Commit graph

1202 commits

Author SHA1 Message Date
Iago Toral Quiroga
09782e5e6d v3dv: fix alpha-to-one for single sample setup
In Vulkan this is expected to work with single sample scenarios too.

Fixes new test in CTS main:
dEQP-VK.pipeline.monolithic.multisample.alpha_to_one.samples_1

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20634>
2023-01-11 10:54:05 +00:00
Maíra Canal
a2252adde8 v3dv: initialize fd variable for proper error handling
Currently, process_singlesync_signals() checks if fd == -1 to handle
possible errors in the drmSyncobjExportSyncFile function. But, fd is not
initialized, which means that drmSyncobjExportSyncFile might fail and
the error will not be handled as fd might not be equal to -1.

Therefore, initialize the fd variable with value -1 to ensure proper
error handling.

cc: mesa-stable

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20475>
2023-01-05 06:41:36 +00:00
Iago Toral Quiroga
df8611e816 v3dv: be more careful when restoring dirty state after meta operations
So far we have been only restoring dirty dynamic states used by meta
pipelines however, static state from meta pipelines will also clear
dirty flags, preventing follow-up draw calls in the command buffer
to honor these if they are flagged as dynamic states in their
pipelines. Fix this by always resetting all dirty state flags after
a meta operation so we re-emit all the state we need with the next draw
call.

Fixes:
dEQP-VK.dynamic_state.monolithic.image.clear

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20356>
2022-12-16 12:18:36 +00:00
Iago Toral Quiroga
3cc863649f v3dv: pipeline creation feedback may not request all stages
Nothing in the spec seems to require that the number of stages for
which creation feedback is requested must match the number of stages
available in the pipeline. In fact, the spec explicitly mentions
that this number could be 0:

   "If pipelineStageCreationFeedbackCount is not 0,
    pPipelineStageCreationFeedbacks must be a valid pointer to an
    array of pipelineStageCreationFeedbackCount
    VkPipelineCreationFeedback structures"

Fixes an assert crash in:
dEQP-VK.pipeline.monolithic.creation_feedback.graphics_tests.vertex_stage_fragment_stage_no_cache_zero_out_feedback_cout

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20352>
2022-12-16 11:14:40 +00:00
Iago Toral Quiroga
ce94d3e48d v3dv: honor render area in subpass resolve fallback
When falling back to handling subpass resolves via separate
image resolves we were resolving the entire attachment instead
of limiting the resolve to the render area defined for the render
pass.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
9ac053e0a2 v3dv: handle depth/stencil resolves we can't implement via TLB
If we can't use the TLB to do a subpass resolve we have a fallaback
that emits separate image resolves, but this fallback was only
handling color resolves. This adds depth/stencil as well.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
284285376b v3dv: don't resolve by averaging samples on depth/stencil resolves
For these we always want to use sample_0, averaging is reserved for
color formats. We were already doing this correctly for depth/stencil
resolved in render passes, but not for those happening through
vkCmdResolveImage.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
6117f855ee v3dv: always store/restore attachment state during meta operations
attachment state is only relevant during render passes, however,
there is a corner case: if we can't resolve an attachment in a
subpass using the hardware, we emit a manual image resolve in the
driver which can trigger a meta operation via blit. In this case,
we pretend we are not in a render pass (since vulkan disallows
blits/resolves in a render pass) but we really want to keep the
attachment state after the meta operation.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Rebecca Mckeever
6b1e2e9eb6 v3dv: Delete VK_KHR_device_group provided entrypoints
Delete v3dv_CmdDispatch, v3dv_CmdSetDeviceMask, and
v3dv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.

Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
2022-12-09 14:07:17 -06:00
Iago Toral Quiroga
4276ec9f2a v3dv: fix job serialization for single sync path
The idea in the single sync path is that we serialize any job that
needs to wait, however, our ANY queue syncobj only tracks the last job
submitted to any hardware queue, so in practice when we wait on this
we are only serializing against the queue to which we have submitted
the last job, which is not correct.

