
}
}
}
break;
}

View file

@ -233,6 +233,7 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
if (dst->compressed) {
alignment = intel_compressed_alignment(dst->internal_format);
src_row_pitch = ((src_row_pitch + alignment - 1) & ~(alignment - 1));
width = ((width + alignment - 1) & ~(alignment - 1));
height = (height + 3) / 4;
}