Fix that by accumulating the last job sync into the ANY queue synbcobj
to ensure that waiting on this syncobj effectively waits on all
hardware queues.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
2022-12-01 14:08:56 +00:00
Iago Toral Quiroga
95b9293eeb v3dv: make single-sync paths more explicit
Instead of having functions that return early in multi-sync mode
let's only call them when we are in single-sync mode. I think this
makes the code more explicit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
2022-12-01 14:08:56 +00:00
Iago Toral Quiroga
71e86a4655 v3dv: pre-allocate actual events instead of event descriptors
Instead of keeping a free list of "event descriptors" which are
just the offsets in the BO state that are available, pre-allocate
the events. This is simpler as it doesn't require to allocate these
event descriptors at all.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20053>
2022-11-30 17:10:45 +00:00
Iago Toral Quiroga
08d34ca582 v3dv: allocate copy query pipelines lazily
Instead of creating all 8 pipeline combinations when we initialize
the device we create the pipelines when we need to use them. This
is probably better because applications are likely to always use
the same flags for the copy command, which means that only one
pipeline may be required.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19981>
2022-11-25 09:30:49 +00:00
Iago Toral Quiroga
f71944ae0e v3dv: specialize query copy pipelines
Instead of having one shader that checks the various flags and emits
conditional code, create specialized pipelines for each relevant
combination of flags values so we can produce more optimized
pipelines with less conditional code for each scenario.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
ae4351e939 v3dv: allocate one BO for both occlusion results and availability
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
7a65b3f006 v3dv: reimplement occlusion queries
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.

This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.

For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
4050086439 v3dv: add a helper to create compute pipelines from nir
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
cc9db4eac2 v3dv: reset pending cpu job state once processed
If we have any pending jobs queued in the command buffer state
to be emitted at the end of a given job, make sure we reset
that state once these have been processed.

cc: mesa-table

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Simon Ser
d9f4e4a821 v3dv: drop wayland-protocols dep
wayland-protocols is not a library, it just contains a bunch of
XML files. No need to try to link to it.

Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19894>
2022-11-23 12:15:23 +00:00
Maíra Canal
d34f3a1db5 v3dv: fix multiple typos
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19538>
2022-11-21 11:31:29 +00:00
Eric Engestrom
2b99523a95 v3d(v): account for debug flags when using the cache
Signed-off-by: Eric Engestrom <eric@igalia.com>
Cc: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19796>
2022-11-20 08:32:04 +00:00
Alejandro Piñeiro
ec1cdc13d5 v3dv/bo: reset bo and then call gem close
After 'v3dv: fix debug dump on BO free' we changed the order, and this
lead to the following test
dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small

v2: Expanded comment just before the reset, explaining that we need to
do the reset before we free the BO from the kernel (Iago)

Raising this assertion:
deqp-vk: ../src/broadcom/vulkan/v3dv_bo.c:281: v3dv_bo_alloc: Assertion `bo && bo->handle == 0' failed.

Fixes: 2c44597181 ('v3dv: fix debug dump on BO free')

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19693>
2022-11-14 12:37:52 +01:00
Iago Toral Quiroga
f14e2ca099 v3dv: ignore imported BOs when tracking BO memory usage
Imported BOs are not allocated by the device so we don't
update BO stats when they are imported. Therefore, we should
not be updating them when they are freed either.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19675>
2022-11-11 13:25:28 +00:00
Iago Toral Quiroga
2c44597181 v3dv: fix debug dump on BO free
We were resetting the BO struct right before dumping its data. Fix
this by moving the reset later.

Fixes: 44fa8304d4 ('v3dv: add a refcount mechanism to BOs')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19672>
2022-11-11 11:54:36 +00:00
Yonggang Luo
e399dc3544 util: normalize include files under src/util/*.h with util/ prefix in mesa code base
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19546>
2022-11-10 06:27:25 +00:00
Iago Toral Quiroga
22789d34be v3dv: use vk_alloc instead of malloc
Fixes: e6884df088 ('v3dv: fix event synchronization')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19518>
2022-11-04 09:22:05 +00:00
Iago Toral Quiroga
36ef75b6eb v3dv: vkCmdWaitEvents2 takes an array of VkDependencyInfo
We have been incorrectly assuming there was just one for all the
events, apparently CTS never uses more than one event.

Fixes: e6884df088 ('v3dv: fix event synchronization')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19518>
2022-11-04 09:22:05 +00:00
Iago Toral Quiroga
e6884df088 v3dv: fix event synchronization
Since we now implement events in the GPU we need to be more careful
and insert barriers to honor the dependencies provided by the API
as well as ensuring we are synchronizing these with the compute
queue, since that is how we implement GPU event functionality.

Fixes: ecb01d53fd ("v3dv: refactor events")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
8113f973b3 v3dv: make the helper to emit pipeline barriers public to other files
Fixes: ecb01d53fd ("v3dv: refactor events")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
67e82fd1f2 v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses
Fixes: a981ac0539 ('v3dv: skip binning sync if binning shaders don't access external resources')

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
4c861cf22a v3dv: increase limit for active event objects
Fixes: ecb01d53fd ("v3dv: refactor events")
Fixes: dEQP-VK.api.command_buffers.execute_large_primary

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
5e97150e21 v3dv: do better cleanup on failure during pipeline cache operation
Fixes (with disk cache enabled):
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.device
dEQP-VK.api.object_management.alloc_callback_fail.device_group

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Iago Toral Quiroga
1f5966397a v3dv: handle allocation failure during pipeline initialization
Fixes (with disk cache disabled):
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.device
dEQP-VK.api.object_management.alloc_callback_fail.device_group

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Iago Toral Quiroga
7f905a8117 v3dv: fix incorrect return type
Fixes: ecb01d53fd ("v3dv: refactor events")

Partially fixes:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.device
dEQP-VK.api.object_management.alloc_callback_fail.device_group

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Iago Toral Quiroga
b78fd50e90 v3dv: do a better job at cleaning up the device on init failure
These leaks on device creation failure have been there before, but
were only exposed as CTS failures after the recent event refactoring.

Partially fixes:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.device
dEQP-VK.api.object_management.alloc_callback_fail.device_group

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Eric Engestrom
aff368fe83 v3dv: avoid freeing already-freed memory
Fixes: ecb01d53fd ("v3dv: refactor events")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Iago Toral Quiroga
c793d384c1 v3dv: remove unnecessary check for NULL
We are initializing the device, so we know this will be NULL.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Illia Abernikhin
aa4ac5ff8b utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Rename env_var_as_unsigned() -> debug_get_num_option(), because duplicate
Rename env_var_as_bool() -> debug_get_bool_option(), because duplicate

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7177

Signed-off-by: Illia Abernikhin <illia.abernikhin@globallogic.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19336>
2022-11-02 07:25:39 +00:00
Iago Toral Quiroga
004f431b7f v3dv: split event implementation to a separate file
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19366>
2022-10-28 10:55:37 +00:00
Iago Toral Quiroga
6748d22a7b v3dv: return out of host memory if we fail to create event pipelines
Fixes: ecb01d53fd ('v3dv: refactor events')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19366>
2022-10-28 10:55:37 +00:00
Iago Toral Quiroga
29588fe116 v3dv: re-enable sync_fd import/export
Now that we implement GPU-side event functions in the GPU we
no longer have the issue that didn't allow us to expose
sync_fd.

Further more, new spec text has also made the problematic
behavior undefined, so the test that caused this issue,
dEQP-VK.api.external.semaphore.sync_fd.import_twice_temporary,
is incorrect and should be fixed.

It should be noted that we still keep sync_fd disabled in the
simulator, at least until the CTS tests are fixed, since the
synchronous execution model of the simulator means that in the
problematic scenario we can block the CPU on the execution
of the command buffer before we ever submit the signaling job,
still causing a deadlock.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
2022-10-28 08:41:13 +02:00
Iago Toral Quiroga
ecb01d53fd v3dv: refactor events
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
2022-10-28 08:35:00 +02:00
Iago Toral Quiroga
07c7d846e5 v3dv: drop layout refs for all allocated sets from a pool on destroy / reset
In 7f6ecb8667 we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.

Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.

Fixes: 7f6ecb8667 ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>
2022-10-27 11:35:29 +00:00
Iago Toral Quiroga
24d9a80247 v3dv: implement VK_EXT_pipeline_robustness
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
9deef4cde6 vulkan/runtime: include robustness info when hashing a shader stage
Suggested by Jason Ekstrand.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
c3641f413a broadcom/compiler: trivial code clean-up
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
86503aaba4 v3dv: use enabled features from vk_device
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Alejandro Piñeiro
33878a12dd v3dv/pipeline: use v3d_optimize_nir
Instead of using a custom optimize_nir method, with the same purpose.

Running the fossils for the v3dv well know applications (ue4 demos,
Quake3d, etc) we got somewhat inconclusive outcome in general,
although slightly worse values:
  Instrs: 265129 -> 265277 (+0.06%); split: -0.06%, +0.12%
  Thread Count: 5504 -> 5506 (+0.04%)

  Totals from 153 (10.23% of 1495) affected shaders:
  Instrs: 84603 -> 84751 (+0.17%); split: -0.19%, +0.37%
  Thread Count: 316 -> 318 (+0.63%)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
2022-10-26 12:29:30 +00:00
Alejandro Piñeiro
8148e934a6 v3d: replace all TODO around for FIXME
Even if there is a slight difference of meaning between FIXME and
TODO, at some point we agreed to use just FIXME for all pending things
to do, just to make it easier to grepping for things that can be done.

And after all, one could argue that is there is something pending TO
DO, is that needs FIXING.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19225>
2022-10-24 08:33:44 +00:00
Eric Engestrom
2fd087cd19 v3dv: drop error overwrite
Let the error returned be bubbled up.

Fixes: dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
Fixes: 591103d04d ("v3dv: don't return incompatible driver if GPU is not present")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18901>
2022-10-18 22:22:58 +00:00